- Revenue
- $68M
- Customers
- 750
- Year founded
- 2009
- Funding
- $179.4M
- Team size
- 456
- Growth
- 30.19%
Top 34 Digital Learning Platforms SaaS Companies in May 2026
As of May 2026, there are 34 SaaS companies in Digital Learning Platforms. They have combined revenues of $290.7M and employ 2.1K people. They have raised $721.4M and serve 30.1M customers combined.
Digital Learning Platforms are software solutions designed to facilitate online education and training. They encompass a range of tools that enable educational institutions, corporate training departments, and individual learners to create, deliver, and manage learning content. These platforms typically support features such as course management, assessments, video conferencing, and analytics to track learner progress and engagement. Primary use cases for Digital Learning Platforms include online course creation, blended learning initiatives, and corporate training programs. Users range from educators and instructional designers to HR professionals and corporate trainers, all looking to improve learning outcomes. Common features often include customizable course structures, multimedia content support, and user management capabilities, enabling a streamlined educational experience across various learning environments.
Filters
Sorting: Highest -> Lowest
Top Digital Learning Platforms Companies
Showing 10 of 10 companies ranked by annual revenue.

Stockholm, Sweden
Developer of digital educator's learning platform designed to make personalized education accessible to everyone. The company's platform uses artificial intelligence to closely personalize content to the needs of each student and learns everything the student does in real time determining their optimal learning pattern and predicts how they will perform on future interactions, enabling students to have better learning experiences.
- Revenue
- $52.1M
- Customers
- -
- Year founded
- 2016
- Funding
- $82M
- Team size
- 286
- Growth
- 108.52%

Saint Petersburg, Russia
Developer and provider of digital education platform designed to make education more efficient and affordable. The company's platform features electronic grade books, school journals and a service for building class schedules, enabling students, teachers, parents and school administrators with a free and user-friendly platform for education management.
- Revenue
- $17.7M
- Customers
- -
- Year founded
- 2009
- Funding
- $11.5M
- Team size
- 110
- Growth
- 57.12%

Shenzhen, Guangdong, China
Developer and operator of a online programming education platform for teens aged between 6-16. The company's platform consists proprietary visual programming tool, game-based programming courses, and dynamic online community. Users can use the graphical programming language to create games, software, animations, stories and other works, enabling users to train abilities of logical thinking, task dismantling, and teamwork.
- Revenue
- $17M
- Customers
- 30M
- Year founded
- 2015
- Funding
- $375.6M
- Team size
- 40
- Growth
- -

Bengaluru, Karnataka, India
World-class Enterprise Technology for Higher Education Our Mission is to Empower Educational Institutions with Comprehensive, Secure, Reliable and Simple-to-use Technology that connects all its stakeholders and provides the means & motivation for effective and efficient learning.
- Revenue
- $15.5M
- Customers
- -
- Year founded
- 2013
- Funding
- -
- Team size
- 141
- Growth
- -

Bochum, Nordrhein-westfalen, Germany
Masterplan.com is a learning platform for companies that makes workplace employee training easier and more engaging than ever before. More than 250 companies - including VW, the Otto Group, Deutsche Bahn, and Siemens - use Masterplan to digitize their employee education programs. Masterplan rose to the top of the b2b education space with its blockbuster-like courses on digital transformation featuring distinguished experts from the German startup scene such as Frank Thelen and Rolf Schrömgens. Today, the company offers a full-fledged SaaS learning software.
- Revenue
- $15.5M
- Customers
- 250
- Year founded
- 2017
- Funding
- $22.4M
- Team size
- 84
- Growth
- -

San Jose, California, United States
YuJa is a leader in cloud platforms and applications for regulated sector clients including higher-ed, K12, healthcare, and government. We enable enterprises to create engaging digital media experiences. We have legal headquarters in Delaware with primary U.S. offices in Silicon Valley, California, and Canadian offices in Toronto.
- Revenue
- $14.4M
- Customers
- -
- Year founded
- 2007
- Funding
- -
- Team size
- 131
- Growth
- -

Bethesda, Maryland, United States
iLearningEngines (ILE) is the leader in learning automation and one of the fastest growing technology companies in North America. The Company’s Outcomes Driven Learning and AI platform is used by enterprises to deliver firm specific training and drive mission critical outcomes that are embedded into the flow of work. ILE’s cloud-based platform is being deployed globally in some of the most demanding vertical markets including healthcare, education, energy, transportation and the military. For four consecutive years, Deloitte has ranked ILE as the top 20 fastest growing company in North America on the Deloitte Technology Fast 500, as the Company continues to rapidly capture market share and redefine next-generation learning.
- Revenue
- $13.2M
- Customers
- -
- Year founded
- -
- Funding
- -
- Team size
- 120
- Growth
- -

Telford, Shropshire, United Kingdom
PebblePad is the only higher education platform dedicated to unifying the entire learning journey both in and out of the classroom, helping institutions support, guide and develop students from pre-arrival to graduation and beyond.
- Revenue
- $12.8M
- Customers
- -
- Year founded
- 2004
- Funding
- -
- Team size
- 84
- Growth
- -

Boston, Massachusetts, United States
Modo is the world’s leading platform provider of workplace and campus apps. Trusted by global Fortune 1000 brands and the world’s most prestigious institutions, the Modo digital engagement platform delivers a unified, fully customizable, mobile-first user experience to simplify anytime access to information and services students and employees need to feel supported, engaged, and inspired.
- Revenue
- $11.1M
- Customers
- -
- Year founded
- 2010
- Funding
- -
- Team size
- 101
- Growth
- -
Inclusion Criteria
- Must provide a comprehensive course management system - Should support various content types, including video, quizzes, and interactive elements - Must include user analytics and reporting tools for tracking learner engagement and success - Should facilitate both synchronous and asynchronous learning experiences - Not just a simple file-sharing tool; must include features for managing and delivering structured educational content - Target users include educators, trainers, HR professionals, and instructional designers - Must allow for customization to fit specific learning objectives and branding
