Menhir AI vs RAW Labs: Revenue, Funding & Team Size Compared
Menhir AI generates $1.3M in revenue; RAW Labs generates $1.3M. Menhir AI and RAW Labs are close to the same size by revenue. The table below compares Menhir AI and RAW Labs on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $1.3M | $1.3M |
| Funding raised | Not disclosed | $5.5M |
| Team size | 12 | 12 |
| Founded | Not disclosed | 2015 |
| HQ | Madrid, Spain | Lausanne, Switzerland |
Want the full dataset? GetLatka tracks revenue, funding and team history for thousands of SaaS companies, with charts, growth rates and founder interviews.
Menhir AI at a glance
Menhir AI generates $1.3M in revenue with 12 employees, headquartered in Madrid, Spain.
- Revenue
- $1.3M
- Team size
- 12
Decision-making AI to help executives and managers reduce uncertainty by anticipating the outcome of business decisions.
RAW Labs at a glance
RAW Labs generates $1.3M in revenue with 12 employees, headquartered in Lausanne, Switzerland.
- Revenue
- $1.3M
- Funding
- $5.5M
- Team size
- 12
- Founded
- 2015
Founded in 2015, RAW Labs has been at the forefront of helping enterprises adopt and implement state-of-the-art technology solutions. We've worked with large companies across telecommunications, manufacturing, financial services, and…
Other Menhir AI alternatives
Menhir AI competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
Menhir AI vs RAW Labs: frequently asked questions
Is Menhir AI or RAW Labs bigger?
Menhir AI is the bigger company by revenue, at $1.3M against $1.3M for RAW Labs.
How much revenue does Menhir AI make?
Menhir AI generates $1.3M in annual revenue with a team of 12.
How much revenue does RAW Labs make?
RAW Labs generates $1.3M in annual revenue with a team of 12.
How much funding has RAW Labs raised?
RAW Labs has raised $5.5M in total funding since it was founded in 2015.