Latka logo

Surglogs vs Vital.io: Revenue, Funding & Team Size Compared

Surglogs generates $15.7M in revenue; Vital.io generates $15M. Surglogs and Vital.io are close to the same size by revenue. The table below compares Surglogs and Vital.io on funding, valuation, customers, team size and headquarters — every figure GetLatka has verified for each company.

Surglogs vs Vital.io compared on revenue, funding, valuation, customers and team size
CompanySurglogs logoSurglogsThis companyVital.io logoVital.io
Revenue$15.7M$15M
ValuationNot disclosed$225M
Funding raisedNot disclosed$21.2M
Team size61267
Founded20152017
HQCoronado, United StatesAtlanta, United States

Want the full dataset? GetLatka tracks revenue, funding and team history for thousands of SaaS companies, with charts, growth rates and founder interviews.

Surglogs logo

Surglogs at a glance

Surglogs generates $15.7M in revenue with 61 employees, headquartered in Coronado, United States.

Revenue
$15.7M
Team size
61
Founded
2015

Surglogs is a software development company that streamlines and automates administration of logbooks and drills in healthcare facilities.

Vital.io logo

Vital.io at a glance

Vital.io generates $15M in revenue with 267 employees, headquartered in Atlanta, United States.

Revenue
$15M
Valuation
$225M
Funding
$21.2M
Team size
267
Founded
2017

Modern cloud-based Emergency Department SaaS

Other Surglogs alternatives

Surglogs competes with more than the companies on this page. Browse the full alternative lists to compare revenue, funding and team size across the category.

Surglogs vs Vital.io: frequently asked questions

Is Surglogs or Vital.io bigger?

Surglogs is the bigger company by revenue, at $15.7M against $15M for Vital.io.

How much revenue does Surglogs make?

Surglogs generates $15.7M in annual revenue with a team of 61.

How much revenue does Vital.io make?

Vital.io generates $15M in annual revenue with a team of 267.

How much funding has Vital.io raised?

Vital.io has raised $21.2M in total funding since it was founded in 2017.