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Top 6 eSports Management Software SaaS Companies in May 2026

As of May 2026, there are 6 SaaS companies in eSports Management Software. They have combined revenues of $2.9M and employ 31 people. They have raised $1M and serve 49.7K customers combined.

eSports Management Software encompasses a range of tools designed to streamline the organization and management of competitive gaming events. These platforms facilitate the creation and running of tournaments, providing features such as automated bracket generation, participant registration, and team management. Users can efficiently manage communications between players, organizers, and audiences, ensuring a smooth experience throughout the event lifecycle. The primary use cases for eSports Management Software include tournament management for various gaming genres, team organization, and audience engagement. Key features may include scheduling tools, roster management, live scoring updates, and analytics capabilities. Typical buyers of such software are tournament organizers, team managers, and educational institutions looking to enhance their eSports programs.

Companies
6
Revenue
$2.9M
Funding
$1M
Employees
31

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Top eSports Management Software Companies

Showing 10 of 6 companies ranked by annual revenue.

1
Toornament

Paris, Ile-de-France, France

Toornament is a SaaS solution making it easier for organizers, agencies, studios and publishers to run their video game competitions. Thanks to 9 years of development from a team of passionate gamers and esport experts, we engineer a professional-ready technology to create, manage and showcase your tournaments and leagues! Toornament is providing to its clients full control on competition formats, website builder, API, ownership on data, and delivering to players, admins, and developers multiple interfaces to access to the results and associated contents. For more information about Toornament and our services, please visit www.toornament.com or contact us: [email protected]

Revenue
$880K
Customers
-
Year founded
2014
Funding
-
Team size
8
Growth
-
2
Ultimate Tournament Inc.

Wilmington, Delaware, United States

Ultimate Tournament is a U.S based eSportsbook SaaS distributor that enables gambling institutions to offer full suite eSportsbook betting.

Revenue
$792.7K
Customers
40K
Year founded
2020
Funding
$770K
Team size
5
Growth
12.92%
3
Gamlytics Pte. Ltd.

Singapore, , Singapore

A platform designed for esports teams to streamline operations and gain analytic insights into players, strategy, and team composition.

Revenue
$660K
Customers
-
Year founded
-
Funding
-
Team size
6
Growth
-
4
Gamify

Sydney, New South Wales, Australia

Gamify is a software platform that provides businesses with tools to create engaging and interactive experiences for their customers, employees, and partners. Their platform includes features such as game mechanics, leaderboards, rewards, and social sharing, all designed to drive user engagement and motivation. Gamify serves a wide range of industries, including education, healthcare, finance, and marketing.

Revenue
$315.4K
Customers
9.7K
Year founded
2010
Funding
$240K
Team size
8
Growth
-
5
XPULZ Gaming GmbH

Zurich, Switzerland

We help marketing agencies and tournament organizers to manage their tournament operations. Cutting down time consuming administrative tasks and automating the entire process.

Revenue
$289.6K
Customers
-
Year founded
2019
Funding
-
Team size
3
Growth
26.5%
6
Sportsjobs

Sheridan, Wyoming, United States

Sportsjobs Online is a job board to find opportunities in the sports industry, focusing in sports analytics and software. It also includes esports and the betting world around sports. It's hard to find those positions by pure luck.

Revenue
$300
Customers
-
Year founded
2023
Funding
-
Team size
1
Growth
-

Inclusion Criteria

- Must provide tools for organizing and managing eSports tournaments - Should include features for participant registration and team management - Must allow for automated bracket creation - Should facilitate communication among players, organizers, and audiences - Must support analytics and reporting features to evaluate performance - Not just for casual gaming; must specifically cater to competitive eSports events - Should integrate with gaming platforms for seamless operation