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United States
Provider of a motion intelligence platform designed to bring 2D and 3D digital characters to life through smarter motion technology. The company's platform bridges physical and digital motion for virtual characters and machines, using physics simulation, computer vision and machine learning and reconstructs realistic motion from real-world examples, enabling AR and VR applications to create virtual characters from real-world examples.
Last updated
In 2021, DeepMotion's revenue reached $1.4M. Since its launch in 2014, DeepMotion has shown consistent revenue growth.
DeepMotion reached a $4.3M valuation in 2025, set during its M&A Offer round.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2025 | M&A Offer | - | $4.3M | - |
CEO
Founder and CEO, DeepMotion Inc. DeepMotion is growing a motion brain that takes your digital beings from animated to alive.
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We do not have customer count information for DeepMotion yet.
DeepMotion employs approximately 17 people as of 2026, including 1 sales reps that carry a quota.
DeepMotion generates $1.4M in revenue.
DeepMotion was founded by Kevin He.
The CEO of DeepMotion is Kevin He.
DeepMotion raised $0.
DeepMotion has 17 employees.
DeepMotion is headquartered in United States.
DeepMotion operates across multiple industries. Browse revenue, funding, and growth data for DeepMotion in each sector below.
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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Valuation
$4.3M
2021 Revenue
$1.4M
Funding
$0
Team
17
Founded
2014
| Year | Milestone | Source |
|---|---|---|
| 2021 | DeepMotion Hit $1.4m revenue in April 2021 | |
| 2014 | Launched with $0 revenue |
| Year | Milestone | Source |
|---|---|---|
| 2021 | Reached 17 employees (April 2021) |
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