Hong Kong, Hong Kong
The Sandbox is a decentralized, community-driven platform, where creators can make voxel assets and gaming experiences and monetize them on the blockchain.
- Revenue
- $53.8M
- Year founded
- 2018
- Funding
- $116.4M
- Team size
- 269
As of November 2026, Latka tracks 27 game engine software companies. They have combined revenues of $154.1M and employ 928 people. They have raised $150M and serve 15K customers combined.
Every company below sells game engine software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.
Game Engine Software is a specialized framework designed for the creation and development of video games. These software platforms provide developers with essential tools and libraries to design graphics, sound, physics, and game mechanics, facilitating the seamless production of interactive experiences. The primary use cases for game engine software include developing various genres of video games, from mobile apps to high-end console titles. Common features of these engines often include rendering capabilities, physics simulations, asset management, and tools for scripting and gameplay design, allowing for a comprehensive development workflow. Game developers, studios, and educational institutions are the key buyer personas who utilize game engine software. These users seek efficient solutions that enhance creativity and reduce development times while providing robust support for both 2D and 3D game creation.
Sorting: Highest -> Lowest
Showing 10 of 27 companies ranked by annual revenue.
Hong Kong, Hong Kong
The Sandbox is a decentralized, community-driven platform, where creators can make voxel assets and gaming experiences and monetize them on the blockchain.
Gurugram, Haryana, India
Intelligence, Innovation, and Immersion to Drive Impact for Industries. That’s Kompanions. With over 1000 AR experiences, 500+ VR journeys, and 25,000+ 3D models, we are at the forefront of transforming sectors including but not limited to aerospace, automotive, healthcare, tourism, retail, real estate, manufacturing, and entertainment. Our 4K approach is leveraged by multiple global Fortune 500 companies to push possibilities. Knowledge Acquisition Kinetic Creativity Kaleidoscopic Integration Keystone Delivery Our team harnesses an extensive array of VR and AR hardware, including standalone headsets like Apple Vision Pro, Oculus devices, and HTC Vive, as well as PC-connected systems like Valve Index and HP Reverb G2, to deliver immersive experiences across platforms. We develop our applications using advanced software platforms such as Unity and Unreal Engine, integrating with Oculus, SteamVR, ARKit, and ARCore for seamless interactive environments. Our expertise also extends to mobile AR on ARCore and ARKit-compatible devices, and we utilize smart glasses like Microsoft HoloLens for deeply engaging augmented experiences. With capabilities in modern web technologies and WebAR frameworks, Kompanions provides robust, scalable solutions tailored to enhance user engagement and operational efficiency in diverse industry sectors. Our true north is to unlock human potential by redefining operational intelligence, making us a trusted partner in the digital transformation journey of the 21st-century market leaders.
United States
UN7 is a 360 software development and design studio. We tackle complex projects with the power of design and development - giving you the best of both worlds. An innovative software house company revolutionizing the gaming industry with cutting-edge technology.
Leeds, England, United Kingdom
Dubit makes games for the metaverse, kids and for eSports. Founded in 1999, we have 25 years experience of creating digital gaming worlds and experiences for global businesses and innovative startups. With offices in the UK and US, our team of 100 professionals designs and develops massively interactive live events for the metaverse, in Roblox, Minecraft and Core.
Halifax, Nova Scotia, Canada
Operator and developer of a video game studio intended to develop video games and mobile applications. The company develops various kinds of 3D and virtual reality mobile games focusing on strategy and role-playing games such as cube samurai, wits and warfare along with 2D/3D graphics, programming, virtual reality and unity development providing gamer with free to play 3D games on their mobile.
Beijing, China
Developer of a gaming platform designed to offer web games and mobile game development services. The company's gaming platform develops its own game engine and publishes web based online and social games.
Redwood City, California, United States
Platform that allows anyone to create and monetize video games.
Copenhagen, Capital Region, Denmark
modl.ai delivers game technology that accelerates game development and enhances player engagement around the world.
Leça da Palmeira, Porto, Portugal
Didimo is the world’s leading provider of advanced automated solutions for the 3D character creation in game development. Our tools allow game studios, companies, software developers, collaboration platforms, and app builders to easily generate thousands of unique, diverse 3D characters in their art style to populate their gaming worlds. Popul8 is our full-featured generative AI character creation tool that accelerates game production with unlimited & unique AI-generated characters. Characters can now be created in minutes rather than weeks, saving months of development time and up to 80% of character budgets. And Popul8 is designed to deliver within a game’s unique aesthetic and technical specifications, making it an easy tool for development teams to adopt. Didimo is led by founder and CEO Verónica Orvalho, PhD, whose career at the cutting edge of research in computer graphics has uncovered many new ways to interact virtually, instilling trust and empathy in digital communication. Her inventions have been used by Universal Studios, Sony, Microsoft, and Amazon as well as in European and Portuguese funded research projects. Didimo is on a mission to allow technology to feel more human - enabling the richness of human communication to enhance every virtual interaction.
Boston, Massachusetts, United States
Beamable enables game makers to easily add social, commerce and content management features to their games.
Latka tracks 27 game engine software companies with reported revenue. Together they generate $154.1M in annual revenue and employ 928 people.
The Sandbox is the largest, with $53.8M in annual revenue, founded in 2018.
The average game engine software company in this list makes $5.7M a year, across 27 companies with reported revenue. They serve 15K customers combined.
Ranked by annual revenue, the leaders are The Sandbox, KOMPANIONS, UN7, Dubit and Red Meat Games.
The 27 game engine software companies tracked here have raised $150M in disclosed funding between them.
- The product must provide core functionality for creating and developing video games. - It should include tools for rendering graphics and managing game assets. - Must support physics simulation and scripting for gameplay mechanics. - The engine should facilitate both 2D and 3D game development. - Not just a graphics rendering library; must also integrate other game development tools and features.