- Revenue
- $1M
- Customers
- -
- Year founded
- 2024
- Funding
- -
- Team size
- 5
- Growth
- -
Top 76 Sports Software SaaS Companies in May 2026
As of May 2026, there are 76 SaaS companies in Sports Software. They have combined revenues of $1.1B and employ 5.4K people. They have raised $194.5M and serve 56.6M customers combined.
Sports software encompasses a wide range of digital solutions designed to enhance the management and performance of sports organizations, teams, and athletes. These solutions typically focus on functionalities such as performance analytics, team management, scheduling, statistics tracking, and fan engagement. Primary users include sports teams, coaches, sports organizations, and fitness professionals who aim to optimize performance and streamline their operational workflows. Common features include data analytics tools that analyze player performance and health metrics, scheduling capabilities for events and training sessions, and communication tools for team members and fans. Additional offerings may involve ticketing management for events and merchandise sales, providing a comprehensive suite that supports both competitive and recreational sports endeavors. The buyer personas are often team managers, coaches, athletic directors, and organizational decision-makers in the sports sector, who leverage these tools to improve outcomes and enhance overall engagement with their audiences.
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Sorting: Highest -> Lowest
Top Sports Software Companies
Showing 10 of 29 companies ranked by annual revenue.

Edinburgh, Scotland, United Kingdom
Developer of a video analysis platform designed to offer team performance analysis. The company's platform offers a collaborative match analysis of the team's performance through which video footage and captures can be shared and discussed to help coach the team, providing coaches and players with insight and easy communication for their sports team.
- Revenue
- $884.5K
- Customers
- 15K
- Year founded
- 2011
- Funding
- -
- Team size
- 4
- Growth
- 117.45%

New York, New York, United States
Developer of a waiter-less ordering platform designed to improve the fan purchasing experience and increasing margins within the food and beverage division. The company's workforce efficiency system and big data analytics tools enable fans to get their food, drinks, and merchandise with concessions delivered right to their seats, enabling clients to optimize order fulfillment in their stadiums and ensuring that fans don't miss out on any action.
- Revenue
- $851.5K
- Customers
- -
- Year founded
- 2014
- Funding
- -
- Team size
- 3
- Growth
- 133.18%

Minneapolis, Minnesota, United States
TeamGenius is the first of its kind player evaluation platform for youth sports organizations. Club directors, coaches, and administrators in any sport can now save dozens of hours on tryouts and team selection, coaching evaluations, scouting, and player development. Find out more at TeamGenius.com.
- Revenue
- $842.8K
- Customers
- 500
- Year founded
- 2015
- Funding
- $1.1M
- Team size
- 4
- Growth
- 46.17%

Artica, Comunidad Foral De Navarra, Spain
Developer of a cross-cloud management platform intended to assist the online booking in sports centers. The company's cross-cloud management platform carries out a comprehensive management which can facilitate online booking through the website, mobile application and social media, enabling sports centers to make reservations of the facilities and make their payments online.
- Revenue
- $812.9K
- Customers
- 500K
- Year founded
- 2011
- Funding
- -
- Team size
- 15
- Growth
- 26.5%

Auckland, North Island, New Zealand
Blerter is an event delivery platform helping organisers of festivals & sports events unite their workforce’s communication & actions.
- Revenue
- $663.4K
- Customers
- -
- Year founded
- 2010
- Funding
- $7.2M
- Team size
- 5
- Growth
- 61.18%

Singapore, , Singapore
A platform designed for esports teams to streamline operations and gain analytic insights into players, strategy, and team composition.
- Revenue
- $660K
- Customers
- -
- Year founded
- -
- Funding
- -
- Team size
- 6
- Growth
- -

United States
Your virtual reality playbook for off-field installs so you can focus on what matters on the field. Playbook Five leverages virtual reality to provide coaches and athletes an instructional solution beyond the realm of any playbook tool. Your team's playbook is hosted on our secure network, allowing players to engage in a VR simulation of your installation anytime, anywhere from their smartphone. Make meetings more efficient, installs more detailed, and give coaches the ability to add that extra wrinkle for the next opponent with Playbook Five.
- Revenue
- $594.2K
- Customers
- 25
- Year founded
- 2016
- Funding
- -
- Team size
- 3
- Growth
- 117.11%

Miami, Florida, United States
Carvechi Technology (CT) is a minority-owned Managed IT Services and PaaSage a Big Data & Analytics Platform focused on Sports.
- Revenue
- $591.2K
- Customers
- -
- Year founded
- 2007
- Funding
- $300K
- Team size
- 2
- Growth
- 115.82%

Tokyo, Tokyo, Japan
Developer of a sports data management platform. The company's cloud-type software system collectively record and manage information necessary for conditioning and training athletes. It offers performs analysis that incorporates nutritional menus and injury status that is designed to enable supervisory personnel such as coaches and managers to provide athletes with optimal leadership and advice.
- Revenue
- $585.6K
- Customers
- -
- Year founded
- 2008
- Funding
- -
- Team size
- 8
- Growth
- -
Inclusion Criteria
- Must provide performance analytics for athletes and teams. - Should include scheduling and management tools for sports events. - Needs to support data tracking and reporting on metrics such as player health and skills. - Must facilitate communication between team members and fans. - Not just focused on administrative tasks; must also offer functionalities that enhance athletic performance.
