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Founder Interview

How Skillveri Reached $1.5M Revenue and 100 Schools in 2025 (Interview with Co-Founder and CEO Sabari Nair)

Interview Date
December 31, 2025
Interviewee
Sabari NairCo-Founder and CEO
Watch
Watch the full interview on YouTube

Company Metrics at Interview Time

Revenue (2025)

$1.5M

Revenue (2024)

$500K

Customers (US Schools)

100

Avg Contract Value

$15K

Largest Contract

$350K

Historical Snapshot

These numbers were reported by Sabari Nair during his interview recorded in December 2025 and are a historical snapshot, not current figures. See Skillveri’s current numbers.

Key Takeaways

  • 01Skillveri hit $1.5M in revenue in 2025, up from $500K in 2024
  • 02The company serves 100 schools in the US with about 500 total headset installations
  • 03Average annual contract value per school is $15K
  • 04The largest single customer contract is $350K per year
  • 05Skillveri raised a $1.2M Series A in 2016 and bought out investors in 2021 at roughly 50% of invested capital
  • 06The company uses 10 resellers covering about 35 of 50 US states
  • 07Reseller commissions range from 4% to 20% depending on how much support Skillveri provides
  • 08Software subscriptions start at $4K per year and power up to five headsets
  • 09The company targets growth to 2,000 schools in the next two years and 8,000 schools in five years
  • 1060% of 2024 revenue came from software and 40% from hardware plus software packages

Company Metrics at Time of Interview

MetricValueSource
Revenue (2025)$1.5MFounder interview, Dec 2025
Revenue (2024)$500KFounder interview, Dec 2025
Software Revenue Share (2024)60%Founder interview, Dec 2025
Hardware Plus Software Revenue Share (2024)40%Founder interview, Dec 2025
US School Customers100Founder interview, Dec 2025
Total Headset Installations (US)500Founder interview, Dec 2025
Avg Installations Per School5Founder interview, Dec 2025
Avg Annual Contract Value$15KFounder interview, Dec 2025
Largest Customer Contract$350KFounder interview, Dec 2025
Entry-Level Software Subscription$4K per yearFounder interview, Dec 2025
Advanced Simulation Package$25K (hardware plus perpetual license)Founder interview, Dec 2025
Hardware Extension (welding or spray gun)$2,500 one-timeFounder interview, Dec 2025
Meta VR Headset (recommended)$500Founder interview, Dec 2025
Pico VR Headset (alternative)$300Founder interview, Dec 2025
Series A Funding (2016)$1.2MFounder interview, Dec 2025
Total Funding Raised$1.2MFounder interview, Dec 2025
Investor Buyout (2021, approx 50% of raised capital)$600KFounder interview, Dec 2025
Reseller Commission Range (low)4%Founder interview, Dec 2025
Reseller Commission Range (high)20%Founder interview, Dec 2025
Number of US Resellers10Founder interview, Dec 2025
US States Covered by Resellers35Founder interview, Dec 2025
Target ARR$10MFounder interview, Dec 2025
Target Schools (2-year)2,000Founder interview, Dec 2025
Target Schools (5-year)8,000Founder interview, Dec 2025
Year Founded2012Founder interview, Dec 2025
Founder Age at Interview42Founder interview, Dec 2025

Growth Breakdown

Revenue

Skillveri reported $500K in revenue for 2024 and expects to reach $1.5M in 2025, representing a 3x year-over-year increase. The revenue mix in 2024 was 60% software subscriptions and 40% hardware plus software packages.

Customers

The company serves 100 schools in the US with approximately 500 headset installations, averaging five installs per school. The largest single customer pays $350K per year, while the average annual contract value is $15K. Globally, Skillveri has 250 additional customers outside the US.

Team and Go-to-Market

Rather than building a large in-house US sales team, Skillveri relies on 10 resellers covering about 35 of the 50 US states. Resellers are paid commissions ranging from 4% to 20% depending on how independently they close deals. The founder operates out of Dallas when in the US and travels to support sales.

