
San Francisco, United States
Saving the world from Zoom-fatigue, Metaverse events for remote teams and online communities
- Revenue
- $623.1K
- Customers
- 42
- Year founded
- 2020
- Funding
- $1.7M
- Team size
- 12
- Growth
- 26.5%
As of May 2026, there are 4 SaaS companies in Virtual Reality (VR) Collaboration Platforms. They have combined revenues of $788.1M and employ 192 people. They have raised $3.1M and serve 1.5K customers combined.
Virtual Reality (VR) Collaboration Platforms are software solutions that enable users to engage in immersive, interactive experiences within virtual environments. These platforms facilitate a range of collaborative activities such as meetings, training sessions, and design reviews, allowing participants to communicate and interact in real-time from different locations. By using VR headsets and peripherals, users can experience a sense of presence and emotion that traditional video conferencing tools cannot replicate. Key features of VR collaboration platforms typically include customizable avatars, tools for content sharing, and the ability to create or choose environments that suit the context of the collaboration. Common use cases include design and engineering teams working on product development, remote training or onboarding sessions, and virtual conferences. Buyers of these platforms usually come from industries such as technology, education, healthcare, and real estate, where the ability to visualize and interact with 3D models or simulations is critical.
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Showing 10 of 2 companies ranked by annual revenue.

San Francisco, United States
Saving the world from Zoom-fatigue, Metaverse events for remote teams and online communities

United Kingdom
Wurkr is a video platform that allows teams to collaborate from anywhere within an immersive virtual workspace.
- The product must enable multi-user engagement within a shared virtual environment. - It should facilitate real-time communication, such as voice and visual interactions among users. - Capabilities for creating or customizing virtual environments must be included. - The platform must support the use of VR headsets for immersive experiences. - Not just a video conferencing tool; must also offer immersive collaboration features specific to VR.
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