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Top 4 Virtual Reality (VR) Collaboration Platforms Companies (August 2026)

As of August 2026, Latka tracks 4 virtual reality (VR) collaboration platforms companies. They have combined revenues of $788.1M and employ 192 people. They have raised $3.1M and serve 1.6K customers combined.

Every company below sells virtual reality (VR) collaboration platforms to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Reality (VR) Collaboration Platforms Companies do

Virtual Reality (VR) Collaboration Platforms are software solutions that enable users to engage in immersive, interactive experiences within virtual environments. These platforms facilitate a range of collaborative activities such as meetings, training sessions, and design reviews, allowing participants to communicate and interact in real-time from different locations. By using VR headsets and peripherals, users can experience a sense of presence and emotion that traditional video conferencing tools cannot replicate. Key features of VR collaboration platforms typically include customizable avatars, tools for content sharing, and the ability to create or choose environments that suit the context of the collaboration. Common use cases include design and engineering teams working on product development, remote training or onboarding sessions, and virtual conferences. Buyers of these platforms usually come from industries such as technology, education, healthcare, and real estate, where the ability to visualize and interact with 3D models or simulations is critical.

Companies
4
Revenue
$788.1M
Funding
$3.1M
Employees
192

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality (VR) Collaboration Platforms Companies by revenue

Showing 4 of 4 companies ranked by annual revenue.

1iObeya logo
iObeya

Massy, France

iObeya is an enterprise platform that virtualizes meeting rooms dedicated to all Visual Management practices. It offers a unique, life-like and immersive user experience, unlocking the constraints of paper for a seamless digital transition.

Revenue
$786.2M
Year founded
2011
Team size
161
2Branch Technologies, Inc. logo
Branch Technologies, Inc.

Seattle, Washington, United States

Bring back the office feeling into remote work: Walk around your virtual HQ, chat with colleagues on the way, get into rooms, have conversations and meeting!

Revenue
$1.1M
Team size
10
3Party.Space logo
Party.Space

San Francisco, United States

Saving the world from Zoom-fatigue, Metaverse events for remote teams and online communities

Revenue
$623.1K
Customers
60
Year founded
2020
Funding
$1.7M
Team size
12
4Wurkr logo
Wurkr

United Kingdom

Wurkr is a video platform that allows teams to collaborate from anywhere within an immersive virtual workspace.

Revenue
$134.6K
Customers
1.5K
Year founded
2018
Funding
$1.4M
Team size
9

Frequently asked questions about Virtual Reality (VR) Collaboration Platforms Companies

How many virtual reality (VR) collaboration platforms companies are there?

Latka tracks 4 virtual reality (VR) collaboration platforms companies with reported revenue. Together they generate $788.1M in annual revenue and employ 192 people.

Which virtual reality (VR) collaboration platforms company is the largest?

iObeya is the largest, with $786.2M in annual revenue, founded in 2011.

How much revenue does a typical virtual reality (VR) collaboration platforms company make?

The average virtual reality (VR) collaboration platforms company in this list makes $197M a year, across 4 companies with reported revenue. They serve 1.6K customers combined.

Who are the leading Virtual Reality (VR) Collaboration platforms vendors?

Ranked by annual revenue, the leaders are iObeya, Branch Technologies, Inc., Party.Space and Wurkr.

How much funding have virtual reality (VR) collaboration platforms companies raised?

The 4 virtual reality (VR) collaboration platforms companies tracked here have raised $3.1M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- The product must enable multi-user engagement within a shared virtual environment. - It should facilitate real-time communication, such as voice and visual interactions among users. - Capabilities for creating or customizing virtual environments must be included. - The platform must support the use of VR headsets for immersive experiences. - Not just a video conferencing tool; must also offer immersive collaboration features specific to VR.