Funding and Profitability

Skillveri raised a $1.2M Series A in 2016. In 2021, the founders bought out their investors at approximately 50% of invested capital after COVID caused revenues to drop to near zero. The company is currently bootstrapped and not actively seeking new funding for its core product line.

Growth Strategy

Reseller Network Expansion

Skillveri shifted from direct selling to building a network of 10 resellers across 35 US states. Resellers like Learning Labs (LLI) are trained through workshops and incentivized with commissions that scale up to 20% when they close deals independently. This approach lets the company reach geographically dispersed school districts without the cost of a large field sales team.

SaaS Pricing to Lower the Entry Barrier

By offering a software subscription starting at $4K per year, Skillveri undercuts competitors who sell one-time simulation licenses costing upwards of $35K. Schools can buy standard Meta Quest or Pico headsets off Amazon and load Skillveri software onto them, removing the need for a large upfront hardware commitment.

Hardware Accessories as an Upsell

After establishing a software foothold, Skillveri upsells proprietary hardware extensions such as welding guns and spray painting guns at $2,500 per unit. Schools typically start with controllers and add hardware extensions as students advance, creating a natural expansion revenue path within each account.

Targeting the CTE School Market

Skillveri focuses on the roughly 26,000 US high schools and 1,000 community colleges with Career and Technical Education programs. This defined addressable market gives the company a clear expansion roadmap from its current 100 schools toward its stated goal of 2,000 schools within two years.

Product Demonstration as a Conversion Tool

The founder noted that prospects who try the mixed reality headset in person are immediately convinced of its superiority over older competitor products. Resellers are trained specifically on live demonstrations, because hands-on experience is the primary conversion mechanism for a product that is difficult to differentiate on paper alone.

Best Quotes

We are possibly the only one in this space who have a SaaS option as well. We compete with, well established large corporations which sell costly one time purchase simulations, which cost upwards of, like, $35,000. We have something starting at around $4,000 as a software subscription.
In The US, it's about 100 schools, which means about 500 installations. Typically, a school will have a minimum of five installations. Some of them may have 20 or 30.
It was back then called a series a. It was $1,200,000, but back then this is 2016. Back then, was called a series a. Now I see now I see seed rounds at $5,000,000.
No. I I see a lot of, growth right now. So like I said, I I would like to take you to 2,000 schools in the next two years, 8,000 schools in the next five years. So, I may be open to selling after five, six years. Not not right now.
We are looking at growing to $10,000,000 ARR. It's it's a steep growth, but that's what we we believe should be possible.
Building is tough, but it is tougher to sell. It is tougher to have a financial way of thinking. So I wish the financial skills I had, or at least I knew the importance earlier on.
So it could range from something like, 4% to as high as 20%.
We moved into software, and then we realized that there is a certain value to hardware as an accessory, as an upgrade. So then we came back to hardware, which we made it very differently.
Word-of-mouth was how we found the resellers.

What Happened Next

This interview captures Skillveri at a specific moment in December 2025, when the company reported $1.5M in annual revenue and 100 US school customers after rebuilding from near-zero revenue during the COVID pandemic. The figures and plans described here, including the target of 2,000 schools and $10M ARR, reflect the founder's stated intentions at that point in time and may have changed significantly since. Visit the Skillveri company profile on getLatka for the most current reported numbers and any subsequent funding or growth milestones.

View Skillveri’s current profile and metrics

Full Transcript

Largest Customer Contract and AI Grading Vision

Nathan Latka

00:00What are your largest software contracts there?

Sabari Nair

00:02>> Currently, it's at $3.50 ks for the largest contract. There are very costly methods to rate how you welded or how you painted separately on the field. So we want to add some AI grading tools for the real world so that a student, when they move from the simulation to the lab that they have in the school or when they go back to work at some point, they should be able to use an AI tool from us

00:23>> which would grade them objectively on how well they have painted or how well they have welded.

