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Top 77 Gamification Software SaaS Companies in May 2026

As of May 2026, there are 77 SaaS companies in Gamification Software. They have combined revenues of $288.2M and employ 2.4K people. They have raised $27.2M and serve 1.5M customers combined.

Gamification software is designed to incorporate game-like elements into non-game contexts to enhance user engagement and motivation. This type of software often includes features such as points, badges, leaderboards, challenges, and rewards to encourage user participation and drive specific behaviors. Common use cases include employee training, customer loyalty programs, and educational tools that aim to improve learning outcomes through interactive experiences. Typically, gamification software is used by organizations looking to improve employee engagement, enhance training effectiveness, or increase consumer loyalty. Key buyer personas for these solutions often include Human Resources professionals, training and development teams, marketers, and customer experience leaders. By leveraging game mechanics, these tools create an interactive environment that fosters competition and collaboration while providing real-time feedback to users, making tasks more enjoyable and motivating.

Companies
77
Revenue
$288.2M
Funding
$27.2M
Employees
2.4K

Filters

Sorting: Highest -> Lowest

Filters

Top Gamification Software Companies

Showing 10 of 37 companies ranked by annual revenue.

1
Socxo

Milpitas, California, United States

𝑻𝒉𝒆 𝑺.𝑴.𝑨.𝑹.𝑻 π‘¬π’Žπ’‘π’π’π’šπ’†π’† π‘¨π’…π’—π’π’„π’‚π’„π’š π‘·π’π’‚π’•π’‡π’π’“π’Ž. Transform your Employees into Brand Advocates and Expand your Reach Organically, making your Brand more Visible and Trustworthy. Brand Advocacy is nothing new, at least in theory. In practice, however, we need technology to enable, measure, and use it as a marketing channel. We believe in helping brands organise, connect, channelise and power-up your true believers by giving them the means to express themselves about your brand. You can power up your Employees, Customers, Partners, Fans, Experts and other communities who are your believers. And many seek ways to co-create and express themselves. In people we trust. Most studies have found that people trust people more than they do brands. To help you drive your organic reach, our platform helps you organise your believers, gamify their experience, curate content, create and manage user-generated content and power up your reach to user networks.

Revenue
$4M
Customers
-
Year founded
2016
Funding
-
Team size
36
Growth
-
2
Smartico.ai

United States

Smartico is a multi-channel engagement marketing platform. We specialize in Gamification & Loyalty Suite, enabling companies to drive customers engagement and increase revenue by providing personalized marketing and retention tools. Smartico was founded in 2018 and is headquartered in Bulgaria with representation in Ukraine and Israel.

Revenue
$3.9M
Customers
-
Year founded
2018
Funding
-
Team size
35
Growth
-
3
CreativeMinds

Kfar Bin-Nun, , Israel

Engage users to your website with WordPress Quiz Manager, a go-to tool for seamlessly creating and editing quiz tests. From customizable questions to intuitive management tools, it's a great solution for driving interaction and fostering audience participation

Revenue
$3.8M
Customers
-
Year founded
-
Funding
-
Team size
-
Growth
-
4
NEXD

Tallinn, Estonia

Developer of mobile and desktop software platform intended to create ads which load and run faster and smoother compared to traditional HTML5-built ads. The company's advertising technology that uses Gaming-technology base for making interactive and high-performance creative solutions, enabling clients to build advertisements that are light, fast, short and engaging, thereby resulting in much higher user engagement and conversion.

Revenue
$3.7M
Customers
-
Year founded
2015
Funding
-
Team size
24
Growth
26.26%
5
Flarie

SΓΆdermalm, Stockholm County, Sweden

Flarie is the leading global provider of branded games and gamification experiences. We believe that brands and services should be playful. In doing so, they are more engaging, fun and valued. That's good for audiences and good for business! At our heart is our Studio platform that enables Flarie to create the best branded games on the market in minutes. These can be tailored meet different challenges - engagement, conversion or loyalty and distributed across any device and touchpoint. Flarie was born in Stockholm Sweden, a hotbed for tech and the gaming centre of Europe, but has expanded across more than 20 markets, so that now 20m people enjoy playing branded games, developed by Flarie. 200 major brands, including Unilever, McDonalds, Klarna, Amazon and H&M, choose to work with Flarie. Why don't you try the power of play. Flarie - Be Playful! www.flarie.com

Revenue
$3.7M
Customers
-
Year founded
2016
Funding
-
Team size
34
Growth
-
6
ByondXR

New York, New York, United States

Developer of a virtual reality publishing platform designed to help brands create their own personalized interactive universe. The company's cloud-based platform uses authoring tools to provide real time updates, multi-level interactions and other related services, enabling brands and e-commerce companies to create customized interactive and engaging virtual reality experiences for their users.

Revenue
$3.6M
Customers
-
Year founded
2014
Funding
$5M
Team size
41
Growth
13.02%
7
Gamelight

Hamburg, Hamburg, Germany

Gamelight is the largest Rewarded Marketing Platform for Mobile Games! Our AI algorithm analyzes users' playtime, engagement, competitor game usage & demographics data to identify users with the highest likeliness of long-term engagement on our partners’ games.

Revenue
$3.3M
Customers
-
Year founded
2022
Funding
-
Team size
30
Growth
-
8
Engage- Gamify Your Business

Santo AndrΓ©, Sao Paulo, Brazil

Engage is an engagement platform that helps your audience take positive action in the same direction as their goals.

Revenue
$3.1M
Customers
1M
Year founded
2015
Funding
-
Team size
34
Growth
110.16%
9
kr3m. media

Karlsruhe, Baden-wurttemberg, Germany

Provider of an online gaming platform designed to offer social media marketing games. The company's platform provides coverage for marketing campaigns using games as a marketing tool, enabling brands to attract users to certain websites.

Revenue
$3.1M
Customers
-
Year founded
1999
Funding
-
Team size
30
Growth
33.56%
10
Phizzle

San Francisco, California, United States

Developer of an engagement automation platform designed to act on big data with applications in marketing. The company's engagement automation platform gathers, analyzes and uses digital and real-world customer actions to offer accurate information, enabling customer-driven organizations to deploy gamification, omni-channel communication, behavior and insights analysis and consumer management, delivering real-time results.

Revenue
$3M
Customers
-
Year founded
2005
Funding
$14.2M
Team size
23
Growth
46.3%

Inclusion Criteria

- Must incorporate game-like elements such as points, badges, and leaderboards - Should provide tools for tracking user engagement and performance metrics - Able to create challenges and competitions to motivate users - Designed for use in non-gaming contexts, such as training, marketing, or education - Not just a task management tool; must also include gamification features to enhance user experience