
Limecraft
Valuation
$11.7M
2024 Revenue
$6.4M
Customers
62
Funding
$557K
YOY
29%
Avg ACV
$103.1K
Team
20
Profits
$1
How Limecraft CEO Maarten Verwaest grew Limecraft to $6.4M revenue and 62 customers in 2024.
Limecraft is a cutting-edge technology company that specializes in providing advanced solutions for the media and entertainment industry. With a focus on video production and post-production, Limecraft offers a range of innovative tools and platforms that streamline the creative process, enhance collaboration, and optimize workflow efficiency. Their comprehensive suite of software solutions includes cloud-based media management, video editing, and content review tools, all designed to meet the unique needs of media professionals. By leveraging state-of-the-art technologies such as artificial intelligence and machine learning, Limecraft empowers content creators to produce high-quality video content more effectively and efficiently, ultimately transforming the way media projects are managed and executed.
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Limecraft Revenue
In 2024, Limecraft's revenue reached $6.4M. The company previously reported $5M in 2023. Since its launch in 2010, Limecraft has shown consistent revenue growth.
| Year | Milestone | Quote |
|---|---|---|
| 2024 | Limecraft Hit $6.4m revenue in October 2024 | |
| 2023 | Limecraft Hit $5m revenue in October 2023 | |
| 2021 | Limecraft Hit $3.7m revenue in October 2021 | |
| 2019 | Limecraft Hit $1.8m revenue in December 2019 | |
| 2018 | Limecraft Hit $1.7m revenue in December 2018 | |
| 2010 | Launched with $0 revenue |
Limecraft Valuation, Funding Rounds
Limecraft's most recent disclosed valuation is $11.7M.
Limecraft has raised $557K in total funding across 1 round, most recently a $557K Seed Round round in 2012.
| Year | Round | Amount | Valuation | % Sold | Quote |
|---|---|---|---|---|---|
| 2012 | Seed Round | $557K | - | - |
Limecraft Employees & Team Size
Limecraft employs approximately 20 people as of 2026.
Limecraft has 20 total employees in different roles and functions and 1 sales reps that carry a quota. They have 62 customers that rely on the company's solutions.
| Year | Milestone |
|---|---|
| 2024 | Reached 20 employees (October 2024) |
| 2023 | Reached 20 employees (October 2023) |
| 2023 | Reached 20 employees (July 2023) |
| 2023 | Reached 20 employees (July 2023) |
| 2023 | Reached 19 employees (January 2023) |
| 2022 | Reached 19 employees (October 2022) |
| 2022 | Reached 20 employees (January 2022) |
| 2021 | Reached 18 employees (December 2021) |
| 2021 | Reached 18 employees (October 2021) |
| 2021 | Reached 18 employees (January 2021) |
| 2018 | Reached 14 employees (December 2018) |
| 2012 | Reached 18 employees (December 2012) |
Founder / CEO
Maarten Verwaest
Maarten is founder and CEO of Limecraft, dedicated to giving media professionals the best possible solution to manage their digital workflows. Prior to this, as a programme manager for the R&D department of VRT (the Belgian public service broadcaster), he introduced several innovative technologies in the business, including Artificial Intelligence for computer assisted manufacturing and automatic indexing of audiovisual media. These experiences eventually led to the incorporation of Limecraft and its unique selling proposition. Author of several distinguished publications and often invited as a speaker to conferences, Maarten is an acknowledged subject matter expert on a range of topics including multimedia techniques, semantic technologies and media production infrastructure. Relying on his critical appreciation of current and future trends, and capitalising on his extensive experience as a systems architect, he strives to move media technology beyond the state of the art.
Q&A
| Question | Answer |
|---|---|
| What's your age? | 48 |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
See how Limecraft acquires and retains customers with data on acquisition costs and revenue performance. Log in to access the complete customer economics dashboard.
Frequently Asked Questions about Limecraft
What is Limecraft's revenue?
Limecraft generates $6.4M in revenue.
Who founded Limecraft?
Limecraft was founded by Maarten Verwaest.
Who is the CEO of Limecraft?
The CEO of Limecraft is Maarten Verwaest.
How much funding does Limecraft have?
Limecraft raised $557K.
How many employees does Limecraft have?
Limecraft has 20 employees.
Where is Limecraft headquarters?
Limecraft is headquartered in Ghent, Vlaanderen, Belgium.
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Compare Limecraft to the industry
Limecraft operates across multiple industries. Browse revenue, funding, and growth data for Limecraft in each sector below.
