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Valuation · 2021

$25M

2024 Revenue

$962.1K(Est.)

Customers · 2021

2K

Funding

$5.8M

Team

33

Founded

2020

Topia Interactive Revenue, Valuation & Funding (2024)

Topia Interactive generated an estimated $962.1K in annual revenue in 2024. Source: GetLatka estimate

Topia Interactive is a virtual world and community platform founded in 2020 by Daniel Liebeskind, who serves as cofounder and CEO. The company enables businesses, festivals, and individual creators to host real-time social experiences inside customizable, browser-based spatial environments built on WebRTC peer-to-peer technology. Liebeskind had been developing platforms using the same underlying technology since 2015 and built nearly 30 applications over the six years preceding the interview.

Topia gained early visibility by co-hosting the virtual Burning Man event in 2020, drawing more than 25,000 attendees just five months after the first line of code was written. The company has since attracted enterprise customers including Okta, MIT, and Envoy, while also serving creator communities and large-scale festivals. As of late 2021, Topia had raised a total of $5.8 million from investors including Seven Seven Six and Bonfire Ventures.

Revenue as of the interview date had not yet crossed the $1 million annual run rate, though Liebeskind cited that milestone as a goal for 2022. The platform operates across several monetization streams: individual world ownership subscriptions at $9 per month, recurring B2B venue subscriptions priced by capacity, and one-off B2B events that have reached as high as $40,000 per engagement. A creator revenue-sharing program called Confluencers receives 30 percent of B2B revenue.

Last updated

Topia Interactive Revenue

Topia Interactive generated under $100,000 in revenue in 2020, a figure Liebeskind attributed to the fact that the company did not enable subscriptions until roughly August or September of that year, just before the Burning Man event. As of the November 2021 interview, the company had not yet crossed a $1 million annual run rate, though Liebeskind confirmed that reaching $1 million in total revenue in 2022 was a stated goal.

Topia Interactive Revenue GrowthReported revenue / ARR over time · latest figure estimated$0$250K$500K$750K$1M$1.3M20202021202220232024$21K$169K$316.9K$502K$962.1KSource: GetLatka.com interview on Nov 9, 2021 with Daniel Liebeskind
YearMilestoneSource
2024Topia Interactive Hit $962.1k revenue in October 2024Estimated
2023Topia Interactive Hit $502k revenue in November 2023Estimated
2022Topia Interactive Hit $316.9k revenue in November 2022Not recorded
2021Topia Interactive Hit $169k revenue in November 2021Not recorded
2020Topia Interactive Hit $21k revenue in June 2020Not recorded
2020Launched with $0 revenue

The host calculated that approximately 2,000 world-ownership subscribers paying $9 per month would generate roughly $18,000 per month from that stream alone. Liebeskind confirmed the company makes substantially more from its B2B side than from consumer world ownership. One-off B2B events have ranged from $100 to $40,000 per engagement, and the largest single event billed was $40,000. Recurring B2B venue subscriptions are priced at $4 per person of capacity per month, so a 100-person-capacity venue costs $400 per month.

Topia Interactive Valuation, Funding Rounds

Topia Interactive reached a $25M valuation in 2021, set during its Seed round.

Topia Interactive has raised $5.8M in total funding across 2 rounds, most recently a $5.2M Seed round in 2021.

Topia Interactive Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$0$6M$1.3M$12M$2.5M$18M$3.8M$24M$5M$30M$6.3M20202021$25MSource: GetLatka.com interview on Nov 9, 2021 with Daniel Liebeskind
YearRoundAmountValuation% SoldSource
2021Seed$5.2M$25M21%Watch[1]
2020Convertible Note$600K--Not recorded

Founder / CEO

Daniel Liebeskind

CEO

Daniel Liebeskind is the cofounder and CEO of Topia Interactive. He was 35 years old at the time of the November 2021 interview, having just celebrated his birthday on October 14. Liebeskind described himself as a product developer and engineer who had built nearly 30 applications over the six years prior to the interview.

Liebeskind began working with WebRTC-based platforms in 2015, six years before the interview, giving him a long technical runway before Topia's formal founding in 2020. He told Latka that the same core technology powering Topia had been the basis of his work since that year. Topia itself was launched in 2020, and within five months of writing the first line of code, the platform co-hosted the virtual Burning Man event for more than 25,000 attendees.