Acquisition Offer and Founder's Response

Nathan Latka

00:27Someone came to you today and offered you $4,000,000 all cash upfront to sell the business, would you exit?

Sabari Nair

00:32>> No. I see a lot of growth right now.

Guest Introduction: Sabari Nair and Skillveri

Nathan Latka

00:34Hey, folks. My guest today is Subhari Nir. He is the cofounder and CEO of SkillVery, vri.com, where they're redefining vocational training through XR simulations. He started his career in deep tech before moving into product management, and now he's building immersive solutions to bridge global skill gaps. He's also the prime minister's champions of change panel on that panel on EdTech and Skills. Sabar, are you ready to take us to the top?

Sabari Nair

00:58>> Yes. So Alright.

Product Overview: VR and Mixed Reality Simulations

Nathan Latka

01:00So take us in the product first. I'm gonna share a screen here and go to your website, but but tell us what we're looking at here. What does the company sell? What do you do?

Sabari Nair

01:08>> So we sell virtual reality and mixed reality simulations that, run on either a Meta Quest or a Pico headset together with

Nathan Latka

01:18up close Hold to the camera so the audience can see it. I didn't realize you had an example.

Sabari Nair

01:22>> Yeah.

Nathan Latka

01:23Very cool. So it's like a VR set.

Sabari Nair

01:25>> It is, but you could pair it up with real world tools like a spray painting gun or Uh-huh. Welding gun.

Nathan Latka

01:35That's awesome. So are you mainly then selling to companies that do a lot of welding who are onboarding and training hundreds of employees?

Customer Channels: Schools vs Industry

Sabari Nair

01:43>> Yes. We have two major channels, I would say. We have the industry which does their own in house training for their staff. But we also have a larger set of customers from the high schools and community colleges which have a CTE program. So that's where it's more popular in The US. In Europe and in Asia, it's more popular with the industries.

Pricing and SaaS Model Explained

Nathan Latka

02:06I see. Very cool. And so how do you price this? If a school buys, I guess, give me your sample customer. What do they look like?

Sabari Nair

02:13>> So one example could be a high school in a place called Modesto, California. And so they have a SaaS version of our product, which means that they own the headsets like these. And they use the controllers that come standard with VR headsets to use the product. But they are looking at doing an upgrade to have one of these spray guns and the welding guns added to their program. So typically, we are possibly the only one in

02:45>> this space who have a SaaS option as well. We compete with, well established large corporations which sell costly one time purchase simulations, which which cost upwards of, like, $35,000. We have something starting at around $4,000 as a software subscription.

Nathan Latka

03:04So 4,000 just gets me the software. How many headsets does that get me?

Sabari Nair

03:09>> That can at the at the starting version of the product, that can power up up to five headsets. And, you could additionally buy these hardware add ons, the the welding gun or the spray painting gun that I showed. So that adds the immersive feel and touch and feel of the the real trade.

Revenue Mix: Software vs Hardware in 2024

Nathan Latka

03:26If you look at total revenue last year in 2024, what percent came from software versus your hardware sales?

Sabari Nair

03:33>> It's currently about a sixtyforty mix, 60% from software, 40% from hardware plus software packages. So we have a significant recurring revenue component coming from the software packages, but some schools enhance it by having a one time purchase of the hardware alone, or sometimes they do like a full package. So we have very advanced simulations that sell upwards of $25,000 per set, but that includes the hardware and the perpetual license of the software.

Nathan Latka

04:03Interesting. And I guess, are you comfortable sharing the largest package you've ever sold like today, the largest customer you support? Don't name them obviously for confidentiality reasons, but what are your largest software contracts there? Are these $50,000 per year contracts or 5,000,000 per year contracts?

Sabari Nair

04:19>> Currently, it's at $3.50 k for the largest contract. So we would like to take it up to to above $1,000,000, of course. Yes.

Nathan Latka

04:28That's great. Now, a customer paying you $350,000 per year is your outlier. That's your big kahuna, your big whale. What's the average customer, though, paying you for just your software annually?

