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Gamify vs Vint: Revenue, Funding & Team Size Compared

Gamify generates $315.4K in revenue; Vint generates $300.1K. Gamify and Vint are close to the same size by revenue. The table below compares Gamify and Vint on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.

Gamify vs Vint compared on revenue, funding, valuation, customers and team size
CompanyGamify logoGamifyThis companyVint logoVint
Revenue$315.4K$300.1K
Funding raised$240KNot disclosed
Customers9.7KNot disclosed
Team size88
Founded20102013
HQSydney, AustraliaNew York, United States

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Gamify logo

Gamify at a glance

Gamify generates $315.4K in revenue with 8 employees, headquartered in Sydney, Australia.

Revenue
$315.4K
Funding
$240K
Customers
9.7K
Team size
8
Founded
2010

Gamify is a software platform that provides businesses with tools to create engaging and interactive experiences for their customers, employees, and partners. Their platform includes features such as game mechanics, leaderboards, rewards…

Vint logo

Vint at a glance

Vint generates $300.1K in revenue with 8 employees, headquartered in New York, United States.

Revenue
$300.1K
Team size
8
Founded
2013

Developer of an on-demand personal fitness application designed to makes it easy for gyms and trainers to connect with their clients. The company's software allows gyms and fitness centers to get their own branded mobile application that…

Other Gamify alternatives

Gamify competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.

Gamify vs Vint: frequently asked questions

Is Gamify or Vint bigger?

Gamify is the bigger company by revenue, at $315.4K against $300.1K for Vint.

How much revenue does Gamify make?

Gamify generates $315.4K in annual revenue with a team of 8.

How much revenue does Vint make?

Vint generates $300.1K in annual revenue with a team of 8.

How much funding has Gamify raised?

Gamify has raised $240K in total funding since it was founded in 2010.