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Top 50 Virtual Reality Software Companies (August 2026)

As of August 2026, Latka tracks 97 virtual reality software companies. They have combined revenues of $539.4M and employ 5.9K people. They have raised $910.1M and serve 49.4K customers combined.

Every company below sells virtual reality software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Reality Software Companies do

Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.

Companies
97
Revenue
$539.4M
Funding
$910.1M
Employees
5.9K

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality Software Companies by revenue

Showing 10 of 97 companies ranked by annual revenue.

1NOWHERE logo
NOWHERE

Brooklyn, New York, United States

NOWHERE aims to revolutionize virtual events with patented video presence technology that allows serendipitous social mingling between conversations with friends or colleagues at conferences, trade shows, meetings, or parties all within dynamic web environments. Veteran founders, experience experts, engineers, game designers, theatre makers, VFX artists from Windmill Factory, Escher Reality, Niantic, YC alumni are joining forces to build a healthier digital future. > *"NOWHERE is the future of virtual gathering."* Toshi Hu, Institute For The Future > *"Brilliant!!!" Jay Scheib*, MIT > “the networking solution we’ve been looking for” Jordan Lejuwaan, Founder @Futuris

Revenue
$147.5M
Year founded
2020
Funding
$3.5M
Team size
1.3K
2Improbable logo
Improbable

London, England, United Kingdom

Improbable is a technology company specializing in metaverse technologies and virtual worlds. It focuses on metaverse development and building ventures in frontier ecosystems like AI, web3, and the metaverse.

Revenue
$118M
Funding
$722M
Team size
159
3SchooLinks, Inc. logo
SchooLinks, Inc.

Austin, Texas, United States

Developer of an educational platform designed to simplify the college search process

Revenue
$23.3M
Year founded
2014
Funding
$10.6M
Team size
2.5K
4Welcome logo
Welcome

San Francisco, California, United States

Create jaw dropping virtual events

Revenue
$23.1M
Year founded
2020
Team size
158
5Gravity Sketch logo
Gravity Sketch

London, England, United Kingdom

design and collaboration platform

Revenue
$21.6M
Customers
20
Year founded
2014
Funding
$37.9M
Team size
119
6Nodalview logo
Nodalview

Brussels, Belgium

virtual tour solutions for real estate

Revenue
$15M
Year founded
2016
Funding
$6.8M
Team size
63
7Brainstorm Multimedia logo
Brainstorm Multimedia

Madrid, Spain

Since 1993 Brainstorm Multimedia has been providing industry-leading real-time 3D graphics and virtual set solutions for all broadcast graphics types and workflows, as well as for feature film production and 3D real-time presentations. Brainstorm’s customer list includes many of the world’s leading broadcasters plus a large number of smaller and regional stations. Brainstorm is a broadcast graphics company focused on assisting our clients to create highly engaging visual experiences for their viewers, and our eyes are not only trained on how to provide the best possible graphics package and services, but also to ensure that they are fast, reliable and the best fit for the job at hand. Brainstorm’s flagship product, InfinitySet, is considered the most advanced virtual set solution available in the market due to Brainstorm's patented and award winning TrackFree technology. Other Brainstorm’s products include Aston 3D, eStudio, OnDemand, AstonWeather and AstonElections. The trajectory of the company and its products has granted significant recognitions, including the Berlanga Award form Technological Innovation, the 2009 European Business of the Year, the 2007 European Seal of e-Excellence given by the EMMAC, the 2011 IBC Innovation Award the 2013 Innovation Award of the Spanish Computer Society, the IABM Game Changer Award 2015 at NAB and the Panorama Award 2016 at BIT Broadcast Madrid. Brainstorm is also member of the IABM (International Association of Broadcast Manufacturers), the NAB, the Sports Video Group and the TAB –Texas Association of Broadcasters.

Revenue
$10.7M
Year founded
1993
Team size
71
8Moth+Flame logo
Moth+Flame

Brooklyn, New York, United States

Moth+Flame is a New York-based immersive learning platform founded in 2015 that builds virtual reality training experiences for enterprise clients. The company combines an off-the-shelf VR content library, no-code authoring tools, and an analytics dashboard, serving chief human resources officers, chief compliance officers, and chief diversity officers at organizations seeking to drive workforce behavior change at scale. The company generated $5M in total revenue in 2021, up from $2.5M in 2020, representing 100% year-over-year growth. Of the 2021 total, $2M was recurring subscription revenue, compared to $200K recurring in 2020. In December 2021, the company reported $280K in SaaS revenue in a single month, implying an annualized SaaS run rate approaching $3.4M. Moth+Flame bootstrapped until 2021, when it closed a $2.7M seed round to fund development of its no-code builder tool. As of December 2021, CEO Kevin Cornish was preparing a bridge round to roll into a Series A targeting $10M to $12M, planned for spring 2022. Named customers include the US Air Force and Accenture, with an average contract value of $78K per year.

Revenue
$10.6M
Customers
15
Year founded
2015
Funding
$2.7M
Team size
33
9Dubit logo
Dubit

Leeds, England, United Kingdom

Dubit makes games for the metaverse, kids and for eSports. Founded in 1999, we have 25 years experience of creating digital gaming worlds and experiences for global businesses and innovative startups. With offices in the UK and US, our team of 100 professionals designs and develops massively interactive live events for the metaverse, in Roblox, Minecraft and Core.

Revenue
$10.3M
Year founded
1999
Funding
$8M
Team size
94
10Fractal Software logo
Fractal Software

San Francisco, California, United States

FractalSoftware is a cutting-edge technology company specializing in developing innovative software solutions. With a focus on creating complex and visually stunning fractal-based applications, the company pushes the boundaries of computational art and mathematical algorithms. FractalSoftware's products cater to various industries, including graphics design, animation, virtual reality, and data visualization. Through their expertise and passion for fractals, they empower artists, designers, and engineers to unleash their creativity and explore the mesmerizing world of fractal patterns and structures.

Revenue
$9.5M
Year founded
2020
Funding
$30M
Team size
46

Frequently asked questions about Virtual Reality Software Companies

How many virtual reality software companies are there?

Latka tracks 97 virtual reality software companies with reported revenue. Together they generate $539.4M in annual revenue and employ 5.9K people.

Which virtual reality software company is the largest?

NOWHERE is the largest, with $147.5M in annual revenue, founded in 2020.

How much revenue does a typical virtual reality software company make?

The average virtual reality software company in this list makes $5.6M a year, across 97 companies with reported revenue. They serve 49.4K customers combined.

Who are the leading Virtual Reality software vendors?

Ranked by annual revenue, the leaders are NOWHERE, Improbable, SchooLinks, Inc., Welcome and Gravity Sketch.

How much funding have virtual reality software companies raised?

The 97 virtual reality software companies tracked here have raised $910.1M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets