Digital Seat Media
Valuation · 2022
$30M
2024 Revenue
$1.6M
Customers · 2022
44
Funding
$12.5M
Team
27
Founded
2018
Digital Seat Media Revenue, Valuation & Funding (2024)
Digital Seat Media generated $1.6M in revenue in 2024.
Digital Seat Media is a fan engagement technology company that installs QR code and NFC tags on individual venue seats, connecting sports fans to brands, teams, and artists through a single platform. Founded in 2018 by Cameron Fowler and Matt Sullivan, the company serves collegiate and professional sports venues, with roughly 900,000 individual seat tags installed across approximately 44 venues as of May 2022.
The platform offers 31 modules, ranging from food delivery and merchandise sales to sweepstakes and NFT transactions, allowing venues to customize the fan experience game by game and seat by seat. Revenue comes from two streams: license fees paid by venues and a revenue share from brand sponsors, with roughly 50 brands on the platform including Google, Alaska Airlines, Pizza Hut, and Starbucks.
Fowler told Latka in May 2022 that the company was tracking north of $1 million in annual revenue, up from roughly $200,000 in 2021, and was closing a $5 million round that would bring total capital raised to approximately $11 million. The 35-person team, including 9 engineers, was preparing to expand into live events and invest in sales and marketing for the first time.
Last updated
Digital Seat Media Revenue
Digital Seat Media generated $1.6M in revenue in 2024.
Digital Seat Media generated approximately $1 million in annual revenue as of May 2022, up from roughly $200,000 in 2021. Fowler confirmed the figure to Latka, noting the company was tracking ahead of that run rate at the time of the interview.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Digital Seat Media Hit $1.6m revenue in November 2024 | Not recorded |
| 2024 | Digital Seat Media Hit $1.6m revenue in October 2024 | Estimated |
| 2023 | Digital Seat Media Hit $819.2k revenue in November 2023 | Estimated |
| 2022 | Digital Seat Media Hit $1m revenue in May 2022 | Interview9:55[1]Estimated |
| 2021 | Digital Seat Media revenue in 2021: $200k | Interview11:15[2] |
| 2018 | Launched with $0 revenue |
Revenue comes from two roughly equal streams. Venues and sports teams pay license fees to activate the platform, while brand sponsors pay to reach fans through the seat-level content system. Fowler said the split would likely be close to 50-50 in 2022, with the revenue-share side potentially weighted slightly higher. The company applies a pure license fee model in professional sports and a revenue-share model on the collegiate side, where it takes a percentage of sponsorships sold through the platform.
Growth from 2021 to 2022 was driven primarily by word-of-mouth and virality, with no formal marketing spend. Fowler said the company had never invested in marketing and planned to deploy dollars behind it for the first time using proceeds from its then-closing $5 million round. The 2021 revenue base was depressed by the pandemic, during which Digital Seat offered discounted or complimentary access to brands such as Starbucks to build data and proof points.
Digital Seat Media Valuation, Funding Rounds
Digital Seat Media reached a $30M valuation in 2022, set during its Series A round.
Digital Seat Media has raised $12.5M in total funding across 4 rounds, most recently a $5M Series A round in 2022.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2022 | Series A | $5M | $30M | 17% | Not recorded |
| 2021 | Funding round | $3.5M | - | - | Interview |
| 2020 | Pre-Seed | $2M | - | - | Not recorded |
| 2018 | Funding round | $2M | - | - | Interview |
Founder / CEO
Cameron Fowler
CEO
Cameron Fowler is the co-founder and CEO of Digital Seat Media. He was 35 years old at the time of the May 2022 interview. Fowler and co-founder Matt Sullivan had worked together for approximately 13 years before the interview, collaborating on technology consulting projects for clients including Intel, Boeing, Samsung, and Mary Kay Cosmetics.
The concept for Digital Seat originated between 2013 and 2014, when Fowler and Sullivan were working on facial recognition software and consumer behavior analytics. Fowler told Latka that he recognized a gap between the targeting precision available in digital advertising and the static, decades-old advertising experience inside sports venues. The pair began testing adhesive materials, printing substrates, and tag durability in outdoor conditions during that period while maintaining their consulting work full time.
The company was formally launched in 2018 after QR code scanning became natively available on iOS and Android devices, removing the requirement for fans to download a separate app. Sullivan, described by Fowler as a senior-level engineer who previously worked at Dell, leads the engineering function. Fowler said the founding team's philosophy is to hire senior engineers who work efficiently rather than scale to a large engineering headcount. Net worth was not discussed in the interview.
Q&A
| Question | Answer |
|---|---|
| What's your age? | 38 |
Customers
Digital Seat Media was serving approximately 44 venues as of May 2022, spanning collegiate and professional sports. Named venue partners and customers include Learfield IMG, Oklahoma State, Baylor, Washington, the Rose Bowl, the Oklahoma City Thunder, and the Utah Jazz. Brand sponsors on the platform numbered approximately 50 and included Google, Alaska Airlines, Pizza Hut, and Starbucks.
Average contract value for smaller venues was approximately $15,000 per year, with larger venues paying six figures. Fowler gave a concrete example: a 50,000-seat NFL stadium with 10 home games would pay between $50,000 and $70,000 annually depending on which modules were activated. Pricing is based primarily on seat count and a baseline number of events, with the option to expand event activations as usage grows. One unnamed venue partner was running approximately 140 events per year, including concerts.
The platform demonstrated a 20 percent sales lift for Cheez-It products in Stillwater, Oklahoma, a data point Fowler cited as a key proof point for converting brand sponsors from discounted pilots to paid contracts.
Digital Seat Media serves 44 customers.
Digital Seat Media Business Model
Digital Seat Media operates a dual-revenue model. Venues and sports teams pay annual license fees to have the platform installed and activated. On the collegiate side, the company also takes a revenue share from brand sponsorships sold through the platform. Fowler said the two streams were tracking toward a roughly 50-50 split in 2022, with the revenue-share side potentially weighted slightly higher.
The company had approximately 900,000 individual QR codes installed across roughly 44 venues as of May 2022, with roughly 50 brand sponsors paying to reach fans through seat-level content. The platform supports 31 modules, and teams can change the active module mix from game to game. Installation is performed manually by the Digital Seat team; Fowler noted the Rose Bowl's 98,000 seats were installed in approximately 10 hours, and an Oklahoma stadium installation covered 86,000 seats in summer heat. The company described its growth channel as entirely word-of-mouth and virality through May 2022, with no marketing spend.
Profitability was not discussed in the interview. Gross margin, churn, LTV, CAC, and burn rate were not disclosed.
Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.
Customers (2022)
44
“Cameron Fowler: We are about to install our forty third, forty fourth ish, I believe. So we've got quite a few. And now we're starting to do live events too.”
Watch at 9:02Digital Seat Media Employees & Team Size
Digital Seat Media employed approximately 35 full-time team members as of May 2022, including staff who had recently transitioned from part-time to full-time roles as the company expanded. The engineering team consisted of 9 full-time engineers.
Fowler said the company's philosophy is to hire senior-level engineers rather than scale to a large engineering organization, citing co-founder Matt Sullivan's background as a senior engineer at Dell as the foundation of that approach. Plans to hire additional engineers and expand the sales team were tied to the then-closing $5 million round.
Digital Seat Media employs approximately 27 people as of 2026, up from 23 in 2023. It serves 44 customers that rely on its solutions.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 27 employees (October 2024) | Not recorded |
| 2023 | Reached 23 employees (November 2023) | Not recorded |
| 2022 | Reached 35 employees (May 2022) | Interview |
| 2021 | Reached 31 employees (November 2021) | Not recorded |
| 2020 | Reached 25 employees (November 2020) | Not recorded |
Frequently Asked Questions about Digital Seat Media
What is Digital Seat Media's revenue?
As of 2024, Digital Seat Media generated $1.6M in revenue.
What is Digital Seat Media's valuation?
As of 2022, Digital Seat Media was valued at $30M.
Who founded Digital Seat Media?
Digital Seat Media was founded by Cameron Fowler.
When was Digital Seat Media founded?
Digital Seat Media was founded in 2018.
Who is the CEO of Digital Seat Media?
The CEO of Digital Seat Media is Cameron Fowler.
How much funding does Digital Seat Media have?
Digital Seat Media raised $12.5M across 4 rounds.
How many employees does Digital Seat Media have?
As of 2024, Digital Seat Media had 27 employees.
Where is Digital Seat Media headquartered?
Digital Seat Media is headquartered in Forth Worth, Texas, United States.
Compare Digital Seat Media to the industry
Digital Seat Media operates across multiple industries. Browse revenue, funding, and growth data for Digital Seat Media in each sector below.
Full Interview Transcripts
Read the full interview and its transcript.
Data and Sources
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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