Sabari Nair

04:39>> Typically, a school would either go in for a subscription as low as 4,000 that I mentioned, or a typical would one would be about 15 to $20,000 every year. It varies from school to school, district to district, and what kind of skills that they want.

Nathan Latka

04:56Okay. Okay. You keep using sort of schools as your example. Is it fair to say that as your primary customer, you're selling mainly to schools?

Sabari Nair

05:03>> Yes. In The US, the schools, high schools and sometimes middle schools which have a CTE program, those are the ones which primarily use, sometimes community colleges. And in The US, it's very rare in industry. We have only four or five industrial customers right now, but that's also changing.

Nathan Latka

05:24Yep. Yep. Okay. So four to five industry customers, meaning you're branching out from just selling to schools, but that's in the early days. How many customers today are you serving with your software?

Sabari Nair

05:34>> In The US, it's about 100 schools, which means about 500 installations. Typically, a school will have a minimum of five installations. Some of them may have 20 or 30.

Nathan Latka

05:44Is an installation equivalent to, like, a seat, a single person using the software at a time?

Sabari Nair

05:50>> The the the license is linked to a device, but a device can be used by as many students as they want. So there is no limit on the number of users, but there's a limit on the number of devices.

Nathan Latka

06:01Okay. So when you say a 100 schools and 500 installs, an average of five installs per school, an install is the software on one headset, that headset can be moved from a body to a body. So more than five people can use it, but only five at a time at a single time can use it.

Sabari Nair

06:16>> Yeah. Yeah. This is typically how it looks. So you would have a school which has multiple screens and one student would be using it, four or five other students would be watching what that student is doing and they would get a feel of what is this person doing and what kind of scores are that person doing. So they would take turns every thirty minutes to forty minutes. So by the time they get their turn, they would

Customer Count and Installation Model

Sabari Nair

06:38>> have observed the other people and there would be a sense of competition as well. So you have, if I got 70 out of 100 in my attempt, my peer would want to have at least 71. So it encourages more and more practice in a very gamified manner.

Nathan Latka

06:54Yep. That makes sense. Now you mentioned a 100 schools and $15,000 average annual contract value. If I multiply those, I get about a $1,500,000 software run rate for your company. Is that accurate?

Sabari Nair

07:06>> Yeah. That's that's where we are currently at, but we're looking at so we are only at 100 schools in The US, two fifty other customers globally worldwide. But we're looking at there are about 26,000 schools in The US which have a CTE programme. There are a thousand community colleges which have a CTE programme. And so the scope to grow is much larger. Earlier we used to do only direct selling, now we have about 10 resellers covering

07:34>> about 35 of the 50 states in The US.

07:38>> So we hope to grow to 2,000 schools at an average of $5,000 minimum per per school. So we are looking at growing to $10,000,000 ARR. It's it's a steep growth, but that's what we we believe should be possible.

2025 Revenue Run Rate and Growth Target

Nathan Latka

07:54I wanna talk more about how you expand in The United States using those 10 resellers. I also wanna talk more about how you funded the company, Bootstrap versus VC or not, and then also just more about how the hardware and software work together. Before we do that, though, I just wanna sure I get you have your growth sort of accurate. So if you're at a 1,500,000 run rate today in 2025, are you comfortable sharing what revenue

08:12was in 2024?

Sabari Nair

08:15>> It was about point five.

Nathan Latka

08:17Okay. And when was your first year revenue? When did you launch this thing?

Sabari Nair

08:21>> Yeah. So this what we are talking about now is our pivoted form of business. So we had an earlier life before the advent of virtual reality. We we built a lot of hardware ourselves. And we started in 2012. And

Company History: 2012 Hardware Origins and COVID Pivot

Nathan Latka

08:35That's when you were doing hardware.

