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2024 Revenue

$4M

Customers

300

Funding

$1.5M

YOY

28.2%

Avg ACV

$13.3K

Team

20

Profits

$1

Churn

60%

How Cuseum CEO Brendan Ciecko grew Cuseum to $4M revenue and 300 customers in 2024.

Software for cultural tourist attractions

Last updated

Cuseum Revenue

In 2024, Cuseum's revenue reached $4M. The company previously reported $4M in 2024. Since its launch in 2014, Cuseum has shown consistent revenue growth.

Cuseum Revenue GrowthReported revenue / ARR by year$0$1M$2M$3M$4M$5M201420162018202020222024$0$1M$2M$2M$3M$4MSource: GetLatka.com interview on Dec 9, 2018 with Cuseum CEO Brendan Ciecko
YearMilestone
2024Cuseum Hit $4m revenue in November 2024
2024Cuseum Hit $4m revenue in October 2024
2023Cuseum Hit $3.1m revenue in December 2023
2020Cuseum Hit $2.2m revenue in December 2020
2019Cuseum Hit $1.6m revenue in December 2019
2018Cuseum Hit $1.3m revenue in December 2018
2014Launched with $0 revenue

Cuseum Valuation, Funding Rounds

Cuseum has not publicly disclosed its valuation. The company has raised $1.5M in total funding to date.

Cuseum has raised $1.5M in total funding across 2 rounds, most recently a $1.3M Seed Round round in 2015.

Cuseum Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$400K$800K$1M$2M201420152014 cumulative: $0 • 2014 Founded: $02015 cumulative: $150K • 2014 Founded: $0 • 2015 Seed Round: $150K2015 cumulative: $1M • 2014 Founded: $0 • 2015 Seed Round: $150K • 2015 Seed Round: $1M$1M2014 Founded: $0 valuationSource: GetLatka.com interview on Dec 9, 2018 with Cuseum CEO Brendan Ciecko
YearRoundAmountValuation% Sold
2015Seed Round$1.3M--
2015Seed Round$150K--

Cuseum Employees & Team Size

Cuseum employs approximately 20 people as of 2026.

Cuseum has 20 total employees in different roles and functions. They have 300 customers that rely on the company's solutions.

Cuseum Team GrowthReported headcount over time0510152025201420162018202020222024002020Source: GetLatka.com interview on Dec 9, 2018 with Cuseum CEO Brendan Ciecko
YearMilestone
2024Reached 20 employees (October 2024)
2023Reached 20 employees (December 2023)
2022Reached 19 employees (December 2022)
2021Reached 18 employees (December 2021)
2018Reached 8 employees (December 2018)

Founder / CEO

Brendan Ciecko

Brendan Ciecko is the founder and CEO of Cuseum, a platform that helps museums and cultural organizations engage their visitors, members, and patrons. Ciecko has been building technology since the age of 11 and has been recognized by Inc. Magazine as being one of America's top entrepreneurs under 30. Ciecko has been featured in The New York Times, WIRED, Fast Company, Entrepreneur, TechCrunch, VentureBeat, and PC Magazine for his work in design, technology, and business.

Q&A

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Customers

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Frequently Asked Questions about Cuseum

What is Cuseum's revenue?

Cuseum generates $4M in revenue.

Who founded Cuseum?

Cuseum was founded by Brendan Ciecko.

Who is the CEO of Cuseum?

The CEO of Cuseum is Brendan Ciecko.

How much funding does Cuseum have?

Cuseum raised $1.5M.

How many employees does Cuseum have?

Cuseum has 20 employees.

Where is Cuseum headquarters?

Cuseum is headquartered in Boston, Massachusetts, United States.

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Compare Cuseum to the industry

Cuseum operates across multiple industries. Browse revenue, funding, and growth data for Cuseum in each sector below.

