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Top 42 Virtual Reality Software Companies With $1M–$5M Revenue (September 2026)

As of September 2026, Latka tracks 42 virtual reality software companies with $1M–$5M in annual revenue. They have combined revenues of $98.8M and employ 884 people. They have raised $72.9M and serve 37.3K customers combined.

Every company below sells virtual reality software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Reality Software Companies do

Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.

Companies
42
Revenue
$98.8M
Funding
$72.9M
Employees
884

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality Software Companies With $1M–$5M Revenue

Showing 10 of 42 companies ranked by annual revenue.

1Invrsion logo
Invrsion

Milan, Lombardia, Italy

inVRsion develops ultra-realistic 6DOF VR simulation with focus on retail and 3D product digitization.

Revenue
$4M
Customers
45
Year founded
2015
Funding
$3.5M
Team size
20
2TechViz logo
TechViz

Paris, Ile-de-france, France

Provider of a virtual reality software intended to offer editing services. The company's software uses immersive visualization technology that offers visualization tools for 3D applications which helps to display virtual prototypes from the desktop 3D CAD, PLM, geospatial and simulation applications into a virtual environment for project design, planning or reviews, enabling users to promote business growth through innovation capabilities and productivity.

Revenue
$4M
Customers
300
Year founded
2004
Team size
38
3Immersed logo
Immersed

Austin, Texas, United States

VR workplace for remote team productivity

Revenue
$4M
Year founded
2017
Team size
36
4Virtuix logo
Virtuix

Austin, Texas, United States

The Virtuix Omni™ motion platform enables players to explore endless VR worlds, moving freely and at full speed in 360° without hitting any walls. Walk, run, and turn in 360° in virtual reality games and applications!

Revenue
$4M
Year founded
2013
Funding
$20.6M
Team size
36
5Virtalis logo
Virtalis

Newcastle upon Tyne, England, United Kingdom

With over 30 years of experience in virtual reality and immersive visualisation, Virtalis are true pioneers in their space. We are a full service solutions provider of transformative visualisation solutions that bring complex datasets to life. We lead with strategy to optimise process then deliver frictionless technology experiences integrated with our proprietary software to utilise their data to streamline processes and deliver tangible results. Working directly with large enterprise level clients, especially in the engineering, manufacturing, energy and education sectors, we help them immersively visualise their complex and large data sets to drive significant cost and time benefits, as a key component of their digitisation programmes. In just one example, BAE Naval Ships reported eight-figure annual savings by implementing Virtalis solutions across their design review process. Additional benefits are reported from training, maintenance and manufacturing user cases. We can implement customised solutions quickly to organisations like yours, providing high ROIs and ongoing operational and financial benefits. We can start the process with a call or visit and follow up with an onsite demonstration with your key people. Just get in touch.

Revenue
$4M
Year founded
1989
Team size
36
6ByondXR logo
ByondXR

New York, New York, United States

Developer of a virtual reality publishing platform designed to help brands create their own personalized interactive universe. The company's cloud-based platform uses authoring tools to provide real time updates, multi-level interactions and other related services, enabling brands and e-commerce companies to create customized interactive and engaging virtual reality experiences for their users.

Revenue
$3.6M
Year founded
2014
Funding
$5M
Team size
41
7UNISON logo
UNISON

Mountain View, California, United States

Live between worlds, in UNISON, using the headset we're building!

Revenue
$3.6M
Year founded
2021
Team size
24
8Immersive Factory logo
Immersive Factory

United States

In 2018 IMMERSIVE FACTORY released the first global platform of virtual reality training exercises dedicated to occupational health and safety. In September 2020, IMMERSIVE FACTORY launched an improved version of its platform deeply transforming it in a permanent, immersive, fun and collaborative environment for training and awareness-raising still dedicated to health, environment and safety at work. With such a game changer offer, IMMERSIVE FACTORY has fully integrated the needs of its clients for a wider and more collaborative access and a unique immersive experience. Join our Health, Safety and Environment platform dedicated to training & safety events and profit from our digital catalog of EHS workshops including: • Active Training • Daily Quizz • Escape game • Serious Game For Everyone, Everywhere, Everyday!

Revenue
$3.4M
Year founded
2016
Team size
31
9Bodyswaps logo
Bodyswaps

London, England, United Kingdom

Bodyswaps is a B2B immersive learning platform (VR SaaS) designed to deliver effective and scalable soft skills training.

Revenue
$3.3M
Year founded
2019
Funding
$1.7M
Team size
40
10Titanium Investments logo
Titanium Investments

Chicago, Illinois, United States

Titanium Investment was a venture capital firm that preferred to invest in the application software, ad-tech, fin-tech, artificial intelligence, virtual reality, internet of things, SaaS sectors. The firm was established in 2013 and was headquartered in Vancouver, Washington.

Revenue
$3.1M
Year founded
2013
Team size
11

Frequently asked questions about Virtual Reality Software Companies With $1M–$5M Revenue

How many virtual reality software companies with $1M–$5M in annual revenue are there?

Latka tracks 42 virtual reality software companies with $1M–$5M in annual revenue. Together they generate $98.8M in annual revenue and employ 884 people.

Which virtual reality software company with $1M–$5M in annual revenue is the largest?

Invrsion is the largest, with $4M in annual revenue, founded in 2015.

How much revenue does a typical virtual reality software company with $1M–$5M in annual revenue make?

The average virtual reality software company in this list makes $2.4M a year, across 42 companies with reported revenue. They serve 37.3K customers combined.

Who are the leading Virtual Reality software vendors with $1M–$5M in annual revenue?

Ranked by annual revenue, the leaders are Invrsion, TechViz, Immersed, Virtuix and Virtalis.

How much funding have virtual reality software companies with $1M–$5M in annual revenue raised?

The 42 virtual reality software companies with $1M–$5M in annual revenue tracked here have raised $72.9M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets