Valuation · 2021
$12M
2024 Revenue
$8M(Est.)
Customers · 2021
128
Funding
$5.3M
Team
10
Founded
2017
Reely Revenue, Valuation & Funding (2024)
Reely generated an estimated $8M in annual revenue in 2024. Source: GetLatka estimate
Reely is an automated short-form video content company built on machine vision and machine learning that generates sports highlight clips in approximately three seconds. The company, founded in 2016 or 2017, serves collegiate athletic programs, professional teams, high school sports organizations, and esports platforms, operating on a SaaS model priced per game processed.
Daniel Evans joined Reely in 2019 and became CEO in 2020, taking over from the original three co-founders to stabilize and scale the business. The company reported monthly revenue of roughly $18,000 before the COVID-19 pandemic, recovered to more than $100,000 in monthly recurring revenue by late 2021, and projected full-year 2022 revenue of $3.1 million.
As of November 2021, Reely had 128 customers, 11 employees, and had lost only two customers since Evans joined. The company closed a $1.8 million pre-seed round in early 2020 led by Stadia Ventures and was actively raising a $3.5 million round at a $12 million to $13 million valuation at the time of the interview.
Last updated
Reely Revenue
Reely projected full-year 2022 revenue of $3.1 million, up from approximately $1.2 million in 2021 and $216,000 in 2018. Before the COVID-19 pandemic, the company was generating roughly $18,000 per month. Sports shutdowns during the pandemic drove revenue to near zero, but the business recovered sharply, reaching more than $100,000 in monthly recurring revenue by late 2021.
Evans described the growth path to $3.1 million as a combination of renewing existing customers, expanding into esports, and a new deal with Challenger Mode, a European esports platform with 2.5 million users running approximately 15,000 tournaments per month. Evans told Latka that the esports segment represented a meaningful new growth vector alongside the recovering collegiate and professional sports business.
The forward-year projection of $3.1 million was stated directly by Evans. Using the implied growth from roughly $1.2 million in 2021 to $3.1 million in 2022, that represents approximately 158 percent year-over-year growth.
Reely Valuation, Funding Rounds
Reely reached a $12M valuation in 2021, set during its Raising Now round.
Reely has raised $5.3M in total funding across 2 rounds, most recently a $3.5M Raising Now round in 2021.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2021 | Raising Now | $3.5M | $12M | 29% | Not recorded |
| 2020 | Pre-Seed | $1.8M | $4M | 45% | Not recorded |
Founder / CEO
Daniel Evans
CEO
Daniel Evans is the CEO of Reely, a title he assumed in 2020 after joining the company in 2019. He was 49 years old at the time of the November 2021 interview. Evans described being recruited by a friend who is both a major investor and a board member, and said he does not take a salary, instead holding equity with the goal of exiting the company.
Evans has a background in technology, systems architecture, and marketplace development. He was not one of Reely's original founders. The company was started by three co-founders who retained approximately 40 percent of the business as of the interview. Evans did not disclose his own ownership stake beyond confirming he had been incentivized with equity.
Before Reely, Evans described an extensive career as a senior executive and entrepreneur focused on emerging technology, though specific prior companies or outcomes were not detailed in the interview.
Q&A
| Question | Answer |
|---|---|
| What's your age? | 52 |
Customers
Reely had 128 customers as of November 2021, spanning Division 2, Division 3, and Subdivision 1 collegiate athletic programs, professional sports teams, high school organizations, and esports platforms. George Mason University was cited as a representative customer, purchasing approximately 300 games per season across baseball, football, basketball, and other major sports.
Pricing is structured as a SaaS model based on the number of games a customer processes through the platform. The base rate is approximately $40 to $50 per game, producing an average annual contract value of roughly $12,000 for a school purchasing around 300 games. Smaller schools purchasing as few as 60 games would pay proportionally less. The largest customer at the time of the interview was purchasing 2,200 games, though Evans noted pricing scales down at higher volumes, so that customer was not paying $40 per game. Challenger Mode, a European esports platform with 2.5 million users and 15,000 monthly tournaments, was a newly signed customer as of the interview date. Reely does not currently take a cut of advertising revenue flowing through its platform, though Evans indicated that could change once the footprint is large enough to support programmatic advertising.
Reely serves 128 customers.
Reely Business Model
Reely operates a per-game SaaS model in which customers pay based on the number of games or events processed through the platform each season. The average contract value was approximately $12,000 annually as of 2021, based on a price of roughly $40 per game for a customer purchasing around 300 games. Pricing scales down for higher-volume customers.
Gross logo churn was extremely low: Evans said Reely had lost only two customers in the two years since he joined, out of a base that reached 128. The company does not currently monetize advertising inventory flowing through its platform, though Evans described that as a future opportunity once the platform reaches sufficient scale for programmatic ad sales. Profitability was not discussed in the interview. Burn rate and runway were not disclosed. The system generates a highlight clip in approximately three seconds, which Evans described as the core technical differentiator enabling real-time distribution at scale.
Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.
Customers (2021)
128
“Nathan Latka: How many customers do you now work with today? Daniel Evans: 128.”
WatchReely Employees & Team Size
Reely had 11 total employees as of November 2021, six of whom were engineers. Evans did not provide further breakdown of team composition beyond those figures.
Reely employs approximately 10 people as of 2026. It serves 128 customers that rely on its solutions.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 10 employees (October 2024) | Not recorded |
| 2023 | Reached 10 employees (December 2023) | Not recorded |
| 2022 | Reached 17 employees (December 2022) | Not recorded |
| 2021 | Reached 11 employees (January 2021) | Not recorded |
Frequently Asked Questions about Reely
What is Reely's revenue?
As of 2024, Reely generated an estimated $8M in annual revenue.
What is Reely's valuation?
As of 2021, Reely was valued at $12M.
Who founded Reely?
Reely was founded by Daniel Evans.
When was Reely founded?
Reely was founded in 2017.
Who is the CEO of Reely?
The CEO of Reely is Daniel Evans.
How much funding does Reely have?
Reely raised $5.3M across 2 rounds.
How many employees does Reely have?
As of 2024, Reely had 10 employees.
Where is Reely headquartered?
Reely is headquartered in Miami, Florida, United States.
Compare Reely to the industry
Reely operates across multiple industries. Browse revenue, funding, and growth data for Reely in each sector below.
Full Interview Transcripts
Read the full interview and its transcript.
Data and Sources
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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