
LeagueApps
Valuation
$220M
2024 Revenue
$20M
Customers
3K
Funding
$38.2M
Avg ACV
$6.7K
Team
137
Profits
$1
Founded
2011
How LeagueApps CEO Brian Litvack grew LeagueApps to $20M revenue and 3K customers in 2024.
LeagueApps is the operating system and professional community for the most enterprising youth and local sports organizers.
Last updated
LeagueApps Revenue
In 2024, LeagueApps's revenue reached $20M. The company previously reported $15M in 2020. Since its launch in 2011, LeagueApps has shown consistent revenue growth.
| Year | Milestone |
|---|---|
| 2024 | LeagueApps Hit $20m revenue in June 2024 |
| 2020 | LeagueApps Hit $15m revenue in December 2020 |
| 2011 | Launched with $0 revenue |
LeagueApps Valuation, Funding Rounds
LeagueApps reached a $220M valuation in 2021, set during its Series B round.
LeagueApps has raised $38.2M in total funding across 5 rounds, with its most recent round in 2021.
| Year | Round | Amount | Valuation | % Sold |
|---|---|---|---|---|
| 2021 | Funding round | $15M | - | - |
| 2021 | Series B | $15M | $220M | 7% |
| 2018 | Funding round | $1.8M | - | - |
| 2017 | Funding round | $1.5M | - | - |
| 2015 | Funding round | $4.9M | - | - |
LeagueApps Employees & Team Size
LeagueApps employs approximately 137 people as of 2026.
LeagueApps has 137 total employees in different roles and functions and 19 sales reps that carry a quota. They have 3K customers that rely on the company's solutions.
| Year | Milestone |
|---|---|
| 2024 | Reached 137 employees (October 2024) |
| 2023 | Reached 137 employees (September 2023) |
| 2023 | Reached 140 employees (January 2023) |
| 2022 | Reached 144 employees (January 2022) |
| 2021 | Reached 112 employees (August 2021) |
| 2021 | Reached 104 employees (July 2021) |
| 2020 | Reached 90 employees (December 2020) |
| 2020 | Reached 90 employees (December 2020) |
| 2020 | Reached 79 employees (June 2020) |
| 2019 | Reached 84 employees (December 2019) |
| 2018 | Reached 74 employees (December 2018) |
Founder / CEO
Q&A
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
See how LeagueApps acquires and retains customers with data on acquisition costs and revenue performance. Log in to access the complete customer economics dashboard.
Frequently Asked Questions about LeagueApps
What is LeagueApps's revenue?
LeagueApps generates $20M in revenue.
Who founded LeagueApps?
LeagueApps was founded by Brian Litvack.
Who is the CEO of LeagueApps?
The CEO of LeagueApps is Brian Litvack.
How much funding does LeagueApps have?
LeagueApps raised $38.2M.
How many employees does LeagueApps have?
LeagueApps has 137 employees.
Where is LeagueApps headquarters?
LeagueApps is headquartered in New York, New York, United States.
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Compare LeagueApps to the industry
LeagueApps operates across multiple industries. Browse revenue, funding, and growth data for LeagueApps in each sector below.
Full Interview Transcript
Read transcript
hello everyone my guest today is brian liftback he's the ceo and co-founder of league app he's also a member of the board of directors previously was part of the founding team at sports fight and held various business development roles at cbs sports college sports television and the official college sports network he's a board member of the nyc chapter of positive coaching alliance and is involved in various other sports non-profits brian you ready to take it to the top yup thanks for having me nathan all right so league apps you help folks organize youth sports how are you doing during a pandemic it's the right question to ask uh our business dropped precipitously over a few days in march um and we had no idea what was to happen as much as we scenario plan the idea of a pandemic coming along and wiping out these sports all across the country uh was something we had we could have never planned for a one of our investors mentioned what you do is basically illegal uh in april as we're going back and trying to plan uh what would our future would look like uh thankfully and luckily and you know we are a mission-driven company we saw sports come back and return to play across communities all over the country happen uh in the spring and the summer and even into the fall uh right now that the demand from parents and families to have their kids play sports even as you know school was uncertain uh was was was pretty strong throughout the country uh so now as uh there's another uh uh kind of restriction in local and and state governments around what is allowed uh it's affecting youth sports but but hopefully uh come spring uh people can play in safe comfortable environments and get all the joys and benefits of sports you're a pure sass company correct yes and you mentioned you mentioned investors so let's start there how much have you raised to date yeah we don't disclose the amount we raised but we took a a more traditional bbc series a round in 2015 and have continued to work with those investors and when did you launch the company 2010 okay 2020. nathan i have to i have to admit something here yeah even though uh i i i'm a big fan of your uh of your podcast uh we did not intend to start out as a vertical sas company with integrated payments we just wanted to make better tools for sports organizers and make it easier for them to play yeah so we really didn't even know what a sas company was in 2010 uh we had started as an online community to connect people to play sports together uh especially adults how how big did that community grow to oh a few we would we would get about half a million uh uniques per month i'm trying to remember the metrics and we had uh hundreds of thousands of members uh it was called sports vibe it was like evite for sports and did you use did you use that to get your first customers at league apps yeah and so what are super users in sports fight were sports organizers or directors or people who uh manage programs they were the ones looking for players posting on our message boards uh we would do some sampling offline sampling sponsorship activation with them and we saw that they needed better solutions and better tools to actually do all the hard