Full Interview Transcript
Read transcript
hello everybody my guest today is martin verowasties the founder and ceo of a company called limecraft dedicated to giving media professionals the best solution possible to manage their digital workflows before this as a program manager for the r d department of vrt which is the belgium public service broadcaster he introduced several innovative technologies in the business including ai for computer assisted manufacturing and automatic indexing of audio video visual media martin are you ready to take us to the top yeah sure all right what is lime craft and how do you guys make money what's your revenue model minecraft is an online cloud-based platform for producers of audio visual material television film the high-end stuff it's an online platform because it's a world of more and more freelancers and and co-producers and traditional software can't cope with such flexibility so admitted when we incorporated minecraft in 2010 it was still a bit early our customers were a bit afraid to delegate the management of their assets um to a third party but by now we're really overwhelmed by uh some of the largest brands out there that are looking for an online solution to manage their digital workflow um and we basically uh software as a service so we charge per user and per hour of video which makes it for them very easy to scale up additional services and wind down some of their use if necessary do you have a bunch of churn we've lost one customer to date well what about downgrades you just said it makes it easy for them to upgrade or downgrade so even if you didn't lose a customer they could still downgrade yeah that's that's true an independent producer might at a given moment might be running uh six seven shows in uh in parallel in production and post-production so the editing um and then they go into selling in and visiting attending film festivals and so it's a it's a cyclic movement and it it is absolutely uh we see some customers uh going up to very large volumes and then six months later uh throttling down the volume used but that's not the real issue it's a scalable system we don't care as long as they come back afterwards well and that's the key right as long as they come back afterwards like that that's that's my question to you is any sas company that's going to drive to really large scale has really intelligent pricing axes and yours is around number of hours a number of seats which are both very strong things to build around what i'm trying to get a sense of is if you look at your cohort of the customers that signed up say 12 months ago you maybe saw you know those people you know expand that revenue stream expanded by 40 percent but then you also had about 10 percent churn so net it was 130 growth i mean do you break out those metrics um yeah it's it's not an exact science we try to get yeah yeah we do no we do okay um if um if we have unexpected uh throttling investigate what's happening uh to see whether they're not satisfied with the service um whether they had an accident with their content it's key for us to understand what happened as long as they uh just why an attention come back we don't consider it as chun and uh we will help them the next time well but martin how do you know so if i can if i churn today how do you know if i'm going to come back in a year like how do you know whether to count that or not you don't know if i'm going to come back or not how do you manage that um we actively monitor the or we we monitor the the the user's activity so it's a bit of a big brother type of monitoring activity but when a producer is paying for 100 seats and not using them properly they're a churn candidate then then we we um just give them a call yeah interactively and ask them what's going on and how we can make uh give them a better service well maybe by the way maybe this isn't a big problem i mean what what has your revenue turn been over the past years at 5 10 or higher um the the revenue churn is uh literally noise on the signal uh what's the percentage though um hard to measure nathan we're we're tripling uh our revenue uh every 12 months now um and it's uh very hard to measure um [Music] negative turn yeah okay so you have net negative turn no we are tripling um the number of users and and our revenue uh to date net negative churn means means that it means your expansion revenue is more than outpacing your churn so it means you're growing correct yes so do you i'm trying to get a sense here if if this is something you're just it's not something you measure because it's too difficult it's something you really care about but just don't for privacy reasons don't want to share the numbers or it's just something you're not you're not tracking and you don't know it's something we're not tracking because the the the impact of of is is just not worth the measuring i see um i see okay very good okay let's go back let's go i want to put this on on a on a timeline real quick when did you launch the company what year uh we incorporated in 2010. and what were you doing i mean did you were you in film and you quit and said i'm sick of editing with things all over the place in hard drives i'm making a cloud solution an excellent question i was at the other side of the table i was lead engineer of the the research and development department at verte so i was personally responsible for digitization of their newsroom procuring a piece of software that we spent millions in in copics and 18 months in implementation and i said to my fellow colleagues who co-founded the company hey guys give us um just a fraction of that cost we build it from scratch and that's because the world of media production is has been completely disrupted and has fundamentally changed and uh our customers uh that sometimes still try to tackle it with a software that has been designed 20 years ago to manage a tape archive that's not suitable for a file based workflow yeah i know martin by the way you don't have to sell me on the product i get it i totally understand why there's a need for this um let me ask a few other questions here so you mentioned different size clients give me a general sense here i mean are we talking actually you mentioned at your past company they put a million bucks into this thing doing it you know themselves customers paying you today on average what are they paying per year are we talking like a grand or a million or a hundred grand what size usually between uh 10 and 20 000 uh monthly okay fair enough that's great and how many how big are those teams typically does that get them 20 seats or 100 seats or what uh depends on the type of customer when we're dealing with an independent uh producer no no but let's do the one that you just gave me though so if i'm paying you 10 grand a month what am i getting for that that's uh 500 users per month as a starting point and we're now scaling into bigger bigger companies and how many hours of film uh going from from uh two three hours per day for regular production to uh 200 hours per day for a post-produ large post-production system sorry sorry if for someone paying you 10 grand a month about how many hours will they be getting or using um that's the the customer who's uploading 175 hours of content per day holy mackerel okay that's a lot all right uh very good so 2010 walk me through kind of how you've capitalized this so have you bootstrapped the company or raised uh we bootstrapped the company apart from some angel funding uh in in a very early stage okay so how much raised to date including the angel funding we we have uh in total one million uh euro so uh 1.1 million dollars on the balance yeah um in europe it's a challenge to get venture capital for anything which is dealing with the media business media is considered toxic yeah it's hard difficult to make money in it though i think um it's it's uh explosive um you know media is not media production is not just uh making film and television anymore companies like netflix and amazon spend good money in original production uh it's it's becoming another building and more and more corporate uh is netflix the customer no not yet come on martin love to have them as a customer personal studios as a customer that's okay that's good very good how much and how many customers have you scaled to today total [Music] uh in total i think were 30 35 um mention worth mentioning 35 you said bigger ones there is you know we have a whole cohort of really small producers including video and podcast producers they're there the system is scalable to the smaller numbers as well but we can't count them as individual customers like the the bigger ones okay so you have about 35 meaningful customers you said earlier kind of from price point perspective 10 to 20 grand a month if we stay conservative there at 10 grand a month 10 grand times 35 it mean you're north of 350 000 per month at this point in terms of revenue is that accurate no yeah half of it half of it okay and why is that there's a low it's a lower price point or what no because some of them are ramping up in uh in the uh first six months they will be gearing up uh one production team after the other one um it's a volume-based pricing so um in the first couple of months uh price point will be overall price point will be lower okay got it so you're doing 175 000 a month today uh you're three xing year over year so a year ago you were doing...
This is an excerpt. The full unedited transcript is available through GetLatka exports.
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Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.
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