Closinglock vs GRYPHON: Revenue, Funding & Team Size Compared
Closinglock generates $4M in revenue; GRYPHON generates $4M. Closinglock and GRYPHON are close to the same size by revenue. The table below compares Closinglock and GRYPHON on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $4M | $4M |
| Valuation | $36.1M | $13M |
| Funding raised | Not disclosed | $10.8M |
| Team size | 34 | 18 |
| Founded | 2017 | 2016 |
| HQ | Austin, United States | San Diego, United States |
Want the full dataset? GetLatka tracks revenue, funding and team history for thousands of SaaS companies, with charts, growth rates and founder interviews.
Closinglock at a glance
Closinglock generates $4M in revenue with 34 employees, headquartered in Austin, United States.
- Revenue
- $4M
- Valuation
- $36.1M
- Team size
- 34
- Founded
- 2017
Closinglock provides fraud prevention technology to the real estate industry, modernizing transactions through a secure platform that eliminates wire, payoff, and seller fraud.
GRYPHON at a glance
GRYPHON generates $4M in revenue with 18 employees, headquartered in San Diego, United States.
- Revenue
- $4M
- Valuation
- $13M
- Funding
- $10.8M
- Team size
- 18
- Founded
- 2016
GRYPHON is a cloud-managed network protection software for homes and small businesses.
Other Closinglock alternatives
Closinglock competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
Closinglock vs GRYPHON: frequently asked questions
Is Closinglock or GRYPHON bigger?
Closinglock is the bigger company by revenue, at $4M against $4M for GRYPHON.
How much revenue does Closinglock make?
Closinglock generates $4M in annual revenue with a team of 34.
How much revenue does GRYPHON make?
GRYPHON generates $4M in annual revenue with a team of 18.
How much funding has GRYPHON raised?
GRYPHON has raised $10.8M in total funding since it was founded in 2016.