Founder Interview
How Moth+Flame Doubled Total Revenue to $5M in 2021 with $2M Recurring on Its VR Training Platform (Interview with Founder Kevin Cornish)
- Interview Date
- December 15, 2021
- Interviewee
- Kevin CornishFounder
Company Metrics at Interview Time
Total Revenue (2021)
$5M
Recurring Revenue (2021)
$2M
Revenue Growth (2021)
100%
Customers (2021)
15
Total Funding
$2.7M
Historical Snapshot
These numbers were reported by Kevin Cornish during his interview with Nathan Latka recorded in December 2021 and are a historical snapshot, not current figures. See Moth+Flame’s current numbers.

Key Takeaways
- 01Moth+Flame generated $5M in total revenue in 2021, doubling from $2.5M in 2020
- 02Recurring revenue grew from $200K in 2020 to $2M in 2021
- 03SaaS revenue was $280K in November 2021, the month before the interview
- 04The company serves 15 customers including Accenture and the US Air Force
- 05Average contract value is $78K per year, equivalent to $6,500 per month
- 06Per-seat pricing for off-the-shelf content is $180 per user per year
- 07Total team size is 39, with 19 focused on product and engineering
- 08Moth+Flame raised a $2.7M seed round in 2021 to build out its no-code builder tool
- 09Gross margin on subscription revenue is 75%, and approximately 50% on services
- 10The company was founded in 2015 and pivoted to enterprise VR training in 2019
Company Metrics at Time of Interview
| Metric | Value | Source |
|---|---|---|
| Total Revenue (2021) | $5M | Founder interview, Dec 2021 |
| Total Revenue (2020) | $2.5M | Founder interview, Dec 2021 |
| Recurring Revenue (2021) | $2M | Founder interview, Dec 2021 |
| Recurring Revenue (2020) | $200K | Founder interview, Dec 2021 |
| Monthly SaaS Revenue (Nov 2021) | $280K | Founder interview, Dec 2021 |
| Revenue Growth (2021) | 100% | Founder interview, Dec 2021 |
| Customers (2021) | 15 | Founder interview, Dec 2021 |
| Average Contract Value (2021) | $78K | Founder interview, Dec 2021 |
| Per-Seat Price (2021) | $180 per user per year | Founder interview, Dec 2021 |
| Gross Margin (Subscription) (2021) | 75% | Founder interview, Dec 2021 |
| Gross Margin (Services) (2021) | 50% | Founder interview, Dec 2021 |
| Total Funding | $2.7M | Founder interview, Dec 2021 |
| Team Size (2021) | 39 | Founder interview, Dec 2021 |
| Product & Engineering Headcount (2021) | 19 | Founder interview, Dec 2021 |
| Year Founded | 2015 | Founder interview, Dec 2021 |
| Air Force Suicide Prevention Licenses (Year 1) | 10,000 | Founder interview, Dec 2021 |
| Air Force Suicide Prevention Licenses (Year 2) | 25,000 | Founder interview, Dec 2021 |
Growth Breakdown
Revenue
Moth+Flame doubled total revenue from $2.5M in 2020 to $5M in 2021. Recurring revenue grew dramatically from $200K to $2M over the same period, and SaaS revenue was $280K in the month before the interview.
Customers
The company had 15 customers at the time of the interview, including enterprise names such as Accenture and the US Air Force. The off-the-shelf marketplace launched in September 2021 and was at five customers, adding roughly one or two a month, with Kevin targeting 15 to 20 off-the-shelf customers before the Series A.
Team
Total headcount stood at 39, with 19 people on the product and engineering side. The seed funding was raised to build out the no-code content authoring tool.
Funding
Moth+Flame bootstrapped from its 2015 founding until 2021, when it closed a $2.7M seed round. Kevin was running a bridge open to insiders intended to roll into a Series A targeting $10M to $12M in spring 2022.
Growth Strategy
Scalable Per-Seat Licensing Model
The shift from one-off project revenue to per-seat licensing gave Moth+Flame a repeatable, scalable revenue stream. Off-the-shelf content sells on a per-seat basis at $180 per user per year. The Air Force suicide prevention program was the earlier proof that content built once could be re-licensed: Moth+Flame created the content and then sold user licenses, 10,000 in the first year and 25,000 in the second, without additional content creation costs.
Off-the-Shelf Content Marketplace
Moth+Flame launched an off-the-shelf VR content marketplace in September 2021, targeting enterprise buyers who want to pay only for usage rather than fund large custom builds. Kevin described the goal as building network effects where customers discover and cross-buy from multiple content partners within the library.
Enterprise Reseller Partnerships
The Accenture relationship is structured as a reseller arrangement, with Accenture building a library of child welfare training experiences on the Moth+Flame platform and distributing it to state agencies. This model lets Moth+Flame reach large end-user populations without direct sales to each state.
No-Code Authoring Tools for Third-Party Vendors
Moth+Flame built authoring tools that allow customers' own local vendors to create content on the platform, expanding the supply side of the marketplace without requiring Moth+Flame's in-house studio for every project.
Synthetic Media and NLP Investment
Kevin identified synthetic media and natural language processing as the next major product bets, describing working prototypes that would allow dialogue-driven VR experiences to be created at scale. Kevin said the next rounds of funding would go to productizing those capabilities.
Best Quotes
“So our product, it's an immersive learning platform. So what that means is we got an off the shelf content library, we got authoring tools, and then an analytics dashboard. So our customers are everyone from CHROs, chief compliance officers, chief diversity officers, basically think anybody who's an enterprise leader who their mission is to drive behavior change across any level of workforce.”
“last year we did $2,500,000 in revenue and like $200,000 of that was recurring. This year we did $5,000,000 in revenue, $2,000,000 was recurring. And next year we see that number getting up probably towards 70% of it being recurring.”
“we bootstrapped until this year. We did a seed round this year. Big reason for that was to build out our no code builder tool. And then right now we have a bridge that's open mostly for insiders that's going to roll into a series A that we'll do in the spring.”
“we had a program around suicide prevention in the Air Force. So this was one where we created the content and then sold user licenses. So basically you're selling tickets to a movie, sold 10,000 for the first year, and then they expanded that for the second year up to 25,000.”
“Yeah. We were at $280,000 last month.”
“The other thing is our our gross margin on it. On our subscription revenue, we're up in the, like, 75 towards 80%.”
“we just launched the off the shelf marketplace in September. So our kind of growth on that was like we got our first customer in September, another customer October, a couple more in November, a few more in December, and we're kind of adding kind of a few more. We think we're gonna be at about five customers a month by February, March.”
“And then in 2019, Accenture approached us about doing something in workplace training. And then that was really when we started building out the platform and focusing on it being a product company and not just a one off innovation shop.”
What Happened Next
This interview captures Moth+Flame at a specific moment in December 2021, when the company had just closed a $2.7M seed round and was preparing to launch a Series A. The figures here, including $5M in 2021 revenue, 15 customers, and a $280K SaaS month, reflect what Kevin Cornish reported at that time and should not be read as current performance. Visit the Moth+Flame company profile on GetLatka for the latest available data.
View Moth+Flame’s current profile and metricsFull Transcript
Chapters
- 0:00Introduction and Company Overview
- 0:34Product: Immersive Learning Platform Explained
- 1:02Pricing Model: Per Experience and Per Seat
- 2:55Accenture Use Case: Child Welfare Training
- 4:37Average Contract Value and Key Customers
- 5:51Revenue Breakdown: 2020 vs 2021
- 6:19Seed Round and Bridge Financing
- 6:49Air Force Program and Scalable License Model
- 8:49Off-the-Shelf Marketplace Launch and Growth
- 9:42Series A Plans and Investor Conversations
- 11:11Gross Margins: Subscription vs Services
- 11:28Series A Target and Where the Money Goes
- 12:48Founding Story: 2015 Launch and the 2019 Accenture Pivot
- 13:14Monthly SaaS Revenue and Famous Five
Introduction and Company Overview
Nathan Latka
00:00Hey, folks. My guest today is Kevin Cornish with Moth+Flame. It's an award winning he's an award winning developer of virtual reality immersive communication technology. They're by experts from immersive tech entertainment. The company combines artistic prowess with engineering excellence and specialize in natural language processing software products that they're dedicated to pioneering for the next decade of virtual reality learning and communication technology for both the private and the public sector. All right, Kevin, you ready to take us
00:23to the top?
Kevin Cornish
00:24>> Let's do it.
Nathan Latka
00:25So that was a long way of basically saying you guys are building great VR experiences, training experiences for B2B clients, right? Folks like Accenture?
Product: Immersive Learning Platform Explained
Kevin Cornish
00:34>> Yeah. So our product, it's an immersive learning platform. So what that means is we got an off the shelf content library, we got authoring tools, and then an analytics dashboard. So our customers are everyone from CHROs, chief compliance officers, chief diversity officers, basically think anybody who's an enterprise leader who their mission is to drive behavior change across any level of workforce.
Nathan Latka
00:59Very interesting. And how do you price this thing?
