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Valuation · 2021

$35M

2024 Revenue

$3.4M(Est.)

Funding

$9.1M

Team

26

Founded

2019

Play Revenue, Valuation & Funding (2024)

Play generated an estimated $3.4M in annual revenue in 2024. Source: GetLatka estimate

Play is a native iOS design tool founded in 2019 by four co-founders: Dan LaCivita, Michael, June, and Eric. The company allows product teams to design, prototype, and share mobile applications directly on their devices, giving designers access to native iOS elements such as gestures, video, maps, and haptics that desktop tools cannot replicate. Play operates under the domain createwithplay.com and is headquartered in New York City, where it signed office space in early 2022.

As of February 2022, Play is pre-revenue and focused on user retention and depth of usage ahead of a planned monetization launch later that year. The company had approximately 4,500 monthly active users out of 11,000 app installs, with 30,000 people on its waitlist. Those active users generated roughly 650,000 in-app events in the prior 30 days, equating to approximately 150 actions per user per month.

Play raised a total of roughly $9.1 million across a pre-seed SAFE round and a seed round led by First Round Capital, the latter closing in April 2021 at a $15 million post-money valuation cap on the pre-seed tranche. With a team of 20 people, 12 of whom are engineers, the company reported approximately 24 months of runway as of the interview date.

Last updated

Play Revenue

In 2024, Play's revenue reached $3.4M. The company previously reported $3M in 2023.

Play Revenue GrowthReported revenue / ARR over time · latest figure estimated$0$750K$1.5M$2.3M$3M$3.8M201920202021202220232024$0$3M$3.4MSource: GetLatka.com interview on Feb 22, 2022 with Dan LaCivita
YearMilestoneSource
2024Play Hit $3.4m revenue in October 2024Estimated
2023Play Hit $3m revenue in December 2023Estimated
2019Launched with $0 revenue

Play Valuation, Funding Rounds

Play reached a $35M valuation in 2021, set during its Seed round.

Play has raised $9.1M in total funding across 2 rounds, most recently a $6.1M Seed round in 2021.

Play Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$0$7.5M$2M$15M$4M$22.5M$6M$30M$8M$37.5M$10M201920202021$35MSource: GetLatka.com interview on Feb 22, 2022 with Dan LaCivita
YearRoundAmountValuation% SoldSource
2021Seed$6.1M$35M17%Watch[1]
2020Pre-Seed$3M$15M20%Not recorded

Founder / CEO

Dan LaCivita

CEO

Dan LaCivita is the CEO of Play and one of its four co-founders. He is 42 years old as of the February 2022 interview. LaCivita co-founded the digital design agency Firstborn alongside Michael, and the two were later joined by June and Eric, all four of whom became co-founders of Play.

Firstborn was sold to Dentsu in 2012 when the agency had approximately 100 employees and was generating roughly $27 million to $28 million in annual revenue. LaCivita and co-founder June each stayed at Dentsu for different periods post-acquisition: LaCivita remained for eight years, while Michael left after four years. LaCivita left Dentsu approximately three years before the February 2022 interview, placing his departure around 2019. June left Dentsu first, and LaCivita followed about four months later, at which point he joined June and Eric, who had already begun working on Play. The sale price of Firstborn to Dentsu was never publicly disclosed.

The four Play co-founders seeded the company with $1 million of their own capital, with Michael contributing the largest share. Equity was described as relatively equal among the four. LaCivita said the Dentsu exit provided some financial cushion but that he remains actively working and building. Net worth was not discussed in the interview.

Q&A

QuestionAnswer
What's your age?45

Customers

As of February 2022, Play had approximately 4,500 monthly active users who had been granted full access to the product, out of 11,000 total app installs on iOS. An additional 30,000 people were on the waitlist awaiting full access. The app was placed in the App Store in Q3 2021 and operates on an invite-only basis for full access.

Play is pre-revenue as of the interview date. LaCivita said the company planned to introduce monetization in 2022 and was considering a three-tier freemium model: a free tier, a paid individual tier, and a paid organizational or team tier. Pricing conversations with active users were just beginning at the time of the interview, and no price per seat had been set. LaCivita noted the company was pursuing SOC 2 certification through Vanta in order to begin selling into enterprise accounts, where IT and legal teams were already asking about compliance.

Play Business Model

Play is pre-revenue as of February 2022, with monetization planned for later that year. LaCivita described the intended model as freemium with three tiers, mirroring the packaging approach of other design tools in the market. The company has not yet determined the price per seat or the action threshold at which users would be willing to pay.

The primary retention metric is in-app events defined as a user adding an element to a design page within a session. In the 30 days prior to the interview, Play's 4,500 active users generated 650,000 such events, equating to approximately 150 actions per user per month, a figure the host derived and LaCivita confirmed. Cohort retention data showed that users at five, six, and seven weeks of usage were retained at an 85 percent rate, meaning they were actively creating within the product rather than simply exploring it. LaCivita tracked these cohorts in Mixpanel and conducted direct user interviews to inform product decisions.

Burn rate was estimated by the host at roughly $350,000 to $400,000 per month based on a 20-person team, and LaCivita confirmed the runway figure of approximately 24 months as of February 2022. The company was approximately 30 days into its Vanta SOC 2 certification process at the time of the interview, with LaCivita estimating a first-year budget of approximately $20,000 inclusive of auditor fees. Profitability was not discussed beyond LaCivita's acknowledgment that the company is managing a profit-and-loss statement that currently has only losses, a shift he described as a mental adjustment from running the profitable Firstborn agency.

Play Employees & Team Size

Play had a team of 20 people as of February 2022, 12 of whom are engineers. LaCivita noted the company doubled its headcount after closing the First Round Capital seed round, which provided the capital to accelerate hiring without excessive concern about burn. The team works out of a newly signed office in New York City at least a few days per week.

Play employs approximately 26 people as of 2026, up from 21 in 2023.

Play Team GrowthReported headcount over time061218243020192020202120222023202400202021212626Source: GetLatka.com interview on Feb 22, 2022 with Dan LaCivita
YearMilestoneSource
2024Reached 26 employees (October 2024)Not recorded
2023Reached 21 employees (December 2023)Not recorded
2022Reached 20 employees (February 2022)Not recorded

Frequently Asked Questions about Play

What is Play's revenue?

As of 2024, Play generated an estimated $3.4M in annual revenue.

What is Play's valuation?

As of 2021, Play was valued at $35M.

Who founded Play?

Play was founded by Dan LaCivita.

When was Play founded?

Play was founded in 2019.

Who is the CEO of Play?

The CEO of Play is Dan LaCivita.

How much funding does Play have?

Play raised $9.1M across 2 rounds.

How many employees does Play have?

As of 2024, Play had 26 employees.

Where is Play headquartered?

Play is headquartered in New York, New York, United States.

Compare Play to the industry

Play operates across multiple industries. Browse revenue, funding, and growth data for Play in each sector below.

Full Interview Transcripts

Can they convert 11k Designer Installs to Revenue, $40m+ Valuation?Feb 22, 2022

Read the full interview and its transcript.

Data and Sources

All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.

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