Valuation
$5M
2025 Revenue
$1.7M
Funding
$0
Team
15
Founded
2009
How Gametize CEO Keith Ng grew Gametize to $1.7M revenue with a 15 person team in 2025.
Gametize is the world’s simplest enterprise-grade gamification platform for community engagement and advocacy. Clients use Gametize to motivate target behaviours for various purposes, such as in employees training/performance management, or consumer marketing/sales advocacy. The highly customizable and versatile solution is available on both cloud and on-premises. Anyone can create a white-label web/mobile campaign in just 5 minutes, leveraging Gametize’s key gamification mechanics (interactive challenges, automated feedbacks, competition and socializing, and rewards redemption), coupled with their own narratives and theme. Users can complete these fun, social challenges such as answering a trivia, post a photo, and later receive feedbacks such as points, badges, before redeeming prizes such as “lunch with a celebrity” in the rewards store. Gametize is trusted by brands such as Shell, Samsung, P&G, DBS, Singtel, and Accenture, with 15 million challenge completions and more than 300,000 registered users. Gametize has been endorsed by academics and research companies in reports or case studies, such as Bond University, San Jose State University, Forrester. Gametize was also selected as Singapore’s 20 hottest startups in 2015 by Singapore Business Review magazine, and IBM SmartCamp (ASEAN) People’s Choice Winner in 2013. Gametize is designed with a strong focus on gamification, because it is a proven strategy for motivating behaviors and learning backed by case studies (e.g. Delta Airlines, Microsoft). A pilot case study in Singapore Management University shows that 80% of the students want to see more games powered by Gametize after undergoing a gametized experience for learning Leadership and Teambuilding. Gametize Platform Demo: https://youtu.be/8dLYGNVVgMI Sign up for a free account at: http://www.gametize.com
Last updated
Gametize Revenue
In 2025, Gametize's revenue reached $1.7M. Since its launch in 2009, Gametize has shown consistent revenue growth.
| Year | Milestone |
|---|---|
| 2025 | Gametize Hit $1.7m revenue in July 2025 |
| 2009 | Launched with $0 revenue |
Gametize Valuation, Funding Rounds
Gametize's most recent disclosed valuation is $5M.
Gametize is a bootstrapped Other Collaboration Software startup. Founded in 2009, Gametize has grown to $1.7M in revenue without raising any venture capital or outside funding.
As a self-funded Other Collaboration Software SaaS company, Gametize has built its business with no outside investment.
| Year | Round | Amount | Valuation | % Sold |
|---|
Gametize Employees & Team Size
Gametize employs approximately 15 people as of 2026.
Gametize has 15 total employees in different roles and functions.
| Year | Milestone |
|---|---|
| 2025 | Reached 15 employees (July 2025) |
Founder / CEO
Q&A
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
We do not have customer count information for Gametize yet.
Frequently Asked Questions about Gametize
What is Gametize's revenue?
Gametize generates $1.7M in revenue.
Who is the CEO of Gametize?
The CEO of Gametize is Keith Ng.
How much funding does Gametize have?
Gametize raised $0.
How many employees does Gametize have?
Gametize has 15 employees.
Where is Gametize headquarters?
Gametize is headquartered in Singapore, Singapore.
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Gametize operates across multiple industries. Browse revenue, funding, and growth data for Gametize in each sector below.
Source Attribution
Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.
Company data last updated .