Full Interview Transcript

Read transcript

hello everyone my guest today is brendan sieko he is the founder and ceo of a company called cuseum a platform that helps museums and cultural organizations engage their visitors members and patrons he is building he's been building technology since the age of 11 has been recognized by inc magazine as being one of america's top entrepreneurs under 30. he's been featured in the new york times wired fast company entrepreneur and many other outlets for his work in design technology and business brandon are you ready to take us to the top let's do it all right you bet okay cuseum i mean were you like working in a museum totally frustrated quit the 10 hour job and said i'm going to strike out on my own like how did you get the idea yeah so i started in the field of technology from a really young age and uh had the unique opportunity to work with a cultural institution in new york city which was kind of unlike what we did at my agency we were working with mick jagger and katy perry and slash and all of these big music and entertainment brands but this inquiry hit at the perfect time and place my personal interests were really starting to leap into the world of art and culture and design and so for me it really uh looked like an opportunity to help an organization see what this world was about and also kind of fulfill a desire that i had and i just quickly saw how painful and frustrating all of the technology that they had at their disposal was and i was like there must be an opportunity here to uh to help out interesting and is your business model pure play sas yes okay so what do they what's an average kind of museum or or folks pay you on average per month or per year to use the tech so we were really we're really keen on making our technology platform accessible to museums large and small so we have plans that are in the hundreds per month as well as the thousands per month so as you can imagine you have your your momas of the world in your mets of the world they're going to be on that higher mark and then you have those small regional uh organizations give me a sweet spot though brendan are we talking like maybe 400 500 bucks a month is a sweet spot for you uh average might be in the you know yeah five six seven hundred dollars okay and i'm a so i'm a small museum in austin texas i'm signing up for you paying 600 bucks a month what do i get for that paint a picture for me yeah uh so we have a suite of tools uh the first product that we launched with is a digital tour guide so kind of think of those clunky old audio guides that have been around for several decades we have a software package that enables them to have a digital docent or tour guide that lives on a mobile device whether it be a downloadable app or something through browser and that can really allow the visitor to tap into content uh guide the their way around the museum make a donation become a member uh things of that nature so that is kind of the basic mobile engagement uh tool kit but we also have digital membership solutions as well those are our two products today interesting okay and put this on a timeline for us when did you launch so we started the company formally in august of 2014. okay 2014. and then over the past i guess what's it's been four years how many of these folks have you scaled to hundreds hundreds so when we started the company i'd say in 2014 that was really raising funds and how much have you raised today so we raised about uh one and a half million dollars uh we're backed by tech stars we're backed by founder group and accomplice the first check uh into the company which was kind of the catalyst for starting in the first place was from the founder uh and a co-founder of kayak paul english which really gave us the first vote of confidence that we had something to bring to market in uh 2015 we were really honing in on what it is we were going to build and we had maybe three or four pilot customers and then over the summer of 2015 being at tech stars we took that from you know the three three to four up to 30 and uh have grown to uh over 175 paying customers today that's great and i mean we can kind of do backwards math right 175 paying 600 bucks a month you're somewhere around 100 a month right now in revenue yeah some somewhere in that area and what does growth look like so exactly a year ago what were you doing per month uh so we've been we've been uh doubling and tripling uh year over year so it's gonna depend on you know which year we've introduced a uh we've introduced a second product which has definitely um you know aided our growth numbers um so we're doing maybe 3x what we did last oh that's great that's sure okay i mean so if you so maybe around 35 grand a month something like that exactly a year ago some somewhere in the ballpark yeah that's healthy growth and it has most i mean you just mentioned new products so as most that growth come from upselling the new product lines or adding new right folks all together new customers all together it's been a mix of both i mean one of the clear challenges in the space that we serve is the long sales cycle so i myself you know coming from music and entertainment we were able to you know a week after the first meeting have a signed contract ready to go move forward on a project um we're dealing uh in a space of you know non-profit organizations that have long sales cycles you know over a year from first touch point on to getting things going so that's definitely informed how we build our product how we deploy capital and how we look at growth so a lot of our growth you know today has been yes of course adding that second product uh adding new features that we can upsell uh into our existing customer base but certainly understanding the sales cycle and being able to add on resources where necessary so for the beginning of our company's you know story we've only really had one core focused full-time sales person and about six months ago how many people total eight people total eight people on the team and so now two are sales uh yes today to our sales and is everyone in boston uh so we have part of our team our product development team in europe and then here in boston is kind of the the front end of the company so sales and marketing and operations okay very cool talk to me about some other kind of critical elements of a sas company so what does your churn look like today uh so that's probably the justifier to having such a long sale cycle is once you are able to secure a relationship within the space that we serve you have a relatively low churn so it's not like the 10 a month high growth but high churn type of you know space these are larger con you know uh you know longer term contracts uh multi-year contracts and once people have allocated budget to you know utilize one of the uh one of the products that we uh serve uh relatively low churn lower than you know industry so so i mean are we talking like less than five percent revenue churn per year yeah okay very cool and and do you have meaningful expansion that makes up for the five percent you lose from the same cohort um we've been we've also found opportunities to move uh you know move customers to other offerings uh rather than full churn when you know when you know budgets are are reduced or needs change uh but yeah our growth has more than you know accommodated any of that profit loss that takes place from those small amounts of churn so so that would mean your net revenue retention is over 100 per year yeah that's that's healthy that's great and then walk me you know the first few customers are always the hardest i mean do you remember can you tell us the story of how you landed that first customer yeah so i think it's not unlike a lot of entrepreneurs where through you know warm introductions of people who champion you from the you know the ugly duckling phase that takes place you're able to really sell the vision and the idea of the type of experience you want to create in a space or the problem that you're solving where we were able to launch some small scale pilots to prove out the technology gain some early uh you know product feedback and just overall um you know process feedback and that you know kind of looking at the first six to twelve months of the company really informed what mattered what didn't what we needed to build what we could you know push through dial in for me though on the first customer who was the first customer and specifically how did you land them yeah yeah so the the first customer was an organization called the boston athenian they're one of the oldest cultural institutions in the united states if not north america as well as the mit list visual arts center which is the art museum for massachusetts institute of technology and so those were for you know those came from uh kind of warm introductions uh people in the community that were like hey this is a really interesting idea um and those are also you know part of the customer development phase where we were reaching out to organizations kind of in our city uh to see if we could learn a little bit more about what the needs are how technology can play a role in solving them so those were the the first two so those are your first two you're at 170 today do you have better insights now into what you're willing to spend on your...

This is an excerpt. The full unedited transcript is available through GetLatka exports.

Source Attribution

Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.

Company data last updated .