Sabari Nair

08:37>> Yes. And we then just before the pandemic, we had switched over to the, we pivoted to the software mode, which allowed customers in The US to buy the headsets off Amazon or wherever and then just load our software onto it. And we had to pivot because we were facing problems during the pandemic here in India with our revenues going close to zero because we were not able to ship these products out. And our investors at that

09:08>> point of time were very India centric impact centered investors. So they wanted out, so we gave them an exit. So we the promoters bought back the company. And then

Nathan Latka

09:19What year was that? 2021?

Sabari Nair

09:21>> Yes. 2021.

Nathan Latka

09:23And how much did you have to pay them to buy them out?

Sabari Nair

09:25>> We paid them you know, I I I is is it okay if I don't disclose that amount?

Nathan Latka

09:31Well oh, can you maybe share a range? There's other people listening that might wanna copy your strategy in terms of buying out some of their investors so they can learn from you.

Sabari Nair

09:38>> Okay. So we we paid about 50% of what we had.

Nathan Latka

09:42Okay. So they put in $2. You bought them out for a dollar?

Sabari Nair

09:45>> Yeah. Yeah.

Nathan Latka

09:46Okay. Got it. Got it. And, I mean, are we talking like, before that, had you raised, like, a like, I guess, how much are you raised? Was it

Series A Funding and Investor Buyout in 2021

Sabari Nair

09:52>> just an angel round or a series a, b, c? It was back then called a series a. It was $1,200,000, but back then this is 2016. Back then, was called a series a. Now I see now I see seed rounds at $5,000,000. So

Nathan Latka

10:09That was 2016, you said, the series a?

Sabari Nair

10:10>> Yeah.

Nathan Latka

10:11Okay. Got it. And that was so the all in capital you had raised before you bought anyone out was 1,200,000 into the company?

Sabari Nair

10:17>> Yes.

Nathan Latka

10:18You bought them out for 50% of that amount in 2021 because your revenues crashed to zero because of COVID. You were pivoting, and then you scaled back up with your software product and hardware product in 2024 to 500 k of revenue. Now you're at a one you expect to do about 1,500,000 today here in 2025.

Sabari Nair

10:33>> Yep. That's correct.

Nathan Latka

10:34Very cool. Very cool. And you're gonna stay bootstrapped going forward or any plans to raise?

Sabari Nair

10:39>> So we're keeping it open right now for whatever business we have been pursuing right now with the current set of products. We don't want to raise money for that. But we are also looking at adding some adjacent products.

Nathan Latka

10:53Can you just hold up the headset one more time there? This is the generic one people can buy on Amazon.

Sabari Nair

10:57>> Right? Yeah.

Nathan Latka

10:58They go. What's the brand?

10:59>> Can you put the logo to the camera? What's the brand called here?

Sabari Nair

11:02>> So this has a Meta logo up here. It is a I don't It's the Meta. So it's the Meta VR headset.

Nathan Latka

11:07Yeah. What does that retail for?

Sabari Nair

11:10>> So this one retails for about $500, but there is a $300 version that also works. This is a Pico headset. So we are kind of agnostic to the hardware.

Nathan Latka

11:20Okay.

11:21So you just to be clear, you will work with any of these on my screen right now, the Meta Quest. And then what's the other one? PECO?

Sabari Nair

11:28>> Yeah.

11:29>> PECO virtual this one?

Nathan Latka

11:30Yes. The ICO. Okay.

11:31>> Cool. So these are the two soft the hardwares that you recommend to your audience, you know, the the the schools if they wanna get five units for their classroom. Yeah.

11:40Okay. Great. Very cool.

11:42>> So and and no plans to move back into the hardware space. You already did that back in 2012, 2013 and realized you didn't wanna do that anymore, so you moved into software. Right?

Sabari Nair

11:52>> We moved into software, and then we realized that there is a certain value to hardware as an accessory, as an upgrade. So then we came back to hardware, which we made it very differently. So earlier, had huge bulky hardware, but then now we have all these smaller ones, which what is that?

Nathan Latka

12:08What is that? What do you sell that for that you're holding right now?

Sabari Nair

12:11>> So this one would sell for 2,501 time. So they just pay it once, and they they have it forever.

Nathan Latka

12:17And you're building that yourself? That's like an extension that works with your software on the MetaHeadset?

Sabari Nair

12:22>> Yes.

Nathan Latka

12:23Yeah. Okay. Okay. Interesting. So if a school is buying for their CT you know, their their program, right, to train welders, right, or a community college, and they need five of those extension welding sets plus five headsets, they're gonna pay about five headsets times 500. A pop is 2,500, plus they need five of those welding extensions that you just

12:39showed at. I think you said 2,500 a pop. Right? So that's 12,500. So now we're up to, like, $15. And then they spend about another $15 for an annual thing on your software. So it's about 30 k all in for a school to get started. Is that accurate?

Sabari Nair

12:53>> Not necessarily. So what some schools do is to the software would still work without the hardware extension. So they could still work with this. So they would buy five headsets, and then they may buy two or three of those, extensions. So they would get the beginners to work on just the controllers. And then as they progress on the lessons, they would get them the hardware extensions.

Nathan Latka

13:16I see. Very interesting. Tell me more about about how you grew. Right? My audience loves growth stories that they maybe can learn from. You mentioned that you obviously found it in India. You've expanded in The US. You have large presence in The US, and you have that presence through using a reseller program. Some people will hire full time employees in India. Why did you go the reseller route, and how did you find those first 10 resellers?

Reseller Strategy and Learning Labs

Sabari Nair

13:38>> So, word-of-mouth was how we found the resellers. So we we had a couple of resellers before, and, we found challenges with, onboarding of customers. So one of the one of the biggest challenges with a tech like this is that unless somebody wears it and then feels the immersive, method of how we are using this tool, it doesn't sound different from any of my competitors'products. So most of my competitors have tech from maybe ten-fifteen years back.

14:10>> And so, for example, we use mixed reality quite a lot. So you wear the headset, you see virtual equipment in front of you, but you also see the surroundings and you can walk around with the headset which is wireless. So some of these things, if we try to do without a reseller, what would happen is that they would think that

14:31>> this is just like one of the competitor products, so they may not have had great success with that, So it can't be better than that is is a typical refrain we keep hearing. But the moment they wear the headset and try it, they are totally wowed.

Nathan Latka

14:44So That all makes sense to me, Subari. My my specific question is how did you how are you finding and incentivizing these resellers to sell your product? Can you maybe name, like what's the website of one of your top resellers in The US?

Sabari Nair

14:55>> So there's one company called Learning Labs. So these are typically smaller companies which operate in three, four or five states.

Nathan Latka

15:04This site Learning Labs?

Sabari Nair

15:06>> No. Learning Labs. LLI is how they are called.

Nathan Latka

15:12These guys?

15:12>> Yeah. These guys.

Sabari Nair

15:13Yes. Okay. So they heard about you. You're word-of-mouth. They said, love your product. You said, okay. Let's let's incentivize you. Why don't you sell more of our products into The US? Do what you know, you don't have to share their specific deal, but in general, how are you paying resellers to take the time to sell your product?

15:30>> So typically we would handhold them. We would run some workshops to train them on how

15:37>> to demonstrate our product, how to highlight the benefits that this has over the other people. Also about, we have, different scales of how much effort they put and how much commission they make. So if if we are assisting them very actively, then the commission is less. But if if, they are doing it entirely on their own, which they have started doing now, then then they get a much higher commission.

Commission Structure for Resellers

Nathan Latka

16:00What's the range? What's the low? What's the high?

Sabari Nair

16:03>> So it could range from something like, 4% to as high as 20%.

Nathan Latka

16:09So Okay. Got it. So if one of these folks, you know, sells a $100,000 package and requires very little help from you, you might pay them, you know, ten, eleven, twelve, you know, to up to 20% potentially, $20,000 on a $100,000 sale.

Sabari Nair

16:23>> Yeah.

