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Top 39 Virtual Reality Software Companies Under $1M Revenue (September 2026)

As of September 2026, Latka tracks 39 virtual reality software companies under $1M in annual revenue. They have combined revenues of $17.7M and employ 211 people. They have raised $12.2M and serve 12K customers combined.

Every company below sells virtual reality software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Reality Software Companies do

Virtual Reality Software encompasses applications and tools designed to create immersive, computer-generated environments where users can interact in real-time. This technology is utilized across various sectors, including entertainment, education, healthcare, and manufacturing, enabling users to simulate experiences that would be difficult or impossible to recreate in the real world. The primary use cases of virtual reality software include training simulations, virtual tours, and entertainment experiences such as video games and immersive storytelling. Typical features often include 3D modeling, real-time rendering, and user interaction through VR headsets and controllers. Common buyer personas include educators seeking innovative teaching methods, healthcare professionals for patient training, and manufacturers looking to enhance their design processes.

Companies
39
Revenue
$17.7M
Funding
$12.2M
Employees
211

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Reality Software Companies Under $1M Revenue

Showing 10 of 39 companies ranked by annual revenue.

1BIM Holoview logo
BIM Holoview

Tamahere, Waikato, New Zealand

BIM Holoview is a company that offers information technology and services related to Building Information Modeling (BIM) and virtual reality (VR) technologies. They provide software solutions for architects, engineers, and construction professionals to visualize and interact with 3D models in a virtual environment.

Revenue
$998.1K
Year founded
2017
Team size
1
3Topia Interactive logo
Topia Interactive

North Hollywood, California, United States

Topia Interactive is a virtual world and community platform founded in 2020 by Daniel Liebeskind, who serves as cofounder and CEO. The company enables businesses, festivals, and individual creators to host real-time social experiences inside customizable, browser-based spatial environments built on WebRTC peer-to-peer technology. Liebeskind had been developing platforms using the same underlying technology since 2015 and built nearly 30 applications over the six years preceding the interview. Topia gained early visibility by co-hosting the virtual Burning Man event in 2020, drawing more than 25,000 attendees just five months after the first line of code was written. The company has since attracted enterprise customers including Okta, MIT, and Envoy, while also serving creator communities and large-scale festivals. As of late 2021, Topia had raised a total of $5.8 million from investors including Seven Seven Six and Bonfire Ventures. Revenue as of the interview date had not yet crossed the $1 million annual run rate, though Liebeskind cited that milestone as a goal for 2022. The platform operates across several monetization streams: individual world ownership subscriptions at $9 per month, recurring B2B venue subscriptions priced by capacity, and one-off B2B events that have reached as high as $40,000 per engagement. A creator revenue-sharing program called Confluencers receives 30 percent of B2B revenue.

Revenue
$962.1K
Customers
2K
Year founded
2020
Funding
$5.8M
Team size
33
4Enosis logo
Enosis

Cremorne, Victoria, Australia

Enosis Therapeutics was formed to launch the synergistic use of psychedelic psychotherapy and virtual reality. Carefully designed clinical protocols employ targeted virtual reality scenarios at specific points of psychedelic-assisted psychotherapy, to improve the quality of the patient experience by allowing modulation of both internal and external factors. Enosis introduces clinical protocols and wondrous VR scenarios into clinical trials to strengthen psychedelic research, and curate therapeutic sessions.

Revenue
$900K
Year founded
2020
Team size
6
5ATIS.cloud logo
ATIS.cloud

United States

ATIS.cloud is a collaborative SaaS web platform that enables you to manage, measure, visualize, and share your large point clouds easily and quickly without taxing your PC's performance or duplicating 3D data on your hard drives. With ATIS.cloud, you can: Store and stream large point clouds from all 3D laser scanners with your team, while managing specific access levels and roles. Take precise measurements of your buildings using ATIS.cloud's analysis tools within your point clouds. Import point clouds into your base point cloud to verify the feasibility of your decisions without any prior modeling. Benefit from a secure and collaborative storage space. Collaborate in virtual reality with project stakeholders using a single, up-to-date point cloud. All the functionality your team needs centralized on one platform, ATIS.cloud.