Pricing Model: Per Experience and Per Seat
Kevin Cornish
01:02>> Yeah. So pricing is based on TAM. So we got kind of two categories. One is on a per experience basis. So these are for things where the TAM is smaller, smaller user base. So that's at 4,500, 6,500 or 8,500 a month, depending on kind of the different features that the customer needs. And then for the off the shelf content, so this is stuff that's much bigger on the TAM. So this is tens of thousands, potentially millions
01:31>> of users in the potential market. And then that's just a per seat. So $180 per year per user based on how many people an organization wants to put through it.
Nathan Latka
01:44So if I'm an organization with 5,000 people and I'm doing one Christmas VR experience one time, I'm still paying a $100 for all thousand employees even though we use it one time during Christmas?
Kevin Cornish
01:55>> Yeah. Because what we want we think about behavior change and behavior change happens over time. And this really goes to kind of what's happening in the world of enterprise learning today, which is there's been an LMS business for the last decade, which is incredibly effective at delivering the right content to the right people at the right times. But the content that's being delivered is e learning, which is miserably ineffective. So we're talking about something that has
02:26>> a 20% effectiveness rate. So what our customers are doing when they're buying the product, they want to buy the behavior change. And in this time of transformation from everything, great resignation, figuring out what's the hybrid workplace going to look like, navigating big workforces through that change is really important. And it's not something that happens as a one off event.
Accenture Use Case: Child Welfare Training
Nathan Latka
02:55It's So really helpful for my audience if we can use yeah. Can we can we try and use real examples here? Right? So what's Accenture gonna use you for?
Kevin Cornish
03:03>> Yeah. So Accenture uses the they're building a library
03:09>> around child welfare for child welfare workers. So that's reseller relationship. And so their different states use experiences where child welfare workers go into a house, practice all kinds of different conversations, and then that library has been building and building so that now a worker
03:37>> can go and have a number of experiences and see a number of different things.
Nathan Latka
03:41Understood. So they're not this isn't like they're paying you to create a little virtual Christmas world for a holiday party. This is like they're building it into like their DNA. It's a part of the training they're gonna put every new person through.
Kevin Cornish
03:53>> Yeah, so the use case there, just one of them was on one of the states they were having a real problem with churn. So fifty percent of child welfare workers quit within the first twelve months. So they actually started using this experience in the hiring process so that somebody who wanted to be a child welfare worker, they would go into this and they would see what it's really like inside of a house, and then they could
04:19>> make a decision before all of the expenses of training that person if it's something that you really want to do.
Nathan Latka
04:24Makes sense.
Kevin Cornish
04:24>> In the first year of doing that, they cut the churn by 30%.
Nathan Latka
04:27Yeah, makes complete sense. Very cool. So tell me a little bit about, like, what's the I know you have two models, but what's the average customer paying you per month or per year to use this technology?
Average Contract Value and Key Customers
Kevin Cornish
04:37>> Yeah. So on the we got a couple of different price points. On the What's the average of Kevin?
Nathan Latka
04:42Just to try and simplify, because we have eleven minutes left. Like, would you say like the sweet spot is?
Kevin Cornish
04:47>> The 78,000 is Okay. That's 6,500 a month times 12.
Nathan Latka
04:52Okay. Interesting. And and someone paying you that, they're they're doing something for like workforce development training, the US Air Force is using you for training, like something like that?
Kevin Cornish
05:00>> Yeah.
Nathan Latka
05:01Okay. Interesting. And how do you price this? So do you actually have an in house design shop where you're actually custom building like almost a mini meta little metaverse?
Kevin Cornish
05:10>> Yeah. So there's a couple of different ways. We have a studio, and so there it's charging basically nonrecurring engineering that then has the cloud license for access to all the tools and everything moving forward. Or some customers have local vendors that they want to use. And so those vendors can use our tools.
Nathan Latka
05:32And what's your total team size today?
Kevin Cornish
05:35>> 39.
Nathan Latka
05:35How many are focused on like the recurring product versus the one off design?
Kevin Cornish
05:40>> Yeah. So we're 19 are on the the product and engineering side. And what we as we think about this,
Revenue Breakdown: 2020 vs 2021
Kevin Cornish
05:51>> last year we did $2,500,000 in revenue and like $200,000 of that was recurring. This year we did $5,000,000 in revenue, $2,000,000 was recurring. And next year we see that number getting up probably towards 70% of it being recurring.
Nathan Latka
06:13That's impressive. So how do you respond? Well, first of have you guys raised capital or do you bootstrap?
Seed Round and Bridge Financing
Kevin Cornish
06:19>> Yes, we bootstrapped until this year. We did a seed round this year. Big reason for that was to build out our no code builder tool. And then right now we have a bridge that's open mostly for insiders that's going to roll into a series A that we'll do in the spring.
