- Revenue
- $5M
- Customers
- -
- Year founded
- 2021
- Funding
- -
- Team size
- 2
- Growth
- -
Top 98 Virtual Reality Software SaaS Companies in May 2026
As of May 2026, there are 98 SaaS companies in Virtual Reality Software. They have combined revenues of $544.4M and employ 5.9K people. They have raised $910.6M and serve 100.4K customers combined.
Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.
Filters
Sorting: Highest -> Lowest
Top Virtual Reality Software Companies
Showing 10 of 44 companies ranked by annual revenue.
- Revenue
- $5M
- Customers
- 50K
- Year founded
- 2015
- Funding
- $5M
- Team size
- 4
- Growth
- -

Milano, Lombardia, Italy
inVRsion develops ultra-realistic 6DOF VR simulation with focus on retail and 3D product digitization.
- Revenue
- $4M
- Customers
- 45
- Year founded
- 2015
- Funding
- $3.5M
- Team size
- 20
- Growth
- -

Paris, Ile-de-france, France
Provider of a virtual reality software intended to offer editing services. The company's software uses immersive visualization technology that offers visualization tools for 3D applications which helps to display virtual prototypes from the desktop 3D CAD, PLM, geospatial and simulation applications into a virtual environment for project design, planning or reviews, enabling users to promote business growth through innovation capabilities and productivity.
- Revenue
- $4M
- Customers
- 300
- Year founded
- 2004
- Funding
- -
- Team size
- 38
- Growth
- 20.52%
- Revenue
- $4M
- Customers
- -
- Year founded
- 2017
- Funding
- -
- Team size
- 36
- Growth
- -

Newcastle upon Tyne, England, United Kingdom
With over 30 years of experience in virtual reality and immersive visualisation, Virtalis are true pioneers in their space. We are a full service solutions provider of transformative visualisation solutions that bring complex datasets to life. We lead with strategy to optimise process then deliver frictionless technology experiences integrated with our proprietary software to utilise their data to streamline processes and deliver tangible results. Working directly with large enterprise level clients, especially in the engineering, manufacturing, energy and education sectors, we help them immersively visualise their complex and large data sets to drive significant cost and time benefits, as a key component of their digitisation programmes. In just one example, BAE Naval Ships reported eight-figure annual savings by implementing Virtalis solutions across their design review process. Additional benefits are reported from training, maintenance and manufacturing user cases. We can implement customised solutions quickly to organisations like yours, providing high ROIs and ongoing operational and financial benefits. We can start the process with a call or visit and follow up with an onsite demonstration with your key people. Just get in touch.
- Revenue
- $4M
- Customers
- -
- Year founded
- 1989
- Funding
- -
- Team size
- 36
- Growth
- -

Austin, Texas, United States
The Virtuix Omni™ motion platform enables players to explore endless VR worlds, moving freely and at full speed in 360° without hitting any walls. Walk, run, and turn in 360° in virtual reality games and applications!
- Revenue
- $4M
- Customers
- -
- Year founded
- 2013
- Funding
- $20.6M
- Team size
- 36
- Growth
- -

New York, New York, United States
Developer of a virtual reality publishing platform designed to help brands create their own personalized interactive universe. The company's cloud-based platform uses authoring tools to provide real time updates, multi-level interactions and other related services, enabling brands and e-commerce companies to create customized interactive and engaging virtual reality experiences for their users.
- Revenue
- $3.6M
- Customers
- -
- Year founded
- 2014
- Funding
- $5M
- Team size
- 41
- Growth
- 13.02%

Mountain View, California, United States
Live between worlds, in UNISON, using the headset we're building!
- Revenue
- $3.6M
- Customers
- -
- Year founded
- 2021
- Funding
- -
- Team size
- 24
- Growth
- -

United States
In 2018 IMMERSIVE FACTORY released the first global platform of virtual reality training exercises dedicated to occupational health and safety. In September 2020, IMMERSIVE FACTORY launched an improved version of its platform deeply transforming it in a permanent, immersive, fun and collaborative environment for training and awareness-raising still dedicated to health, environment and safety at work. With such a game changer offer, IMMERSIVE FACTORY has fully integrated the needs of its clients for a wider and more collaborative access and a unique immersive experience. Join our Health, Safety and Environment platform dedicated to training & safety events and profit from our digital catalog of EHS workshops including: • Active Training • Daily Quizz • Escape game • Serious Game For Everyone, Everywhere, Everyday!
- Revenue
- $3.4M
- Customers
- -
- Year founded
- 2016
- Funding
- -
- Team size
- 31
- Growth
- -
Inclusion Criteria
- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets


