fullcast.io vs PlaybookUX: Revenue, Funding & Team Size Compared
fullcast.io generates $6.5M in revenue; PlaybookUX generates $6.5M. PlaybookUX and fullcast.io are close to the same size by revenue. The table below compares fullcast.io and PlaybookUX on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $6.5M | $6.5M |
| Valuation | Not disclosed | $45.6M |
| Funding raised | $9.6M | Not disclosed |
| Customers | 15 | 300 |
| Team size | 117 | 47 |
| Cash flow | $1 | Not disclosed |
| Founded | 2016 | 2018 |
| HQ | United States | New York, United States |
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fullcast.io at a glance
fullcast.io generates $6.5M in revenue with 117 employees, headquartered in United States.
- Revenue
- $6.5M
- Funding
- $9.6M
- Customers
- 15
- Team size
- 117
- Founded
- 2016
Platform for Revenue Operations & Strategy
PlaybookUX at a glance
PlaybookUX generates $6.5M in revenue with 47 employees, headquartered in New York, United States.
- Revenue
- $6.5M
- Valuation
- $45.6M
- Customers
- 300
- Team size
- 47
- Founded
- 2018
PlaybookUX is an end-to-end user testing software. Watch videos of people interacting with your website, prototype, designs and more. Conduct both moderated and unmoderated research. PlaybookUX handles the manual work such as recruiting…
Other fullcast.io alternatives
fullcast.io competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
fullcast.io vs PlaybookUX: frequently asked questions
Is fullcast.io or PlaybookUX bigger?
PlaybookUX is the bigger company by revenue, at $6.5M against $6.5M for fullcast.io.
How much revenue does fullcast.io make?
fullcast.io generates $6.5M in annual revenue with a team of 117.
How much revenue does PlaybookUX make?
PlaybookUX generates $6.5M in annual revenue with a team of 47.
How much funding has fullcast.io raised?
fullcast.io has raised $9.6M in total funding since it was founded in 2016.