Net worth was not discussed in the interview. A rough GetLatka estimate can be constructed from stated figures: Liebeskind and co-founders sold approximately 20 percent of the company in the seed round, implying the remaining equity represents a meaningful but unpriced stake. No post-money valuation was stated, so no reliable net worth figure can be derived. This figure should be treated as not confirmed.

Q&A

QuestionAnswer
What's your age?38

Customers

Topia had approximately 2,000 paying customers for world ownership subscriptions as of late 2021, each paying $9 per month for a persistent, personalized URL-based virtual space. The platform also served dozens of recurring B2B customers on venue subscriptions, with Liebeskind noting the number fluctuates due to the volume of one-off events alongside recurring contracts.

Named enterprise and institutional customers using the platform as of 2021 included Burning Man, Okta, MIT, and Envoy. B2B venue subscriptions are priced at $4 per person of capacity per month, with a 100-person-capacity venue costing $400 per month. One-off B2B events have ranged from $100 to $40,000. The platform does not cap the number of simultaneous users for the $9-per-month world ownership tier, and Liebeskind noted that some world owners have brought thousands of people into a single space at once.

A free tier was not described in the interview, though the platform allows visitors to enter public worlds without a subscription. Pricing for tiers above the $9 consumer plan and the $400 per month B2B base scale with capacity, reaching up to at least a 1,000-person-capacity option, though specific pricing for larger tiers was not stated.

Topia Interactive serves 2K customers.

Topia Interactive Business Model

Topia operates across three primary revenue streams. The first is individual world ownership at $9 per month per URL, with approximately 2,000 subscribers as of late 2021. The second is recurring B2B venue subscriptions priced at $4 per person of capacity per month, with dozens of paying business customers. The third is one-off B2B event production, with single events ranging from $100 to $40,000.

The company pays 30 percent of B2B revenue to its creator ecosystem through a program called Confluencers. On the $40,000 event cited as the largest single engagement, $12,000 was allocated to creators and influencers who built content, templates, and assets and drove attendance. Confluencer payouts in October 2021 totaled approximately $5,000 to $10,000 for the month, with a single-day record payout of $3,000 reached just before the interview. On a good week, Liebeskind estimated payouts of roughly $2,000 to $3,000.

Topia also works with approximately a dozen service partners, which are event production companies and illustrator teams that provide world-building and live event management services for large B2B engagements. The platform is not advertising-based, and Liebeskind stated it will never be. Profitability was not discussed in the interview. The company tracks weekly active conversations rather than session duration as its primary engagement metric, with 4,000 people having at least one conversation in the week prior to the interview, across approximately 180 events that week.

Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.

Customers (2021)

2000

“Daniel Liebeskind: People are paying us both for world ownership, and that's $9 a month. We have a couple thousand people that are doing that.”

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Topia Interactive Employees & Team Size

Headcount was not disclosed in the interview. Liebeskind noted that the company was actively scaling its team at the time of the interview and that additional capital from a potential follow-on round would help accelerate hiring. No specific employee count or team composition was stated.

Topia Interactive employs approximately 33 people as of 2026. It serves 2K customers that rely on its solutions.

Topia Interactive Team GrowthReported headcount over time081523303820202021202220232024003333Source: GetLatka.com interview on Nov 9, 2021 with Daniel Liebeskind
YearMilestoneSource
2024Reached 33 employees (October 2024)Not recorded
2023Reached 33 employees (November 2023)Not recorded
2022Reached 23 employees (November 2022)Not recorded
2021Reached 12 employees (November 2021)Not recorded
2021Reached 12 employees (November 2021)Not recorded

Frequently Asked Questions about Topia Interactive

What is Topia Interactive's revenue?

As of 2024, Topia Interactive generated an estimated $962.1K in annual revenue.

What is Topia Interactive's valuation?

As of 2021, Topia Interactive was valued at $25M.

Who founded Topia Interactive?

Topia Interactive was founded by Daniel Liebeskind.

When was Topia Interactive founded?

Topia Interactive was founded in 2020.

Who is the CEO of Topia Interactive?

The CEO of Topia Interactive is Daniel Liebeskind.

How much funding does Topia Interactive have?

Topia Interactive raised $5.8M across 2 rounds.

How many employees does Topia Interactive have?

As of 2024, Topia Interactive had 33 employees.

Where is Topia Interactive headquartered?

Topia Interactive is headquartered in North Hollywood, California, United States.

Compare Topia Interactive to the industry

Topia Interactive operates across multiple industries. Browse revenue, funding, and growth data for Topia Interactive in each sector below.

Full Interview Transcripts

Data and Sources

All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.

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