Gametize vs TeamCulture: Revenue, Funding & Team Size Compared
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Gametize generates $1.7M in revenue; TeamCulture generates $1.6M. Gametize and TeamCulture are close to the same size by revenue. The table below compares Gametize and TeamCulture on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.
| Company | ||
|---|---|---|
| Revenue | $1.7M | $1.6M |
| Valuation | Not disclosed | $11.4M |
| Customers | Not disclosed | 50K |
| Team size | 15 | 45 |
| Founded | 2009 | 2018 |
| HQ | Singapore, Singapore | São Paulo, Brazil |
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Gametize at a glance
Gametize generates $1.7M in revenue with 15 employees, headquartered in Singapore, Singapore.
- Revenue
- $1.7M
- Team size
- 15
- Founded
- 2009
Gametize is the world’s simplest enterprise-grade gamification platform for community engagement and advocacy. Clients use Gametize to motivate target behaviours for various purposes, such as in employees training/performance management…
TeamCulture at a glance
TeamCulture generates $1.6M in revenue with 45 employees, headquartered in São Paulo, Brazil.
- Revenue
- $1.6M
- Valuation
- $11.4M
- Customers
- 50K
- Team size
- 45
- Founded
- 2018
TeamCulture is an engagement management platform that helps engage teams and increase the number of brand promoters.
Other Gametize alternatives
Gametize competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.
Gametize vs TeamCulture: frequently asked questions
Is Gametize or TeamCulture bigger?
Gametize is the bigger company by revenue, at $1.7M against $1.6M for TeamCulture.
How much revenue does Gametize make?
Gametize generates $1.7M in annual revenue with a team of 15.
How much revenue does TeamCulture make?
TeamCulture generates $1.6M in annual revenue with a team of 45.