Latka logo

Ascent AI Labs vs OpenAI: Revenue, Funding & Team Size Compared

Ascent AI Labs has not disclosed its revenue; OpenAI generates $20B. The table below compares Ascent AI Labs and OpenAI on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.

Ascent AI Labs vs OpenAI compared on revenue, funding, valuation, customers and team size
CompanyAscent AI Labs logoAscent AI LabsThis companyOpenAI logoOpenAI
RevenueNot disclosed$20B
ValuationNot disclosed$852B
Funding raisedNot disclosed$138.4B
CustomersNot disclosed2M
Team sizeNot disclosed4.5K
Founded20252015
HQColchester, United KingdomSan Francisco, United States

Want the full dataset? GetLatka tracks revenue, funding and team history for thousands of SaaS companies, with charts, growth rates and founder interviews.

Ascent AI Labs logo

Ascent AI Labs at a glance

Founded
2025

Making AI accessible, scalable, and transformative for UK businesses. At Ascent AI Labs, we leverage cutting-edge expertise to deliver bespoke business solutions through ethical, transparent processes. Our comprehensive AI services…

OpenAI logo

OpenAI at a glance

OpenAI generates $20B in revenue with 4.5K employees, headquartered in San Francisco, United States.

Revenue
$20B
Valuation
$852B
Funding
$138.4B
Customers
2M
Team size
4.5K
Founded
2015

OpenAI is an AI research and deployment company dedicated to ensuring that general-purpose artificial intelligence benefits all of humanity. AI is an extremely powerful tool that must be created with safety and human needs at its core.

Other Ascent AI Labs alternatives

Ascent AI Labs competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.

Ascent AI Labs vs OpenAI: frequently asked questions

How much revenue does OpenAI make?

OpenAI generates $20B in annual revenue with a team of 4.5K.

How much funding has OpenAI raised?

OpenAI has raised $138.4B in total funding since it was founded in 2015.