work to make sports happen within their community so when did you write the first line of code for league apps what year 2010 oh it was 2010. okay got it and did you and sorry you did you raised your first round of financing right at the beginning or you waited we we we had like friends and family and angel investors we had one we kind of came out of that sports by company so that company was starting 2007. in 2010 we really built up league apps it was me and a core group of engineers and my partner and we we had raised friends and family and angel uh rounds up until 2015 with the idea of most vc or institutional investors laughed at it in our face that this was a market a total adjustable market uh that was large enough to attract venture investing and we knew it was we knew that the economy of youth sports was big enough but it took a while to be able to and show enough traction to be able to tell that story in a way that made sense for us to raise a more more uh institutional finance talk to me about what these leagues are paying on average per month to use the software today sure so so we are we are a payments model uh the companies like mind body or shopify even uh are good examples we built our payments platform on top of stripe so for every sports organization they generate most of their revenue when the parent or player pays fees during registration to participate in the league so we've built out the the capabilities to help process those payments but also allow them to collect their registrations and along with that have uh program management schedules messaging mobile apps websites all the tools that they need so brian when you look at total revenue over the past 12 months the split between sas versus percentage gmv on the billing model what's the split in revenue yeah great question so we the way we built our pricing is that we don't we we don't have a sas fee all of the fee is based on the transactions that are processed got it a an organization can use processing fees if they want or they can eat that fee so we're taking a piece of that processing fee keeping it as our as our margin and then paying stripe obviously the credit card or interchange cost so if i use you and i sign up a thousand dollars worth of my thing i mean generally speed up to give the exact number like what range percent are you four percent let's say four percent okay got it so you'll make four you'll make you'll make 40 bucks off me that but that's incred where that's inclusive of credit cards which we don't count as towards our revenue it's just uh it just kind of gets split up into okay and how many how many leagues have processed at least i guess a dollar three over the past year great uh we we have uh 3 000 plus leagues uh on our platform and you consider i mean that's who you call your customer right exactly yeah okay great so okay so about 3 000 leagues and then i mean i guess the other important thing that you measure is just again percent volume through your platform so i mean what does that look like here in 2020 tough year for everybody uh what do you mean by percent volume well you make your money off percent of gmv so so how much gmv went through the platform in 2020 oh our goal is to get our goal this year was to get to billions uh per year uh that was significantly and drastically uh um uh impacted but that's that's where uh we're headed uh we hit it took us nine years to get to a billion total and now we're eager to get to a billion a year and beyond what did you break last year in 2019 a full year with no pandemic uh it's uh we don't disclose that information but we're we're growing 50 plus every year and you know that number that we want to get to of run rate over a billion is within our sites without a pandemic okay so if you grow 50 from this year into 2021 end of 2021 you'll pass a billion in terms of gmb sure and we believe exactly and we believe this is a 15 billion dollar market of transactions for team sports in the us which parents and and players pay to their organizations got it if growing fifty percent year over year from today will get you to a billion dollars in gmv processed in 2021 that means you're doing something like 750 million bucks in gmv over the past 12 months you're the sas expert we're not disclosing information but those are the types of uh logic and math that we use yes sir brian i'm only using your numbers you just said 50 year over year growth and if you hit that over the next 12 months you'll hit a billion and i mean those are two numbers you said i don't want to make any numbers up are those accuracy we don't disclose gmv okay but you i'm not you just disclosed 50 year over year growth would mean you hit a billion in gmv next year is that accurate uh i said two things we're growing 50 percent plus and that's the trajectory that we want to continue to and i said that we uh our goal is to get to a billion dollar plus run rate and transactions and i followed up a minute 6 28 in the interview if people go back a little bit and ask specifically if you follow that growth rate will you break a billion next year and your answer was yes it's well within our site sure i just want to make sure that you feel that i'm not putting numbers in your mouth i just want to make sure i heard you correctly uh you're you're you're asking me what i asked you about a minute and 45 seconds ago do you think you know if you grow at the 50 that you're targeting over the next 12 months will you break a billion in gmv next year and your answer was yes it's well within our sites okay so then i just clarify that right so is that not accurate the two the two things i'm saying is our plan is to grow 50 plus and we want to get to a billion in run rate next year and you think you said you feel like you can easily do that next year that feels like you can do that next year yes it doesn't that is that is got it so growing 50 and hitting a billion by the end of next year would mean today 750 million times...
This is an excerpt. The full unedited transcript is available through GetLatka exports.
Source Attribution
Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.
Company data last updated .