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Top 32 Game Engine Software SaaS Companies in May 2026

As of May 2026, there are 32 SaaS companies in Game Engine Software. They have combined revenues of $285.8M and employ 1.3K people. They have raised $872M and serve 15K customers combined.

Game Engine Software is a specialized framework designed for the creation and development of video games. These software platforms provide developers with essential tools and libraries to design graphics, sound, physics, and game mechanics, facilitating the seamless production of interactive experiences. The primary use cases for game engine software include developing various genres of video games, from mobile apps to high-end console titles. Common features of these engines often include rendering capabilities, physics simulations, asset management, and tools for scripting and gameplay design, allowing for a comprehensive development workflow. Game developers, studios, and educational institutions are the key buyer personas who utilize game engine software. These users seek efficient solutions that enhance creativity and reduce development times while providing robust support for both 2D and 3D game creation.

Companies
32
Revenue
$285.8M
Funding
$872M
Employees
1.3K

Filters

Sorting: Highest -> Lowest

Filters

Top Game Engine Software Companies

Showing 10 of 5 companies ranked by annual revenue.

1
The Sandbox

Hong Kong, Hong Kong

The Sandbox is a decentralized, community-driven platform, where creators can make voxel assets and gaming experiences and monetize them on the blockchain.

Revenue
$53.8M
Customers
-
Year founded
2018
Funding
$116.4M
Team size
269
Growth
-
2
KOMPANIONS

Gurugram, Haryana, India

Intelligence, Innovation, and Immersion to Drive Impact for Industries. That’s Kompanions. With over 1000 AR experiences, 500+ VR journeys, and 25,000+ 3D models, we are at the forefront of transforming sectors including but not limited to aerospace, automotive, healthcare, tourism, retail, real estate, manufacturing, and entertainment. Our 4K approach is leveraged by multiple global Fortune 500 companies to push possibilities. Knowledge Acquisition Kinetic Creativity Kaleidoscopic Integration Keystone Delivery Our team harnesses an extensive array of VR and AR hardware, including standalone headsets like Apple Vision Pro, Oculus devices, and HTC Vive, as well as PC-connected systems like Valve Index and HP Reverb G2, to deliver immersive experiences across platforms. We develop our applications using advanced software platforms such as Unity and Unreal Engine, integrating with Oculus, SteamVR, ARKit, and ARCore for seamless interactive environments. Our expertise also extends to mobile AR on ARCore and ARKit-compatible devices, and we utilize smart glasses like Microsoft HoloLens for deeply engaging augmented experiences. With capabilities in modern web technologies and WebAR frameworks, Kompanions provides robust, scalable solutions tailored to enhance user engagement and operational efficiency in diverse industry sectors. Our true north is to unlock human potential by redefining operational intelligence, making us a trusted partner in the digital transformation journey of the 21st-century market leaders.

Revenue
$20M
Customers
-
Year founded
2015
Funding
-
Team size
-
Growth
-
3
UN7

United States

UN7 is a 360 software development and design studio. We tackle complex projects with the power of design and development - giving you the best of both worlds. An innovative software house company revolutionizing the gaming industry with cutting-edge technology.

Revenue
$19M
Customers
-
Year founded
-
Funding
-
Team size
-
Growth
-
4
Pocket Worlds

Austin, Texas, United States

Our platform enables creators to build experiences, games, and worlds…

Revenue
$14.6M
Customers
-
Year founded
2013
Funding
-
Team size
104
Growth
-
5
Dubit

Leeds, England, United Kingdom

Dubit makes games for the metaverse, kids and for eSports. Founded in 1999, we have 25 years experience of creating digital gaming worlds and experiences for global businesses and innovative startups. With offices in the UK and US, our team of 100 professionals designs and develops massively interactive live events for the metaverse, in Roblox, Minecraft and Core.

Revenue
$10.3M
Customers
-
Year founded
1999
Funding
$8M
Team size
94
Growth
-

Inclusion Criteria

- The product must provide core functionality for creating and developing video games. - It should include tools for rendering graphics and managing game assets. - Must support physics simulation and scripting for gameplay mechanics. - The engine should facilitate both 2D and 3D game development. - Not just a graphics rendering library; must also integrate other game development tools and features.

Game Engine Software SaaS Companies | GetLatka