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Top 1 Gamification Software Companies $100M+ Revenue (September 2026)

As of September 2026, Latka tracks 1 gamification software companies with $100M+ in annual revenue. They have combined revenues of $104.5M and employ 950 people.

Every company below sells gamification software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Gamification Software Companies do

Gamification software is designed to incorporate game-like elements into non-game contexts to enhance user engagement and motivation. This type of software often includes features such as points, badges, leaderboards, challenges, and rewards to encourage user participation and drive specific behaviors. Common use cases include employee training, customer loyalty programs, and educational tools that aim to improve learning outcomes through interactive experiences. Typically, gamification software is used by organizations looking to improve employee engagement, enhance training effectiveness, or increase consumer loyalty. Key buyer personas for these solutions often include Human Resources professionals, training and development teams, marketers, and customer experience leaders. By leveraging game mechanics, these tools create an interactive environment that fosters competition and collaboration while providing real-time feedback to users, making tasks more enjoyable and motivating.

Companies
1
Revenue
$104.5M
Funding
-
Employees
950

Filters

Sorting: Highest -> Lowest

Filters

Top Gamification Software Companies $100M+ Revenue

Showing 1 of 1 companies ranked by annual revenue.

1Xsolla logo
Xsolla

Sherman Oaks, California, United States

Xsolla's video game business engine helps game developers and publishers operate more efficiently and sell more games. Serving only the video game industry, Xsolla caters to businesses from indie to enterprise, with solutions that solve the complexities of distribution, marketing, and monetization so developers, publishers, and platform partners. Our goal is to increase your audience, sales and revenue. Headquartered in Los Angeles, with offices worldwide, Xsolla operates as a merchant and seller of record for major gaming entities like Valve, Twitch, Ubisoft, Epic Games, and PUBG Corporation.

Revenue
$104.5M
Year founded
2005
Team size
950

Frequently asked questions about Gamification Software Companies $100M+ Revenue

How many gamification software companies with $100M+ in annual revenue are there?

Latka tracks 1 gamification software companies with $100M+ in annual revenue. Together they generate $104.5M in annual revenue and employ 950 people.

Which gamification software company with $100M+ in annual revenue is the largest?

Xsolla is the largest, with $104.5M in annual revenue, founded in 2005.

How much revenue does a typical gamification software company with $100M+ in annual revenue make?

The average gamification software company in this list makes $104.5M a year, across 1 companies with reported revenue.

Who are the leading Gamification software vendors with $100M+ in annual revenue?

Ranked by annual revenue, the leaders are Xsolla.

Related Marketing Software categories

Inclusion Criteria

- Must incorporate game-like elements such as points, badges, and leaderboards - Should provide tools for tracking user engagement and performance metrics - Able to create challenges and competitions to motivate users - Designed for use in non-gaming contexts, such as training, marketing, or education - Not just a task management tool; must also include gamification features to enhance user experience