
Gameforge
Valuation
$246.9M
2018 Revenue
$82.3M
Customers
450M
Funding
$0
Avg ACV
$0
Team
298
Founded
2002
How Gameforge CEO Alexander Roesner grew Gameforge to $82.3M revenue and 450M customers in 2018.
Gameforge is a video game publisher that operates the website gameforge.com. The company was founded in 2003 and is headquartered in Karlsruhe, Germany, with additional offices in other parts of Europe, North America, and Asia. Gameforge publishes a wide range of online games, including browser games, mobile games, and client-based games, covering various genres such as role-playing, strategy, and action. The company works with developers and partners from around the world to bring high-quality games to its players. Gameforge's platform offers various features such as in-game purchases, player communities, and support, providing players with a comprehensive and engaging gaming experience. Gameforge serves millions of players across various countries and is committed to offering high-quality games that bring people together and foster creativity and innovation. The company has won numerous awards and accolades for its contributions to the gaming industry.
Last updated
Gameforge Revenue
In 2018, Gameforge's revenue reached $82.3M. The company previously reported $81.3M in 2017. Since its launch in 2002, Gameforge has shown consistent revenue growth.
| Year | Milestone |
|---|---|
| 2018 | Gameforge Hit $82.3m revenue in December 2018 |
| 2017 | Gameforge Hit $81.3m revenue in December 2017 |
| 2002 | Launched with $0 revenue |
Gameforge Valuation, Funding Rounds
Gameforge's most recent disclosed valuation is $246.9M.
Gameforge is a bootstrapped SaaS startup. Founded in 2002, Gameforge has grown to $82.3M in revenue without raising any venture capital or outside funding.
As a self-funded SaaS company, Gameforge has built its business with no outside investment.
| Year | Round | Amount | Valuation | % Sold |
|---|
Gameforge Employees & Team Size
Gameforge employs approximately 298 people as of 2026, up from 275 in 2021.
Gameforge has 298 total employees in different roles and functions. They have 450M customers that rely on the company's solutions.
| Year | Milestone |
|---|---|
| 2024 | Reached 298 employees (December 2024) |
| 2024 | Reached 275 employees (October 2024) |
| 2021 | Reached 275 employees (April 2021) |
Founder / CEO
Q&A
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
See how Gameforge acquires and retains customers with data on acquisition costs and revenue performance. Log in to access the complete customer economics dashboard.
Frequently Asked Questions about Gameforge
What is Gameforge's revenue?
Gameforge generates $82.3M in revenue.
Who founded Gameforge?
Gameforge was founded by Alexander Roesner.
Who is the CEO of Gameforge?
The CEO of Gameforge is Alexander Roesner.
How much funding does Gameforge have?
Gameforge raised $0.
How many employees does Gameforge have?
Gameforge has 298 employees.
Where is Gameforge headquarters?
Gameforge is headquartered in Karlsruhe, Baden-Württemberg, Germany.
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Source Attribution
Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.
Company data last updated .