Revenue
$880K
Year founded
2017
Team size
8
6amGround logo
amGround

Toronto, Ontario, Canada

🌏 amGround Metaverse platform Where your first real virtual world begins. 👇🏻👇🏻👇🏻👇🏻 amGround is an ultimate business web VR and MR platform you can create, engage, explore & interact in a customizable, immersive & easy to access manner 👉🏻A Revelutionizing Customizable Metaverse amGround metaverse arms you with an interactive/realtime ground in which you can live your business/professional life and yet better engage, interact and feed your fans/users, through creating your customizable showrooms, exhibitions, events, conferences and many more... 👉🏻Metaverse Favorite Contents / Brands Engagement amGround metaverse enables you, as a fan, to interactive with different favorite content of your interested influencers/brands in a realtime/real-life experience in multi-purpose grounds, such as customizable showrooms, exhibitions, events, conferences and many more... 👉🏻Metaverse Niche-scoped Content Sponsorship amGround metaverse arms you to find your niche industry grounds matching your brand and contents and create partnerships in various forms which results in more visible and successful brand exposure to the targeted audience 👇🏻View amGround demo👇🏻 https://amground.com/g/62d3fcb42e574a4035637217

Revenue
$880K
Year founded
2020
Team size
8
7VRalive logo
VRalive

Braunschweig, Germany

Promoting the psychosocial health of seniors through Virtual Reality

Revenue
$770K
Year founded
2023
Team size
7
8Trickpark Media GmbH logo
Trickpark Media GmbH

Eutin, Schleswig-Holstein, Germany

Trickpark Media GmbH – Küchenplanung neu gedacht Trickpark revolutioniert die Küchenplanung mit immersiver Virtual-Reality-Technologie. Seit 2018 bietet das...

Revenue
$770K
Year founded
2018
Team size
7
9Glowstick logo
Glowstick

Dallas, Texas, United States

Glowstick Entertainment is an indie game studio focused on developing innovative & stylish horror game experiences for mobile, PC, VR, and consoles. Glowstick Entertainment is a ViveX Accelerator Batch I portfolio company.

Revenue
$750K
Year founded
2016
Team size
5
103D Repo logo
3D Repo

London, England, United Kingdom

Operator of a cloud-based platform intended to offer an open-source 3D version control system. The company's platform delivers a compelling Virtual Reality (VR) experience, enabling clients to avail cloud-based dynamic BIM models and metadata in VR.

Revenue
$715.9K
Year founded
2014
Funding
$6.4M
Team size
13

Frequently asked questions about Virtual Reality Software Companies Under $1M Revenue

How many virtual reality software companies under $1M in annual revenue are there?

Latka tracks 39 virtual reality software companies under $1M in annual revenue. Together they generate $17.7M in annual revenue and employ 211 people.

Which virtual reality software company under $1M in annual revenue is the largest?

BIM Holoview is the largest, with $998.1K in annual revenue, founded in 2017.

How much revenue does a typical virtual reality software company under $1M in annual revenue make?

The average virtual reality software company in this list makes $454.8K a year, across 39 companies with reported revenue. They serve 12K customers combined.

Who are the leading Virtual Reality software vendors under $1M in annual revenue?

Ranked by annual revenue, the leaders are BIM Holoview, WiXar / Collaborative Immersive Learning, Topia Interactive, Enosis and ATIS.cloud.

How much funding have virtual reality software companies under $1M in annual revenue raised?

The 39 virtual reality software companies under $1M in annual revenue tracked here have raised $12.2M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Must provide immersive, 3D virtual environments - Should allow real-time user interaction with the simulated environment - Must be applicable in fields such as entertainment, training, education, or healthcare - Should include tools for creating and customizing virtual content - Not just focused on passive viewing; must include interactive elements - Must support various hardware platforms, including VR headsets