Behavr - Virtual Reality Experiences for Healthy Behavior Change vs Red Meat Games: Revenue, Funding & Team Size Compared
Behavr - Virtual Reality Experiences for Healthy Behavior Change generates $13.9M in revenue; Red Meat Games generates $5.6M. Behavr - Virtual Reality Experiences for Healthy Behavior Change is 2.5× bigger than Red Meat Games by revenue. The table below compares Behavr - Virtual Reality Experiences for Healthy Behavior Change and Red Meat Games on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $13.9M | $5.6M |
| Valuation | $167.2M | $33.7M |
| Team size | 63 | 9 |
| Founded | 2016 | 2013 |
| HQ | Elizabethtown, United States | Halifax, Canada |
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Behavr - Virtual Reality Experiences for Healthy Behavior Change at a glance
Behavr - Virtual Reality Experiences for Healthy Behavior Change generates $13.9M in revenue with 63 employees, headquartered in Elizabethtown, United States.
- Revenue
- $13.9M
- Valuation
- $167.2M
- Team size
- 63
- Founded
- 2016
BehaVR, Inc. harnesses the neurological and psychological capabilities of virtual reality to develop a wide range of behavioral health experiences, including general wellness products and digital therapeutics. Their extended reality…
Red Meat Games at a glance
Red Meat Games generates $5.6M in revenue with 9 employees, headquartered in Halifax, Canada.
- Revenue
- $5.6M
- Valuation
- $33.7M
- Team size
- 9
- Founded
- 2013
Operator and developer of a video game studio intended to develop video games and mobile applications. The company develops various kinds of 3D and virtual reality mobile games focusing on strategy and role-playing games such as cube…
Other Behavr - Virtual Reality Experiences for Healthy Behavior Change alternatives
Behavr - Virtual Reality Experiences for Healthy Behavior Change competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
Behavr - Virtual Reality Experiences for Healthy Behavior Change vs Red Meat Games: frequently asked questions
Is Behavr - Virtual Reality Experiences for Healthy Behavior Change or Red Meat Games bigger?
Behavr - Virtual Reality Experiences for Healthy Behavior Change is the bigger company by revenue, at $13.9M against $5.6M for Red Meat Games.
How much revenue does Behavr - Virtual Reality Experiences for Healthy Behavior Change make?
Behavr - Virtual Reality Experiences for Healthy Behavior Change generates $13.9M in annual revenue with a team of 63.
How much revenue does Red Meat Games make?
Red Meat Games generates $5.6M in annual revenue with a team of 9.