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Top 50 Virtual Reality Software Companies (November 2026)

As of November 2026, Latka tracks 93 virtual reality software companies. They have combined revenues of $366.9M and employ 3K people. They have raised $145.7M and serve 99.4K customers combined.

Every company below sells virtual reality software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Reality Software Companies do

Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.

Companies
93
Revenue
$366.9M
Funding
$145.7M
Employees
3K

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality Software Companies by revenue

Showing 10 of 93 companies ranked by annual revenue.

1NOWHERE logo
NOWHERE

Brooklyn, New York, United States

NOWHERE aims to revolutionize virtual events with patented video presence technology that allows serendipitous social mingling between conversations with friends or colleagues at conferences, trade shows, meetings, or parties all within dynamic web environments. Veteran founders, experience experts, engineers, game designers, theatre makers, VFX artists from Windmill Factory, Escher Reality, Niantic, YC alumni are joining forces to build a healthier digital future. > *"NOWHERE is the future of virtual gathering."* Toshi Hu, Institute For The Future > *"Brilliant!!!" Jay Scheib*, MIT > “the networking solution we’ve been looking for” Jordan Lejuwaan, Founder @Futuris

Revenue
$147.5M
Year founded
2020
Funding
$3.5M
Team size
1.3K
2Gravity Sketch logo
Gravity Sketch

London, England, United Kingdom

design and collaboration platform

Revenue
$21.6M
Customers
20
Year founded
2014
Funding
$37.9M
Team size
119
3Dubit logo
Dubit

Leeds, England, United Kingdom

Dubit makes games for the metaverse, kids and for eSports. Founded in 1999, we have 25 years experience of creating digital gaming worlds and experiences for global businesses and innovative startups. With offices in the UK and US, our team of 100 professionals designs and develops massively interactive live events for the metaverse, in Roblox, Minecraft and Core.

Revenue
$17.8M
Year founded
1999
Funding
$8M
Team size
94
4Brainstorm Multimedia logo
Brainstorm Multimedia

Madrid, Spain

Since 1993 Brainstorm Multimedia has been providing industry-leading real-time 3D graphics and virtual set solutions for all broadcast graphics types and workflows, as well as for feature film production and 3D real-time presentations. Brainstorm’s customer list includes many of the world’s leading broadcasters plus a large number of smaller and regional stations. Brainstorm is a broadcast graphics company focused on assisting our clients to create highly engaging visual experiences for their viewers, and our eyes are not only trained on how to provide the best possible graphics package and services, but also to ensure that they are fast, reliable and the best fit for the job at hand. Brainstorm’s flagship product, InfinitySet, is considered the most advanced virtual set solution available in the market due to Brainstorm's patented and award winning TrackFree technology. Other Brainstorm’s products include Aston 3D, eStudio, OnDemand, AstonWeather and AstonElections. The trajectory of the company and its products has granted significant recognitions, including the Berlanga Award form Technological Innovation, the 2009 European Business of the Year, the 2007 European Seal of e-Excellence given by the EMMAC, the 2011 IBC Innovation Award the 2013 Innovation Award of the Spanish Computer Society, the IABM Game Changer Award 2015 at NAB and the Panorama Award 2016 at BIT Broadcast Madrid. Brainstorm is also member of the IABM (International Association of Broadcast Manufacturers), the NAB, the Sports Video Group and the TAB –Texas Association of Broadcasters.

Revenue
$10.7M
Year founded
1993
Team size
71
5Moth+Flame logo
Moth+Flame

Brooklyn, New York, United States

Moth+Flame is a New York-based immersive learning platform founded in 2015 that builds virtual reality training experiences for enterprise clients. The company combines an off-the-shelf VR content library, no-code authoring tools, and an analytics dashboard, serving chief human resources officers, chief compliance officers, and chief diversity officers at organizations seeking to drive workforce behavior change at scale. The company generated $5M in total revenue in 2021, up from $2.5M in 2020, representing 100% year-over-year growth. Of the 2021 total, $2M was recurring subscription revenue, compared to $200K recurring in 2020. In December 2021, the company reported $280K in SaaS revenue in a single month, implying an annualized SaaS run rate approaching $3.4M. Moth+Flame bootstrapped until 2021, when it closed a $2.7M seed round to fund development of its no-code builder tool. As of December 2021, CEO Kevin Cornish was preparing a bridge round to roll into a Series A targeting $10M to $12M, planned for spring 2022. Named customers include the US Air Force and Accenture, with an average contract value of $78K per year.

Revenue
$10.6M
Customers
15
Year founded
2015
Funding
$2.7M
Team size
33
6Spatial logo
Spatial

New York, NY, United States

Spatial is a 3D interactive experience and gaming hub where creators & brands build and share Spatial Computing experiences. Think YouTube but for Interactive Media. Contact us: X/Twitter @spatial_io, Facebook @spatial_io, Instagram @spatial_io, YouTube @spatial.

Revenue
$6.9M
Year founded
2016
Team size
63
7Gym Class - by IRL Studios logo
Gym Class - by IRL Studios

Los Angeles, California, United States

Play basketball in virtual reality

Revenue
$6M
Year founded
2021
Team size
40
8Rendever logo
Rendever

Somerville, Massachusetts, United States

Wellness program using virtual reality to provide positive shared experiences to senior living communities, hospice organizations, hospitals and consumers

Revenue
$5.9M
Year founded
2016
Team size
39
9Red Meat Games logo
Red Meat Games

Halifax, Nova Scotia, Canada

Operator and developer of a video game studio intended to develop video games and mobile applications. The company develops various kinds of 3D and virtual reality mobile games focusing on strategy and role-playing games such as cube samurai, wits and warfare along with 2D/3D graphics, programming, virtual reality and unity development providing gamer with free to play 3D games on their mobile.

Revenue
$5.6M
Year founded
2013
Team size
9
10Emperia logo
Emperia

London, England, United Kingdom

The Emperia platform powers the creation and management of immersive virtual experiences for brands across multiple retail sectors. The platform marries the reach and accessibility of e-commerce with the impact of physical customer service shopping experience, while leveraging the unique traits of the virtual space; adding a layer of customer engagement, personalization, data monitoring and omnichannel cohesion. London and New York-based, the Emperia team consists of 3D environment engineers and technical artists joined by fashion and retail industry veterans and branding experts. Hailed a virtual reality pioneer by Forbes Magazine, Emperia is working with some of the world’s leading names in fashion and retail including Dior, Walmart, Burberry, Lacoste, Bloomingdale's, Tommy Hilfiger, Harrods, Giorgio Armani, Dom Pérignon, Christie’s, Getty Images and more. Emperia has been named an IDC Innovator in 2023; top 10 most innovative company in Web3, metaverse, blockchain and cryptocurrency for 2023, by Fast Company; one of the most promising advertising and marketing tech startups of 2022 by BusinessInsider; is a proud British Fashion Council Patron, is the winner of a Webby 2023 Award, won the XR Marketing Campaign of the Year award at the XR Awards 2024 and is a Plug & Play Brand & Retail Europe Start-Up Award honoree.

Revenue
$5.5M
Year founded
2019
Team size
50

Frequently asked questions about Virtual Reality Software Companies

How many virtual reality software companies are there?

Latka tracks 93 virtual reality software companies with reported revenue. Together they generate $366.9M in annual revenue and employ 3K people.

Which virtual reality software company is the largest?

NOWHERE is the largest, with $147.5M in annual revenue, founded in 2020.

How much revenue does a typical virtual reality software company make?

The average virtual reality software company in this list makes $3.9M a year, across 93 companies with reported revenue. They serve 99.4K customers combined.

Who are the leading Virtual Reality software vendors?

Ranked by annual revenue, the leaders are NOWHERE, Gravity Sketch, Dubit, Brainstorm Multimedia and Moth+Flame.

How much funding have virtual reality software companies raised?

The 93 virtual reality software companies tracked here have raised $145.7M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets