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Valuation · 2021

$25M

2024 Revenue

$10.6M

Customers · 2021

15

Funding

$2.7M

Team

33

Founded

2015

Moth+Flame Revenue, Valuation & Funding (2024)

Moth+Flame generated $10.6M in revenue in 2024. Source: Confirmed by CEO

Moth+Flame is a New York-based immersive learning platform founded in 2015 that builds virtual reality training experiences for enterprise clients. The company combines an off-the-shelf VR content library, no-code authoring tools, and an analytics dashboard, serving chief human resources officers, chief compliance officers, and chief diversity officers at organizations seeking to drive workforce behavior change at scale.

The company generated $5M in total revenue in 2021, up from $2.5M in 2020, representing 100% year-over-year growth. Of the 2021 total, $2M was recurring subscription revenue, compared to $200K recurring in 2020. In December 2021, the company reported $280K in SaaS revenue in a single month, implying an annualized SaaS run rate approaching $3.4M.

Moth+Flame bootstrapped until 2021, when it closed a $2.7M seed round to fund development of its no-code builder tool. As of December 2021, CEO Kevin Cornish was preparing a bridge round to roll into a Series A targeting $10M to $12M, planned for spring 2022. Named customers include the US Air Force and Accenture, with an average contract value of $78K per year.

Last updated

Moth+Flame Revenue

Moth+Flame generated $10.6M in revenue in 2024.

Moth+Flame generated $5M in total revenue in 2021, up from $2.5M in 2020, representing 100% year-over-year growth. Of the 2021 total, $2M was recurring subscription revenue, compared to $200K recurring in 2020. In December 2021, Cornish told Latka the company had recorded $280K in SaaS revenue in a single month, implying an annualized SaaS run rate of approximately $3.4M.

Moth+Flame Revenue GrowthReported revenue / ARR over time$0$2.5M$5M$7.5M$10M$12.5M201520172019202120232024$0$2.5M$5M$4.6M$10.6MSource: GetLatka.com
YearMilestoneSource
2024Moth+Flame revenue for 2024: $10.6mConfirmed by CEO
2023Moth+Flame revenue for 2023: $5.5mConfirmed by CEO
2022Moth+Flame Hit $4.6m revenue in November 2022Not recorded
2021Moth+Flame revenue in 2021: $5mInterview5:55[1]
2020Moth+Flame revenue in 2020: $2.5mInterview5:48[2]
2015Launched with $0 revenue

The remaining roughly $3M of 2021 revenue came from non-recurring engineering and studio services, which carry a gross margin of approximately 50%. Subscription revenue carries a gross margin trending toward 75% to 80%. Cornish said the company expects recurring revenue to reach approximately 70% of total revenue in 2022, up from 40% in 2021 and roughly 8% in 2020.

Moth+Flame Valuation, Funding Rounds

Moth+Flame reached a $25M valuation in 2021, set during its Seed round.

Moth+Flame has raised $2.7M in total funding across 1 round, most recently a $2.7M Seed round in 2021.

Moth+Flame Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$0$6M$600K$12M$1.2M$18M$1.8M$24M$2.4M$30M$3M2015201620172018201920202021$25MSource: GetLatka.com
YearRoundAmountValuation% SoldSource
2021Seed$2.7M$25M11%InterviewWatch[1]

Founder / CEO

Kevin Cornish

CEO

Kevin Cornish is the CEO and founder of Moth+Flame. He was 42 years old at the time of the December 2021 interview. Cornish launched the company in 2015, initially as an entertainment and innovation agency focused on virtual reality projects. The pivot to an enterprise SaaS platform began in 2019 after Accenture approached the company about building a repeatable workplace training product.

Cornish cited Andy Grove as a CEO he studies, specifically Grove's principle that a manager's value is measured by the productivity of their reports. Prior companies or exits were not discussed in the interview. Net worth was not discussed.

Q&A

QuestionAnswer
What's your age?45

Customers

Moth+Flame had between 15 and 20 total customers as of December 2021, with Cornish citing 15 as the working figure during the interview. Named customers include the US Air Force and Accenture. The average contract value across the customer base is $78K per year, equivalent to $6,500 per month on the per-experience pricing tier.

Pricing operates on two models. For experiences with a smaller addressable user base, the company charges $4,500, $6,500, or $8,500 per month depending on features. For off-the-shelf content targeting larger user bases, pricing is $180 per seat per year. The company launched its off-the-shelf content marketplace in September 2021 and added customers in each subsequent month through December 2021, reaching five marketplace customers by that point. Cornish said the target was approximately five new marketplace customers per month by February or March 2022.

Moth+Flame serves 15 customers.

Moth+Flame Business Model

Moth+Flame generates revenue through two streams: recurring subscription licenses for its off-the-shelf VR content library and per-experience platform access, and non-recurring engineering fees for custom studio production. In 2021, recurring revenue was $2M of the $5M total; non-recurring services accounted for the remaining roughly $3M.

Subscription gross margin was approximately 75% to 80% as of December 2021. Services gross margin was approximately 50%. The company's Air Force suicide prevention program illustrates the license model: Moth+Flame created the content and sold 10,000 user licenses in year one, expanding to 25,000 licenses in year two. Cornish described this as analogous to selling tickets to a movie, with the enterprise buyer paying only for usage rather than bearing large upfront production costs.

The Accenture relationship operates as a reseller arrangement, with Accenture building a child welfare worker training library on the Moth+Flame platform. One state using the program reported that 50% of child welfare workers previously quit within the first 12 months; after introducing the VR experience into the hiring process, churn was cut by 30% in the first year of use. Cornish cited traditional e-learning content as having a 20% effectiveness rate, positioning VR as the higher-efficacy alternative. Profitability was not discussed in the interview.

Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.

Customers (2021)

15

“Nathan Latka: Total customers today? Kevin Cornish: We're in the 15 to 20 range.”

Watch at 9:14

Gross margin (2021)

75%

“Kevin Cornish: Our gross margin on it. On our subscription revenue, we're up in the, like, 75 towards 80%.”

Watch at 11:11

Moth+Flame Employees & Team Size

Moth+Flame had 39 total employees as of December 2021. Of those, 19 were on the product and engineering side. The remaining 20 employees were not broken down further in the interview.

Moth+Flame employs approximately 33 people as of 2026. It serves 15 customers that rely on its solutions.

Moth+Flame Team GrowthReported headcount over time01020304050201520172019202120232024003333Source: GetLatka.com
YearMilestoneSource
2024Reached 33 employees (October 2024)Not recorded
2023Reached 33 employees (November 2023)Not recorded
2022Reached 36 employees (November 2022)Not recorded
2021Reached 39 employees (December 2021)Interview
2020Reached 33 employees (November 2020)Not recorded

Frequently Asked Questions about Moth+Flame

What is Moth+Flame's revenue?

As of 2024, Moth+Flame generated $10.6M in revenue.

What is Moth+Flame's valuation?

As of 2021, Moth+Flame was valued at $25M.

Who founded Moth+Flame?

Moth+Flame was founded by Kevin Cornish.

When was Moth+Flame founded?

Moth+Flame was founded in 2015.

Who is the CEO of Moth+Flame?

The CEO of Moth+Flame is Kevin Cornish.

How much funding does Moth+Flame have?

Moth+Flame raised $2.7M across 1 round.

How many employees does Moth+Flame have?

As of 2024, Moth+Flame had 33 employees.

Where is Moth+Flame headquartered?

Moth+Flame is headquartered in Brooklyn, New York, United States.

Compare Moth+Flame to the industry

See how Moth+Flame ranks against the best AR/VR Software companies by revenue and funding.

Full Interview Transcripts

VR Builder SaaS Hits $5m Revenue, Targeting $10m Series A NowDec 15, 2021

Read the full interview and its transcript.

Data and Sources

All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.

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