Austin, Texas, United States
Developer of an educational platform designed to simplify the college search process
- Revenue
- $23.3M
- Year founded
- 2014
- Funding
- $10.6M
- Team size
- 2.5K
As of September 2026, Latka tracks 7 virtual reality software companies with $10M–$100M in annual revenue. They have combined revenues of $114.6M and employ 3K people. They have raised $66M and serve 35 customers combined.
Every company below sells virtual reality software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.
Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.
Sorting: Highest -> Lowest
Showing 7 of 7 companies ranked by annual revenue.
Austin, Texas, United States
Developer of an educational platform designed to simplify the college search process
Madrid, Spain
Since 1993 Brainstorm Multimedia has been providing industry-leading real-time 3D graphics and virtual set solutions for all broadcast graphics types and workflows, as well as for feature film production and 3D real-time presentations. Brainstorm’s customer list includes many of the world’s leading broadcasters plus a large number of smaller and regional stations. Brainstorm is a broadcast graphics company focused on assisting our clients to create highly engaging visual experiences for their viewers, and our eyes are not only trained on how to provide the best possible graphics package and services, but also to ensure that they are fast, reliable and the best fit for the job at hand. Brainstorm’s flagship product, InfinitySet, is considered the most advanced virtual set solution available in the market due to Brainstorm's patented and award winning TrackFree technology. Other Brainstorm’s products include Aston 3D, eStudio, OnDemand, AstonWeather and AstonElections. The trajectory of the company and its products has granted significant recognitions, including the Berlanga Award form Technological Innovation, the 2009 European Business of the Year, the 2007 European Seal of e-Excellence given by the EMMAC, the 2011 IBC Innovation Award the 2013 Innovation Award of the Spanish Computer Society, the IABM Game Changer Award 2015 at NAB and the Panorama Award 2016 at BIT Broadcast Madrid. Brainstorm is also member of the IABM (International Association of Broadcast Manufacturers), the NAB, the Sports Video Group and the TAB –Texas Association of Broadcasters.
Brooklyn, New York, United States
Moth+Flame is a New York-based immersive learning platform founded in 2015 that builds virtual reality training experiences for enterprise clients. The company combines an off-the-shelf VR content library, no-code authoring tools, and an analytics dashboard, serving chief human resources officers, chief compliance officers, and chief diversity officers at organizations seeking to drive workforce behavior change at scale. The company generated $5M in total revenue in 2021, up from $2.5M in 2020, representing 100% year-over-year growth. Of the 2021 total, $2M was recurring subscription revenue, compared to $200K recurring in 2020. In December 2021, the company reported $280K in SaaS revenue in a single month, implying an annualized SaaS run rate approaching $3.4M. Moth+Flame bootstrapped until 2021, when it closed a $2.7M seed round to fund development of its no-code builder tool. As of December 2021, CEO Kevin Cornish was preparing a bridge round to roll into a Series A targeting $10M to $12M, planned for spring 2022. Named customers include the US Air Force and Accenture, with an average contract value of $78K per year.
Leeds, England, United Kingdom
Dubit makes games for the metaverse, kids and for eSports. Founded in 1999, we have 25 years experience of creating digital gaming worlds and experiences for global businesses and innovative startups. With offices in the UK and US, our team of 100 professionals designs and develops massively interactive live events for the metaverse, in Roblox, Minecraft and Core.
Latka tracks 7 virtual reality software companies with $10M–$100M in annual revenue. Together they generate $114.6M in annual revenue and employ 3K people.
SchooLinks, Inc. is the largest, with $23.3M in annual revenue, founded in 2014.
The average virtual reality software company in this list makes $16.4M a year, across 7 companies with reported revenue. They serve 35 customers combined.
Ranked by annual revenue, the leaders are SchooLinks, Inc., Welcome, Gravity Sketch, Nodalview and Brainstorm Multimedia.
The 7 virtual reality software companies with $10M–$100M in annual revenue tracked here have raised $66M in disclosed funding between them.
- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets
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