Founder Interview
How Fanbase Reached Nearly 200,000 Downloads and a $20M Valuation With Creators Earning Over $300,000 (Interview with CEO Isaac Hayes III)
- Interview Date
- December 15, 2021
- Interviewee
- Isaac Hayes IIIFounder and CEO
Company Metrics at Interview Time
Valuation (Pre-Money) (2021)
$20M
Total Downloads (2021)
200,000
Seed Raise (Start Engine) (2021)
$3.5M
Monthly Active Users (2021)
50,000
Creator Earnings (All Time) (2021)
$300,000+
Historical Snapshot
These numbers were reported by Isaac Hayes III during his interview with Nathan Latka recorded in December 2021 and represent a historical snapshot, not current figures. See Fanbase’s current numbers.

Key Takeaways
- 01Fanbase raised $3.5M on Start Engine at a $20M pre-money valuation, selling approximately 17% of the company
- 02Total downloads reached approximately 200,000 since the company started in 2018, with the app publicly launched at the beginning of 2019
- 03New downloads in the last 30 days of the interview period reached approximately 20,000
- 04Monthly active users stood at approximately 50,000 in December 2021
- 05Daily active users were estimated between 5,000 and 8,000
- 06Creators on the platform have collectively earned over $300,000 all time
- 07One early user earned $6,000 in a single year when the platform had fewer than 10,000 users
- 08Fanbase takes 20% of all in-app purchases, passing 50% to creators after Apple and Google take 30%
- 09The team totaled approximately 20 people, with roughly 10 engineers
- 10Isaac Hayes III bootstrapped the MVP with approximately $150,000 of his own money
Company Metrics at Time of Interview
| Metric | Value | Source |
|---|---|---|
| Year Founded | 2018 | Founder interview, Dec 2021 |
| Total Downloads (2021) | 200,000 | Founder interview, Dec 2021 |
| New Downloads (last 30 days) (Dec 2021) | 20,000 | Founder interview, Dec 2021 |
| Monthly Active Users (2021) | 50,000 | Founder interview, Dec 2021 |
| Daily Active Users (Dec 2021) | 5,000 to 8,000 | Founder interview, Dec 2021 |
| Creator Earnings (All Time) (2021) | $300,000+ | Founder interview, Dec 2021 |
| Early User Earnings (2019) | $6,000 | Founder interview, Dec 2021 |
| Seed Raise (Start Engine) (2021) | $3,500,000 | Founder interview, Dec 2021 |
| Valuation (Pre-Money) (2021) | $20,000,000 | Founder interview, Dec 2021 |
| Equity Sold (Start Engine Round) (2021) | 17% | Founder interview, Dec 2021 |
| Team Size (2021) | 20 | Founder interview, Dec 2021 |
| Engineers (2021) | 10 | Founder interview, Dec 2021 |
| Fanbase Revenue Share (2021) | 20% | Founder interview, Dec 2021 |
| Creator Revenue Share (2021) | 50% | Founder interview, Dec 2021 |
| Apple / Google App Store Cut | 30% | Founder interview, Dec 2021 |
| Founder Bootstrap Investment (2018) | $150,000 | Founder interview, Dec 2021 |
| Minimum Payout Threshold (2021) | $50 | Founder interview, Dec 2021 |
| Average Daily Time on App (full-year 2021 average) | 1 hour 25 minutes | Founder interview, Dec 2021 |
| Average Daily Time on App (last 3-4 months, Dec 2021) | 35 to 45 minutes | Founder interview, Dec 2021 |
| Users Who Have Earned Money (Share of User Base) (2021) | 80% | Founder interview, Dec 2021 |
Growth Breakdown
Creator Earnings and Platform Economics
Creators on Fanbase have collectively earned over $300,000 all time through in-app purchases of the platform's virtual currency, called love, and through creator subscriptions. Isaac Hayes III described the model as a split of every in-app dollar: Apple and Google take 30%, Fanbase takes 20%, and 50% passes to the creator. He said the platform generated revenue from the day it launched, but Fanbase did not disclose its own revenue on this call; he declined the last-30-days revenue question four times and rejected the host's attempt to derive an all-time figure from the $300,000 without supplying a number of his own. Earnings are also not the same as payouts: Fanbase pays creators once a month, only on balances above $50, and only when a creator has asked to be paid.
Users and Downloads
Fanbase reached approximately 200,000 total downloads by December 2021, with roughly 20,000 new downloads in the 30 days prior to the interview driven by a rapper named Lotto joining the platform and hosting a birthday party activation. Monthly active users stood at approximately 50,000, with daily active users estimated between 5,000 and 8,000.
Team
The Fanbase team totaled approximately 20 people in December 2021, including roughly 10 engineers. The engineering team is led by the company's CTO, whose Atlanta-based development shop built the MVP and became equity partners in the company.
Funding
Isaac Hayes III bootstrapped the MVP with approximately $150,000 of his own money before raising $3.5M on Start Engine in May 2021 at a $20M pre-money valuation, selling approximately 17% of the company.
Growth Strategy
Influencer and Creator Activations
Fanbase drove a significant uptick in downloads in December 2021 by onboarding rapper Lotto, who used the platform to host a birthday party giveaway, inviting five fans to attend in person. This kind of creator-led activation generated organic downloads and subscriptions as fans joined to enter the contest.
Freemium Model with Virtual Currency
Fanbase uses a freemium structure where followers can access free content while subscribers pay for premium content behind a paywall. The virtual currency called love allows users to tip creators fractions of a cent per interaction, making it easy for new creators to earn money from their first day on the platform.
Audio Rooms Driving Engagement
Isaac Hayes III credited audio rooms, similar to Clubhouse and Twitter Spaces, as a major driver of the platform's high average daily time on app. Because users can scroll visual content while simultaneously participating in audio rooms, session lengths are significantly extended compared to audio-only platforms.
Crowdfunding for Community and Capital
Rather than pursuing traditional venture capital after COVID disrupted fundraising plans, Fanbase turned to Start Engine to raise capital from its own community of users and supporters. This approach aligned the investor base with the platform's creator community and helped build brand awareness.
Targeting Gen Z and the Creator Economy
Isaac Hayes III positioned Fanbase specifically for Gen Z users who are already comfortable with in-app purchases, virtual currency, and creator subscriptions. By building for a generation that expects to pay for content and to be paid for creating it, Fanbase aimed to capture users before they formed habits on ad-supported platforms.
Best Quotes
“We raised about 3.4, almost $3,500,000, right at $3,500,000 at a 20,000,000 valuation.”
“fanbase takes 20% of all the revenue that comes through. So it it goes through in app purchases through the Apple App Store. So for every dollar, you know, Apple and Google take 30¢. We take 20 and we pass 50 on to the user.”
“In 2021, it was an hour and twenty five minutes.”
“people are making money, like, the first day they come on fanbase. They're like, oh, I made $3 on fanbase, and I've been on Instagram for eleven years and haven't made a dime. So it's very, very easy make to money on the platform.”
“Our monthly active our monthly active users are around 50 to 60,000.”
“The moment that fanbase existed, it was already generating revenue. So we're going to make money. It's about taking that and scaling that with a user base. So I'm more focused on the community.”
What Happened Next
This interview captures Fanbase in December 2021, roughly seven months after its $3.5M Start Engine raise closed at a $20M pre-money valuation, with approximately 200,000 total downloads and 50,000 monthly active users. Isaac Hayes III did not disclose Fanbase's own monthly or annual revenue on the call; the $300,000 discussed is cumulative money that has moved through the platform and been earned by creators since 2019, not company revenue. The figures he shared reflect the company's state at that point in time and should not be read as current. Visit the Fanbase company profile on GetLatka for the latest reported numbers and any subsequent funding rounds or milestones.
View Fanbase’s current profile and metricsFull Transcript
Chapters
- 0:00Introduction and What Fanbase Does
- 0:46Target Audience and Gen Z Focus
- 1:33Freemium Model and Content Verticals
- 2:16Launch Story and Early Proof of Concept
- 2:55Downloads, New Users, and Lotto Activation
- 3:34Creator Earnings and Virtual Currency
- 4:41How Fanbase Counts Active Users
- 5:41Bootstrapping and the Start Engine Raise
- 7:47The Start Engine Round: $3.5M at $20M
- 9:19Revenue Model: How Fanbase Makes Money
- 9:38Why the 30-Day Revenue Number Isn't Disclosed
- 11:32Engagement: Time on App and Audio Rooms
- 14:07Monthly and Daily Active Users Clarified
- 18:56Path to Scaling Revenue
- 19:18Famous Five: Books, Tools, and Habits
Introduction and What Fanbase Does
Nathan Latka
00:00Hey, folks. My guest today is Isaac Hayes III. He's the founder and CEO of fanbase, which has raised $3,500,000 in seed funding on Start Engine in May 2021. The company is a new social media platform that monetizes social content for all users. Isaac, you ready to take us to the top?
Isaac Hayes III
00:15>> Absolutely.
Nathan Latka
00:16Alright, Of man. Who's paying you? Who's using you right now?
Isaac Hayes III
00:19>> What do you mean?
Nathan Latka
00:21Who are your customers?
Isaac Hayes III
00:23>> Oh, well, anybody. Like, anybody that wants to monetize their content. Right? The world is full of people that give away their content for free, and the times are changing. I think we're moving into a subscription based world through everything. And so it doesn't matter who you are, where you are, what you do. I think all content has value, and so I'm really excited to offer the opportunity for any person on the planet to monetize their content
Target Audience and Gen Z Focus
Nathan Latka
00:46>> on fanbase.
00:46But it's really hard to build a product and get users if you try and build it for everyone. So who are you building the MVP for? Who are you targeting?
Isaac Hayes III
00:54>> Well, really, I think fanbase is for the future. So it's really for the youth. I really think that the future of social media belongs to the younger generation of kids that understand in app purchases, virtual currency, subscribing, all these things. So fanbase is truly for the Gen Z generation, the centennials that are coming right into social media right now.
Nathan Latka
01:12Mhmm. The the way you present the story on the website is effectively almost like Instagram, but people can sub it's a paid Instagram. You can subscribe to someone's Instagram, and I'm sure there's video content besides just images. And then I can see almost sort of like, oh, what's that? Oh, almost sort of like OnlyFans, but obviously not that industry related. But you can log in and see your revenue reports live too.
Freemium Model and Content Verticals
Isaac Hayes III
01:33>> Absolutely. You can have followers and subscribers on the same page, which is cool because it's a freemium app. So it's like the things you want your followers to see like you normally would on Instagram or Twitter or Facebook, it's free. The things that you want people to pay for, whatever their skill set is, if it's a podcast, a tutorial, your private life, whatever it is, you can post that behind a paywall if people can subscribe to
01:55>> see that. So I think that's what makes it very simple. And then we have tons of of verticals, which is like photo, video, long form, live, audio rooms like clubhouse and Twitter spaces, stories, and our new version of our short form video editor called Flix, which is like our TikTok and Reels, which is coming early at the top of the year. So it's just a it's a wide variety of tools for anybody to use to monetize
02:15>> their content.
Launch Story and Early Proof of Concept
Nathan Latka
02:16Isaac, when did you launch the business? When did you write the first line of code?
Isaac Hayes III
02:20>> So that started in 2018. Really, we we we launched the app at the beginning of twenty nineteen, and I didn't tell anybody that I built it. Right? I let it sit for a year because I wanted to have a proof of concept without using my name or anybody that I knew to get users. I wanted somebody to come on the app and use the app what it was intended for, and we had several users do that.
02:39>> But one person made about $6,000 in a year, and we had less than 10,000 users. And so that that showed me that I have a proof of concept that I could take, you know, and raise capital and to do so. But then 2020 came and COVID hit, and then I couldn't move. So we had to go a different route with crowdfunding.
Downloads, New Users, and Lotto Activation
Nathan Latka
02:55Mhmm. So how many downloads to date? All downloads since 2018 of the app?
Isaac Hayes III
03:02>> Probably almost 200,000.
Nathan Latka
03:03Oh, wow. Okay. And how many just in the last thirty days?
Isaac Hayes III
03:07>> Oh, we just had a big uptick. Maybe maybe twenty, twenty five, 20,000.
Nathan Latka
03:13What drove the uptick?
Isaac Hayes III
03:15>> Well,
03:16>> we actually had a new user, rapper Lotto. She just joined the platform actually, and she's having a birthday party here in Atlanta. And she's inviting five people to come to her birthday party on fanbase, which I thought was really, really cool. And people are downloading the app and subscribing to her like crazy because they wanna come to her party.
Creator Earnings and Virtual Currency
Nathan Latka
03:34That's very cool. Okay. So you mentioned that one user made $6,000 in 2018. How much have all your users made all time?
Isaac Hayes III
03:42>> Oh, I don't know off the top, but I mean, it's we're well over probably almost $300,000 or $400,000 just thinking about all the users in our user base. So it's it's a significant amount of of users that have made a lot of money.
Nathan Latka
03:57So over 300,000 made by made by users posting this great content. And how many? How many have made at least a dollar all time?
Isaac Hayes III
04:05>> Oh, probably 80% of the app. It's not very high. It's not very hard to make money on fanbase, and I think it's very, very intuitive, and people are very, very transactional with virtual currency. Like, love is the virtual currency. So you can like something on fanbase. You can love it. You buy love in a subscription store. If you love a post, you tap it. You give the user 0.5 a penny, and you can actually give as
04:27>> much love on a post or in an audio room or on a video or in a live as you want. So people are making money, like, the first day they come on fanbase. They're like, oh, I made $3 on fanbase, and I've been on Instagram for eleven years and haven't made a dime. So it's very, very easy make to money on the platform.
How Fanbase Counts Active Users
Nathan Latka
04:41When you say 80% on the app, is that 80% of the 200,000 downloads?
Isaac Hayes III
04:46>> Yeah. I'm I'm 80% of the user base. So, yeah, 80% of the people that have actually used the app have actually made money.
Nathan Latka
04:51Well, so how many users? I don't I don't know how you quantify user base.
Isaac Hayes III
04:56>> By active users.
Nathan Latka
04:57So how do you measure an active user? They log on at least once in the last thirty days? They posted at least once?
Isaac Hayes III
05:02>> Yeah. So they yeah. They posted at least I mean, anybody that's posted at least once
Nathan Latka
05:07All time?
Isaac Hayes III
05:07>> Someone yeah. That's made money all time. But active users, we're in the, you know, maybe 48, 49,000 a month range, which is pretty good for an app that, you know, doesn't have that's almost 25% of the app that's just checking in month and then daily is pretty high too.
Nathan Latka
05:26What does that mean though? 49,000 made at least one post or they just open the app and cruise through content?
Isaac Hayes III
05:32>> They open well, they open the post. They use the post. They join an audio room. They sit on the stage. They're doing some sort of activity that has them on the app for a period of time.
Bootstrapping and the Start Engine Raise
Nathan Latka
05:41I see. Super interesting. Okay. Let's talk about Start Engine. So first off, were you bootstrapped before Start Engine?
Isaac Hayes III
05:47>> Yes. I I actually paid for the the MVP of fanbase with my own money out of my pocket.
Nathan Latka
05:53How much was that?
Isaac Hayes III
05:55>> That was probably about a $150,000.
Nathan Latka
05:58Wow. Who'd you have to pay?
Isaac Hayes III
06:01>> My CTO and his company, which actually they became
06:06>> equity partners and fanbase, and they are the team that continues to build fanbase to this day.
Nathan Latka
06:11Interesting. Was that a local dev shop in Atlanta, or who was it?
Isaac Hayes III
06:14>> Yes. It was a local shop in Atlanta, a gentleman by the name of Ramiro Canavas, and it was great. I got introduced to him through an attorney of mine, and he hopped right in and said, yeah. We can do this. And they they've been in business for about twelve years, thirteen years. And fanbase is the first app that they actually wanted to invest in because they believed in this so much. I was really excited that they
06:33>> wanna join the journey, and I couldn't do it without them. And I'm glad to have them on board.
Nathan Latka
06:37So how much equity did you give them?
Isaac Hayes III
06:39>> Oh, I can't tell that.
Nathan Latka
06:41Mean, a range a range is fine. Are we talking like a percent or, like, 10%?
Isaac Hayes III
06:46>> Oh, no. It's it's well above a percent. I mean, you and and and in tech, you have to have, you know, CTOs that actually have some skin in the game because when you're building these things and you're raising capital, people have to know that the butts are gonna do what they're supposed to do and belief that people are gonna stay involved who are around.
Nathan Latka
07:04So they own more than 10%? No. Okay. So between one and ten. We'll leave it at that.
Isaac Hayes III
07:09>> Yeah.
Nathan Latka
07:10I see. Okay. Cool. And then you mentioned he invested. They they so were they your pre seed round before Start Engine, or they put money in via Start Engine?
Isaac Hayes III
07:19>> Both. They were pre seed, and so they just came on and said, hey. Let's get in this. And then they they came in a little bit more on Start Engine.
Nathan Latka
07:27So when did you raise your pre seed round?
Isaac Hayes III
07:30>> Well, it it really wasn't a it really wasn't a pre seed. That's the thing. It was just they wanted to come on board and and and be part of the the platform, so I allowed them to do that. I mean, the only other capital that we raised at Start Engine was just Start Engine. It was just myself,
07:44>> Romero, his team, and then we went to Start Engine.
The Start Engine Round: $3.5M at $20M
Nathan Latka
07:47I see. Okay. Tell me about Start Engine. How much did did you end up raising, and how much of the company did you sell?
Isaac Hayes III
07:53>> We raised about 3.4, almost $3,500,000, right at $3,500,000 at a 20,000,000 valuation. So that's about 15% of the company.
Nathan Latka
08:03Pre money or post?
Isaac Hayes III
08:07>> You're saying 20,000,000 pre money. Post money is 23.5.
Nathan Latka
08:11Okay. So, yeah, you sold about what? Eight 18%, something like that?
Isaac Hayes III
08:15>> 17% of the company.
Nathan Latka
08:1617?
08:17Yeah. Every point matters, baby. Every point matters.
Isaac Hayes III
08:19>> Absolutely.
Nathan Latka
08:20Alright. 17%. And tell me about the rest of the team. How many folks full time today?
Isaac Hayes III
08:25>> Oh, probably about 20. Maybe maybe maybe more even with development. I mean, I have a a senior team of of executives that work on a bunch of different things, especially onboarding and marketing. We're in we have sports and music. So there's a lot of verticals to the platform that require a lot in building some of this technology. You have to have the right personnel that helps you scale in those different areas. So the executive team is
08:53>> pretty robust, and even on the marketing and the metrics side, our data and analytics.
09:00>> So Got it. Got it.
Nathan Latka
09:01So 20 people. How many are engineers? Oh,
Isaac Hayes III
09:06>> probably
09:11>> half? You know, about half.
Nathan Latka
09:14About 10 engineers. And then flash out more of the story for me. We haven't talked about how you guys make money.
Revenue Model: How Fanbase Makes Money
Isaac Hayes III
09:19>> So fanbase takes 20% of all the revenue that comes through. So it it goes through in app purchases through the Apple App Store. So for every dollar, you know, Apple and Google take 30¢. We take 20 and we pass 50 on to the user.
Nathan Latka
09:33Yep.
Isaac Hayes III
09:33>> And that can be a lot of revenue as it's as you scaled up with with users.
Why the 30-Day Revenue Number Isn't Disclosed
Nathan Latka
09:38So over the last thirty days, how much money was sort of, you know, spent through your system?
Isaac Hayes III
09:44>> I don't know right off the top hand because we're we're rolling right into the end of the year, but not not off top. I don't know right off top of the off top.
Nathan Latka
09:53What what's a It
Isaac Hayes III
09:56>> really varies. Honestly, there is no it really varies just depending on who actually comes in and and uses the platform and works on it. So it's really hard to tell.
Nathan Latka
10:06No. No. I get that. But I mean, Isaac, this is your number one driver. I mean, this is revenue into the company. Every SaaS, this is like the number one priority. Right? So you had 300,000 come through the platform all time. You already told me that. What's the range of what came in over the past thirty days you think?
Isaac Hayes III
10:22>> I'm I'm telling you, it really honestly, I can't it varies. It just it honestly varies on the amount of users and what what activity is going on. We have a huge uptick in revenue because of the lotto activation right now. So even I I couldn't even tell you.
Nathan Latka
10:37Well, I guess I guess I guess I'm just a little surprised like that isn't the thing you're looking at every morning when you wake up. I'm just shocked that that's not like you would know that number instantly to anyone who asked you.
Isaac Hayes III
10:49>> Not not really because, I mean, I'm the money will come. I'm more interested in in building our user base and the things that we're building and actually getting users to come on board. So the first thing that I look at is is our growth. Like, how many how much time people are spending on the app? Because money we we generated money from the data we launched. So most at most platforms are not even profitable. Right? Some
11:11>> are generating revenue. Some are trying to figure out generating revenue. The moment that fanbase existed, it was already generating revenue. So we're going to make money. It's about taking that and scaling that with a user base. So I'm more focused on the community. Community building is really what's gonna make the platform last long. The platform will make money and will do totally fine. But if we don't build a community, then there won't be a platform.
Engagement: Time on App and Audio Rooms
Nathan Latka
11:32So you mentioned you really track average time on the app. Right? So what is that today?
Isaac Hayes III
11:37>> In 2021, it was an hour and twenty five minutes.
Nathan Latka
11:41Okay. Through the whole year or monthly or weekly or what?
Isaac Hayes III
11:45>> Yeah. Through the through the whole year, it's about an hour hour and twenty five minutes, but it it probably varies between thirty five and forty five minutes a day,
11:54>> probably in the last, like, three or four months. But that's really that really has a lot to do with audio because people are in the audio rooms, and they stay in the audio rooms consistently, but there's also a lot of content that they can scroll through while they're in the audio room.
Nathan Latka
12:05Wait. Sorry. I'm confused. So of the how many are spending thirty five to forty minutes a day in the app?
Isaac Hayes III
12:11>> The the average daily user in 2021 spent an hour and twenty five minutes a day in the room for two two thousand twenty one.
Nathan Latka
12:22An hour and twenty five minutes a day? Yeah. That's that's like that's like crazy high.
Isaac Hayes III
12:31>> I know. It's absolutely high. I I think because when you combine like so
Nathan Latka
12:37Let me just repeat that back to you to make sure I understand it. You've got 49,000 monthly active users right now today. What you're saying is those 49,000 will spend today each an hour December 15 will each spend an hour twenty five in the app.
Isaac Hayes III
12:51>> Yeah. Between between 45 an hour and twenty five minutes a day. It varies.
Nathan Latka
12:57Across all those 50,000 monthly active users. So 50,000 people today will be in the application for about forty five minutes today.
Isaac Hayes III
13:06>> Probably. Yeah. Absolutely.
13:12>> I know that. So and and you know what's so funny is when I'm so as as a
Nathan Latka
13:16As a Are you sure? Are you sure that that number is accurate?
Isaac Hayes III
13:19>> Yep. I'm I'm sure that I'm sure that the yeah. I'm not it's I know it sounds crazy, but, yeah, our analytics absolutely show that. And the and the I'm telling you the reason is is because you're combining a visual component of photos and videos and interactivity with audio rooms. If you're on Twitter space as a clubhouse, you're just in an audio room. But if you're scrolling an app and you're actually having conversation and you're using both
13:44>> at the same time, we're having users sit on the platform all day long in audio rooms.
Nathan Latka
13:49No, I believe that. What what I'm trying to wrap my head around is you're saying there's 50,000 people that do that, that are going to do that today. December 15, today, there are 50,000 people that are gonna spend an hour in your audio rooms on your app today.
Isaac Hayes III
14:02>> Well, probably not 50,000. No.
Nathan Latka
14:05That's what I'm trying to dig at.
Monthly and Daily Active Users Clarified
Isaac Hayes III
14:07>> Our monthly active our monthly active users are around 50 to 60,000.
Nathan Latka
14:12Your daily after Daily,
Isaac Hayes III
14:14>> probably, I don't know, maybe between five and eight a day.
Nathan Latka
14:1925 eight?
Isaac Hayes III
14:21>> No. I said five and eight.
Nathan Latka
14:23Oh, five and eight. Got it. Okay. So that would be there are 5,000 people today that are spending an hour in these audio rooms scrolling around. That's your daily activity.
Isaac Hayes III
14:31>> Between five and eight.
Nathan Latka
14:33Okay. That makes way that makes way more sense.
Isaac Hayes III
14:36>> Yes.
Nathan Latka
14:37Okay. What what is the right revenue moving forward? Right? I mean, you've done 300,000 through the system. If you're taking 20%, you've really only made 60,000. And I think that's probably before you're paying Apple. So how do you No.
Isaac Hayes III
14:46>> No. No. No. That's our revenue after.
Nathan Latka
14:48Okay. So your total revenue over the past three years, four years has been $60,000
Isaac Hayes III
14:52>> No. No. No. No. No. That's no. Like I said, that's no. No. It's over that. It's way over that.
Nathan Latka
14:57Why is it over You told me your total total GMV through the platform was about $300,000 and you take 20%.
Isaac Hayes III
15:03>> No. That's at because what the money that flows into our platform comes in after Apple's already taken their percentage. You see what I'm saying? You understand what I'm saying? The money doesn't our money our our revenue doesn't come into the platform. It only comes in the platform after Apple takes their
Nathan Latka
15:19What did you mean when you told me that fans all time have made 300,000 on the platform?
Isaac Hayes III
15:26>> That's what that's what we've yeah. That's what the platform has made. Probably about 300,000.
Nathan Latka
15:30And does Apple take 30% of that?
Isaac Hayes III
15:33>> No. What I'm saying is all that money that that's after Apple takes their percentage.
Nathan Latka
15:37Okay. Every time
Isaac Hayes III
15:37>> we don't we don't see any money that come. We don't see that money. I don't count that money because we never it never shows up.
Nathan Latka
15:42Yeah. So you're watching users give you pay for likes, go to your shop, etcetera. 300,000 of money has gone through your system. You told me your model is you take 20% of that. Correct?
Isaac Hayes III
15:53>> Right. Mhmm.
Nathan Latka
15:55The 20% of $300,000 is $60,000 all time revenue to you.
Isaac Hayes III
16:00>> But we don't we don't see that, though. You understand what I'm saying? I don't I don't see them I don't see the money that Apple takes.
Nathan Latka
16:07I'm not no. Isaac, you just told me the 300,000 is after Apple. Right? So ignore Apple. Right. You're telling me you see 300,000 after Apple, and you make money by taking 20% of that. Is that accurate?
Isaac Hayes III
16:18>> Right. Yes.
Nathan Latka
16:20Okay. Then 20% of 300,000 is $60,000 in all time revenue.
16:25So is that is that accurate?
Isaac Hayes III
16:27>> Yeah. But, also,
16:31>> the users don't always cash out their revenue. So we pay once a month. Right? So people have to enter their payment information and say, I wanna receive my money. I wanna pull the money out. And once they do that, then they get paid. But a lot of users also haven't actually asked to get paid. Mhmm. Anything over any and they're also we only pay out anything over $50 too as well. So you have to make over
16:53>> $50 to get paid. That's another benchmark that you have to do. So most users are actually
Nathan Latka
16:59There's a bunch of money stuck in the app, basically.
Isaac Hayes III
17:02>> Yeah. Until people decide they wanna make it.
Nathan Latka
17:05So you as a company are are making, like, a couple of grand a month, $2,000, $3,000 a month, net net, like, your 20% take?
Isaac Hayes III
17:11>> No. We're may I mean, well,
17:15>> probably more than that. And I and I'm not, like yeah. More than that. Because, again, it varies on what we decide to pay out. We might we might say we're gonna pay out $17,000 to $18,000 in a month. That might be what's due. Everybody may or may not take that 17 or 18,000.
Nathan Latka
17:33I'm not talking about that's an expense for you. I'm talking about what you as a company make your cut. You have to put this stuff on Start Engine when you list it. I mean, this has to be very, very clear. What did you put on Start Engine and what your revenue was?
Isaac Hayes III
17:45>> No. We don't have to always we don't have to list all all of our revenue on Start Engine. You don't have to do that. Absolutely not. And, I mean and and most companies aren't going to
17:57>> most companies aren't always going to post all their revenue.
Nathan Latka
18:08I'm close with Howard, and I remember being at his office in LA discussing Start Engine specifically, and his concern was making sure investors understand what they're investing in. And so he was really pushing people that list to share as much as they possibly can. I'm reading under your section right now, the business model. Fanbase takes 20% of all in app purchases from users, including purchase of love packs or subscriptions of their favorite creators. Is that accurate?
18:33Mhmm. Yeah. And then you say users are paid the first of the month. Right? Our average order value is $2.83. Right? Your CAC is 25¢, which is very low CAC, by the way. Congratulations. But I mean, you put some of these economics out there. Right? So so I guess my question to you is, how do you get this to the point where you're not having to raise every six months to fuel the growth of the business?
Path to Scaling Revenue
Nathan Latka
18:56Like, how do you get up to, like, know, $10,000, $20,000, $50,000 a month in revenue?
Isaac Hayes III
19:01>> The the actual growing the community. And, I think that's what's that's what's more important is growing the community because, again, I mean, with most platforms not making money,
19:13>> I don't think we'll have to scale. I mean, I don't I don't think we'll have to raise that much capital moving forward.
Famous Five: Books, Tools, and Habits
Nathan Latka
19:18Well, we will see what happens. In the meantime, let's wrap up with the famous five. Number one, favorite book.
Isaac Hayes III
19:24>> The bible.
Nathan Latka
19:25Number two, is there a CEO you're following or studying?
Isaac Hayes III
19:35>> I I I study or follow I follow or study Zuckerberg just for for perspective.
Nathan Latka
19:43Number three, what's your favorite online tool for building fanbase?
Isaac Hayes III
19:50>> Content. Like, I guess yeah.
19:55>> Like, apps that create engaging content. So it could be Premiere Pro, Adobe Rush, something that creates engaging content.
Nathan Latka
20:03And and number four, Isaac, how many hours of sleep do you eat every night?
Isaac Hayes III
20:07>> About six.
Nathan Latka
20:09And what's your situation? Married, single, kids?
Isaac Hayes III
20:12>> Single.
Nathan Latka
20:13Alright. And no kids?
Isaac Hayes III
20:15>> Nope.
Nathan Latka
20:15Alright. And how old are you?
Isaac Hayes III
20:17>> I am 46.
Nathan Latka
20:1846. Last question. Something you wish you knew when you were 20.
Isaac Hayes III
20:24>> I could build an app.
Nathan Latka
20:27Guys, there we have it. Fanbase launched back in '20, call it 2018. They've got over 200,000 downloads. In the last thirty days, 20,000 users have signed up. An active user is someone who's posted at least once all time. They got 49,000 monthly active users today and daily about 5,000. They're scaling fast. Creators have made over $300,000 on the platform. Fanbase makes money by taking 20%. They just did a successful raise on Start Engine, raising $3,500,000 at
20:52a $20,000,000 valuation with their team of 20 as they look to scale to keep building the community. Isaac, thanks for taking us to top.
Isaac Hayes III
20:59>> Thank you.
Nathan Latka
21:02One more thing before you go. We have a brand new show every Thursday at 1PM Central. It's called Shark Tank for SaaS. We call it deal or bust. One founder comes on, three hungry buyers. They try and do a deal live and the founder shares back end dashboards, their expenses, their revenue, ARPU CAC, LTV, you name it, they share it and the buyers try and make a deal live. It is fun to watch every Thursday 1PM
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