Nathan Latka
06:37I see. What was the size of the seed?
Kevin Cornish
06:40>> 2.7.
Nathan Latka
06:402.7. Okay. And I guess why couldn't you fund off I mean, you already had significant revenue. Why couldn't you fund off like upfront customer contracts?
Air Force Program and Scalable License Model
Kevin Cornish
06:49>> Just the acceleration of how fast we saw the technology coming. And for the first time, we actually saw a scalable business model. So we had a program around suicide prevention in the Air Force. So this was one where
07:08>> we created the content and then sold user licenses. So basically you're selling tickets to a movie, sold 10,000 for the first year, and then they expanded that for the second year up to 25,000. And we saw the ability to create something that was like a masterclass for VR. And that
07:31>> from the enterprise leader's perspective, they love virtual reality because it just works better and their people love it. The challenge with virtual reality is there's not a lot of content out there. So off the shelf content means they only need to pay for their usage, which means they don't need to have huge upfront startup costs.
Nathan Latka
07:56Understood.
07:57Tell me more, dilution is what you're trying to manage when you bring in this kind of capital, right? So what valuation did you raise at and how did you have that negotiation?
Kevin Cornish
08:06>> We haven't released that publicly, but basic like standard kind of thinking of
Nathan Latka
08:15Standard is usually 10 to 20% on a seed round. Were you sort of in that range?
Kevin Cornish
08:19>> Yeah. That was kinda that's kinda the goal and the same kinda goal of what we're what we wanna do on this these next rounds.
Nathan Latka
08:24Yeah. So you're talking like a twenty to twenty it's like a 20 to $30,000,000 valuation effectively on the seed round?
Kevin Cornish
08:31>> Yeah, it's something in the range.
Nathan Latka
08:35Yeah, explain to me how you're using the rolling thing. I've seen a lot of owners do this, but very few talk about the strategic reasons why. Why have you already opened it and you're going to roll it into VA?
Kevin Cornish
08:45>> Yeah, so the big reason is
Off-the-Shelf Marketplace Launch and Growth
Kevin Cornish
08:49>> we just launched the off the shelf marketplace in September. So our kind of growth on that was like we got our first customer in September, another customer October, a couple more in November, a few more in December, and we're kind of adding kind of a few more. We think we're gonna be at about five customers a month by February, March.
Nathan Latka
09:10How many are at today?
Kevin Cornish
09:12>> So on that one, we're at five.
Nathan Latka
09:14We're Total customers today?
Kevin Cornish
09:17>> We're in the 15 to 20 range.
Nathan Latka
09:18Okay. 15. Got it. Cool.
Kevin Cornish
09:20>> And then but we wanna be on the mark for the marketplace, wanna be at a place where we have 15 to 20 customers that are buying off the shelf content. And then we're bringing on new content partners. And so we really want to be able to show those network effects that happen from somebody comes in and buys something because of one content partner, and then they see what else we have in the library, buy something from
Series A Plans and Investor Conversations
Kevin Cornish
09:42>> that other one and be able to tell that cross selling story. So as we've been talking to series A investors, just kind of getting a sense of what it is that they're looking for in terms of kind of marketplace maturity, that handful of customers, handful of kind of content partners on the supply side, and some evidence of some cross selling that happens as customers
Nathan Latka
10:04come Kevin, I love that you did the design services about two, you said, I think 3,000,000 of the 5,000,000 this year was the one off stuff. But you just told me 20 to 30,000,000 valuation on five revenue. It's only like a five or six X, which tells me like that these VCs are not respecting the power of your one time revenue, which I think is powerful because it drives net dollar retention over time. Why couldn't you
10:23get them to price that into the valuation?
Kevin Cornish
10:33>> If it looks like services revenue that just kind of is like taken off the table is basically the sense of it.
Nathan Latka
10:42I mean, would you just roll over and give up on that on that piece or you try to just debate that a bit?
Kevin Cornish
10:48>> Yeah. Definitely. Definitely trying to trying to trying to push back on more. The biggest biggest thing that like when we talk about narrative and talk about that particular part of it, talking about where that's going to be in a year and really how we're trending towards it being so much more recurring in the future.
Gross Margins: Subscription vs Services
Nathan Latka
11:11Mhmm.
Kevin Cornish
11:11>> The other thing is our our gross margin on it. On our subscription revenue, we're up in the, like, 75 towards 80%.
Nathan Latka
11:21Standard. What about on the services side?
Kevin Cornish
11:27>> Close to 50.
Series A Target and Where the Money Goes
Nathan Latka
11:28Yeah. Yeah. No. I mean, not not horrendous. Interesting. Okay. Cool. So looking at raising, what do you think you'll target in the series a? How much?
Kevin Cornish
11:35>> We're talking about 10 to 12.
Nathan Latka
11:37Okay. And what would you invest that money on in?
Kevin Cornish
11:40>> So we got some interesting stuff on
11:45>> the engineering side around synthetic media and in the natural language processing. So when we think about long term what the tool can do, if you think about
11:54>> if JJ Abrams wanted to make Westworld, what tool would he need to take the robotics aside, but just kind of for all of those conversations and how do you create all that content at scale? So there's the dialogue path, That's the natural language processing part of it. And then there's what do you see on the faces, which is the synthetic media part. So I would say that we are at solid working prototype on those things. And
12:23>> then these next rounds of funding will really be to productize that. We really want to be in a place where thinking about if we are Squarespace for VR in 2007, like, what does that next decade look like? And at what point can that stuff really go to sell?
Nathan Latka
12:42When did you launch? Did you launch in 2007?
Kevin Cornish
12:45>> No. No. Thinking about where Squarespace was in 2000
Founding Story: 2015 Launch and the 2019 Accenture Pivot
Nathan Latka
12:48When did you launch the business?
Kevin Cornish
12:50>> So launched it in 2015.
Nathan Latka
12:51Okay. And then started in entertainment, doing a lot of just like innovation projects in virtual reality.
Kevin Cornish
12:57>> And then in 2019, Accenture approached us about doing something in workplace training. And then that was really when we started building out the platform and focusing on it being a product company and not just a one off innovation shop.
Nathan Latka
13:11And now the SaaS is doing $2,000,000 a year?
Monthly SaaS Revenue and Famous Five
Kevin Cornish
13:14>> Yeah. We were at $280,000 last month.
Nathan Latka
13:16That's a great $280,000 just in SaaS last month. That's incredible. Alright, Kevin, let's wrap up with the famous five. Number one, favorite book?
Kevin Cornish
13:23>> The Great Gatsby.
Nathan Latka
13:24Number two, is there a CEO you're following or studying?
Kevin Cornish
13:27>> Yeah. Andy Grove, his that idea that the value of manager is based on the productivity of the reports, something I'm really we're working on. How do I how do I do a better job in building leaders and not just solving problems.
Nathan Latka
13:43Number three, what's your favorite online tool for building Moth+Flame?
Kevin Cornish
13:47>> Slack. The that just like constant free flow of information is something we try to get good at.
Nathan Latka
13:53Number four, how many hours of sleep do you get every night?
Kevin Cornish
13:56>> Pretty good, like seven to eight.
Nathan Latka
13:58Okay. And situation, married, single kids?
Kevin Cornish
14:01>> Getting married this summer.
Nathan Latka
14:02Congrats. That's exciting.
Kevin Cornish
14:03>> Thanks.
Nathan Latka
14:04Alright. So not married yet. And how old are you?
Kevin Cornish
14:07>> 42.
14:08>> 42.
Nathan Latka
14:09Last question. Something you wish you knew when you were 20.
Kevin Cornish
14:13>> Wow.
14:26>> I think when I was younger, I was much more concerned with people pleasing and worried about what people thought of me. And as I got more confident in myself, felt a lot more liberated in life. So feeling comfortable that that, telling myself that that time would come and everything would be okay.
Nathan Latka
14:46Guys, mothandflamevr.com launched in 2015 as an agency. Accenture said, hey, build us a tool we can use over and over again training purposes. They did, now their SaaS business this year will do, the total business is 5,000,000, SaaS business did 280,000 in a month just last month. Can calculate the run rate, they're scaling nicely, 2,700,000 raised, sold 10 to 20% of the business in the seed round. Now looking at doing a 10 to $12,000,000 series
15:07a to continue developing these synthetic materials and more of the virtual worlds, aiming to be the sort of the much more updated version of what Squarespace was for websites back in 2007. But they're doing that for the VR world, hopefully in 2022 and beyond. Kevin, thanks for taking us to the top.
Kevin Cornish
15:20>> Awesome, man. Thanks so much for the time.
Nathan Latka
15:23One more thing before you go. We have a brand new show every Thursday at 1PM Central. It's called Shark Tank for SaaS. We call it deal or bust. One founder comes on, three hungry buyers, they try and do a deal live and the founder shares back end dashboards, their expenses, their revenue, ARPU CAC, LTV, you name it, they share it and the buyers try and make a deal live. It is fun to watch every Thursday 1PM
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