Syntes AI vs TakeTask: Revenue, Funding & Team Size Compared
Syntes AI generates $1.5M in revenue; TakeTask generates $1.5M. TakeTask and Syntes AI are close to the same size by revenue. The table below compares Syntes AI and TakeTask on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $1.5M | $1.5M |
| Valuation | Not disclosed | $10M |
| Funding raised | Not disclosed | $3.2M |
| Customers | Not disclosed | 16 |
| Team size | 14 | 7 |
| Founded | 2024 | 2017 |
| HQ | New York, United States | Poland |
Want the full dataset? GetLatka tracks revenue, funding and team history for thousands of SaaS companies, with charts, growth rates and founder interviews.
Syntes AI at a glance
Syntes AI generates $1.5M in revenue with 14 employees, headquartered in New York, United States.
- Revenue
- $1.5M
- Team size
- 14
- Founded
- 2024
Work smarter with AI agents that know your business. No code. No silos. Built for Teams.
TakeTask at a glance
TakeTask generates $1.5M in revenue with 7 employees, headquartered in Poland.
- Revenue
- $1.5M
- Valuation
- $10M
- Funding
- $3.2M
- Customers
- 16
- Team size
- 7
- Founded
- 2017
TakeTask is a mobile application used to assign, execute and verify tasks on a large scale in many locations, for any industry. Task management for deskless workers
Other Syntes AI alternatives
Syntes AI competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
Syntes AI vs TakeTask: frequently asked questions
Is Syntes AI or TakeTask bigger?
TakeTask is the bigger company by revenue, at $1.5M against $1.5M for Syntes AI.
How much revenue does Syntes AI make?
Syntes AI generates $1.5M in annual revenue with a team of 14.
How much revenue does TakeTask make?
TakeTask generates $1.5M in annual revenue with a team of 7.
How much funding has TakeTask raised?
TakeTask has raised $3.2M in total funding since it was founded in 2017.