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Top 4 Virtual Reality (VR) Collaboration Platforms SaaS Companies in May 2026

As of May 2026, there are 4 SaaS companies in Virtual Reality (VR) Collaboration Platforms. They have combined revenues of $788.1M and employ 192 people. They have raised $3.1M and serve 1.5K customers combined.

Virtual Reality (VR) Collaboration Platforms are software solutions that enable users to engage in immersive, interactive experiences within virtual environments. These platforms facilitate a range of collaborative activities such as meetings, training sessions, and design reviews, allowing participants to communicate and interact in real-time from different locations. By using VR headsets and peripherals, users can experience a sense of presence and emotion that traditional video conferencing tools cannot replicate. Key features of VR collaboration platforms typically include customizable avatars, tools for content sharing, and the ability to create or choose environments that suit the context of the collaboration. Common use cases include design and engineering teams working on product development, remote training or onboarding sessions, and virtual conferences. Buyers of these platforms usually come from industries such as technology, education, healthcare, and real estate, where the ability to visualize and interact with 3D models or simulations is critical.

Companies
4
Revenue
$788.1M
Funding
$3.1M
Employees
192

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality (VR) Collaboration Platforms Companies

Showing 10 of 4 companies ranked by annual revenue.

1
iObeya

Massy, France

iObeya is an enterprise platform that virtualizes meeting rooms dedicated to all Visual Management practices. It offers a unique, life-like and immersive user experience, unlocking the constraints of paper for a seamless digital transition.

Revenue
$786.2M
Customers
-
Year founded
2011
Funding
-
Team size
161
Growth
-
2
Branch Technologies, Inc.

Seattle, Washington, United States

Bring back the office feeling into remote work: Walk around your virtual HQ, chat with colleagues on the way, get into rooms, have conversations and meeting!

Revenue
$1.1M
Customers
-
Year founded
-
Funding
-
Team size
10
Growth
-
3
Party.Space

San Francisco, United States

Saving the world from Zoom-fatigue, Metaverse events for remote teams and online communities

Revenue
$623.1K
Customers
42
Year founded
2020
Funding
$1.7M
Team size
12
Growth
26.5%
4
Wurkr

United Kingdom

Wurkr is a video platform that allows teams to collaborate from anywhere within an immersive virtual workspace.

Revenue
$134.6K
Customers
1.5K
Year founded
2018
Funding
$1.4M
Team size
9
Growth
26.5%

Inclusion Criteria

- The product must enable multi-user engagement within a shared virtual environment. - It should facilitate real-time communication, such as voice and visual interactions among users. - Capabilities for creating or customizing virtual environments must be included. - The platform must support the use of VR headsets for immersive experiences. - Not just a video conferencing tool; must also offer immersive collaboration features specific to VR.