Nathan Latka

16:24I see. Very cool. And how many you said there's 10 resellers like Learning Labs that you're working with?

Sabari Nair

16:30>> Yes.

Nathan Latka

16:31Okay. At what point do you go, man, it makes sense for me to put a body or two in a small office in California and do this ourselves because we're paying our resellers so much in referral fees.

Sabari Nair

16:42>> No. Actually, we find that we were early doing a lot more direct. Now we are switching back to have more and more resellers to do that. Mainly because US is a large country, even if we have an office in

16:58>> whenever I'm in The US, I operate out of Dallas, and then I fly towards various parts of the country. But then we have prospective customers all over the country. We have three installations in Alaska, three schools in Alaska. So it's very difficult for us to, even if we are based in one central point, to fly to all the parts of the country and then do the sale. Especially if your sale volume is only 5,000 recurring, then

17:22>> your flight expenses itself might eat away all that. Okay.

Nathan Latka

17:26That makes sense. The reseller model makes sense to me. We're about out of time. So let's wrap up here with some rapid fire stuff. First question I have is just on on on valuation. If someone came to you today, you know, you're doing 1.5 annually. Right? We didn't talk about profit or marginal or things like that, but we know that you own most of the company because you bought out your investors. But if someone came to

Valuation and Exit Offer Discussion

Nathan Latka

17:41you today and offered you $4,000,000 all cash up front to sell the business, would you exit?

Sabari Nair

17:47>> No. I I see a lot of, growth right now. So like I said, I I would like to take you to 2,000 schools in the next two years, 8,000 schools in the next five years. So, I may be open to selling after five, six years. Not not right now.

Famous Five Rapid Fire Questions

Nathan Latka

18:00Alright. Sounds good. Let's wrap up with the famous five. Number one, favorite business book.

Sabari Nair

18:04>> Most books by Peter Drucker or Elijah Gulrath.

Nathan Latka

18:08That's a good one. Number two, is there a CEO you're following or studying right now?

Sabari Nair

18:12>> So there's an Indian urgent CEO who who started this company called Zoho. I don't know if you have heard of them,

Nathan Latka

18:18but Of course. The most successful bootstrap company in the world. Number three, what's your favorite online tool for building your business?

Sabari Nair

18:24>> So internally, we use Unity for for creating on the virtual reality software. Mhmm. Recently, I've been playing around with Perplexity and some of the AI tools and seeing how can I make things faster than what I was doing before?

Nathan Latka

18:40Yeah. Very good. And what's your situation today? Married, single, kiddos?

Sabari Nair

18:44>> Married, no kids. Married, no kids.

Nathan Latka

18:46And how old are you?

Sabari Nair

18:48>> I'm 42.

Nathan Latka

18:49Last question. Something you wish you knew when you were 20 years old.

Sabari Nair

18:53>> So when I was 20, I was most of my twenties, I was working for somebody else, and I I was focusing on building stuff. And I started this company when I was 29. So, and then I realized that building is tough, but it is tougher to sell. It is tougher to have a financial way of thinking. So I wish the financial skills I had, or at least I knew the importance earlier on. I did pick up

19:18>> those on the go, but I I I could have paid more attention in business school.

Nathan Latka

19:22Hey, guys. There you have it. SkillVery sells products to school systems to help them train their students on things like, you know, spray painting in industrial way or, you know, all kinds of sort of specialized skill sets. They sell to community colleges as well. They'll do 1,500,000 of revenue this year, up from 500 k in 2024, so good growth. Launched in 2012 as a hardware company to 1,200,000 series a in 2016 before buying out his investors

19:48at a discount in 2021 when his revenues went to zero because of COVID. Now he's on the rebound. He's selling fast in The US, already in a 100 schools. His go to market motion is he's leveraging 10 resellers in The US that he pays anywhere from 3% to 20% commission on sales. His plan is to expand to 2,000 plus schools over the next couple of years as he looks to continue to grow the business. Sorry. Sabari,

20:11thank you for taking us to the top.