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Top 37 Gamification Software Companies With $1M–$5M Revenue (September 2026)

As of September 2026, Latka tracks 37 gamification software companies with $1M–$5M in annual revenue. They have combined revenues of $86.4M and employ 706 people. They have raised $21.9M and serve 1.5M customers combined.

Every company below sells gamification software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Gamification Software Companies do

Gamification software is designed to incorporate game-like elements into non-game contexts to enhance user engagement and motivation. This type of software often includes features such as points, badges, leaderboards, challenges, and rewards to encourage user participation and drive specific behaviors. Common use cases include employee training, customer loyalty programs, and educational tools that aim to improve learning outcomes through interactive experiences. Typically, gamification software is used by organizations looking to improve employee engagement, enhance training effectiveness, or increase consumer loyalty. Key buyer personas for these solutions often include Human Resources professionals, training and development teams, marketers, and customer experience leaders. By leveraging game mechanics, these tools create an interactive environment that fosters competition and collaboration while providing real-time feedback to users, making tasks more enjoyable and motivating.

Companies
37
Revenue
$86.4M
Funding
$21.9M
Employees
706

Filters

Sorting: Highest -> Lowest

Filters

Top Gamification Software Companies With $1M–$5M Revenue

Showing 10 of 37 companies ranked by annual revenue.

1Socxo logo
Socxo

Milpitas, California, United States

𝑻𝒉𝒆 𝑺.𝑴.𝑨.𝑹.𝑻 𝑬𝒎𝒑𝒍𝒐𝒚𝒆𝒆 𝑨𝒅𝒗𝒐𝒄𝒂𝒄𝒚 𝑷𝒍𝒂𝒕𝒇𝒐𝒓𝒎. Transform your Employees into Brand Advocates and Expand your Reach Organically, making your Brand more Visible and Trustworthy. Brand Advocacy is nothing new, at least in theory. In practice, however, we need technology to enable, measure, and use it as a marketing channel. We believe in helping brands organise, connect, channelise and power-up your true believers by giving them the means to express themselves about your brand. You can power up your Employees, Customers, Partners, Fans, Experts and other communities who are your believers. And many seek ways to co-create and express themselves. In people we trust. Most studies have found that people trust people more than they do brands. To help you drive your organic reach, our platform helps you organise your believers, gamify their experience, curate content, create and manage user-generated content and power up your reach to user networks.

Revenue
$4M
Year founded
2016
Team size
36
2Smartico.ai logo
Smartico.ai

United States

Smartico is a multi-channel engagement marketing platform. We specialize in Gamification & Loyalty Suite, enabling companies to drive customers engagement and increase revenue by providing personalized marketing and retention tools. Smartico was founded in 2018 and is headquartered in Bulgaria with representation in Ukraine and Israel.

Revenue
$3.9M
Year founded
2018
Team size
35
3CreativeMinds logo
CreativeMinds

Kfar Bin-Nun, Israel

Engage users to your website with WordPress Quiz Manager, a go-to tool for seamlessly creating and editing quiz tests. From customizable questions to intuitive management tools, it's a great solution for driving interaction and fostering audience participation

Revenue
$3.8M
4NEXD logo
NEXD

Tallinn, Estonia

Developer of mobile and desktop software platform intended to create ads which load and run faster and smoother compared to traditional HTML5-built ads. The company's advertising technology that uses Gaming-technology base for making interactive and high-performance creative solutions, enabling clients to build advertisements that are light, fast, short and engaging, thereby resulting in much higher user engagement and conversion.

Revenue
$3.7M
Year founded
2015
Team size
24
5Flarie logo
Flarie

Södermalm, Stockholm County, Sweden

Flarie is the leading global provider of branded games and gamification experiences. We believe that brands and services should be playful. In doing so, they are more engaging, fun and valued. That's good for audiences and good for business! At our heart is our Studio platform that enables Flarie to create the best branded games on the market in minutes. These can be tailored meet different challenges - engagement, conversion or loyalty and distributed across any device and touchpoint. Flarie was born in Stockholm Sweden, a hotbed for tech and the gaming centre of Europe, but has expanded across more than 20 markets, so that now 20m people enjoy playing branded games, developed by Flarie. 200 major brands, including Unilever, McDonalds, Klarna, Amazon and H&M, choose to work with Flarie. Why don't you try the power of play. Flarie - Be Playful! www.flarie.com

Revenue
$3.7M
Year founded
2016
Team size
34
6ByondXR logo
ByondXR

New York, New York, United States

Developer of a virtual reality publishing platform designed to help brands create their own personalized interactive universe. The company's cloud-based platform uses authoring tools to provide real time updates, multi-level interactions and other related services, enabling brands and e-commerce companies to create customized interactive and engaging virtual reality experiences for their users.

Revenue
$3.6M
Year founded
2014
Funding
$5M
Team size
41
7Gamelight logo
Gamelight

Hamburg, Hamburg, Germany

Gamelight is the largest Rewarded Marketing Platform for Mobile Games! Our AI algorithm analyzes users' playtime, engagement, competitor game usage & demographics data to identify users with the highest likeliness of long-term engagement on our partners’ games.

Revenue
$3.3M
Year founded
2022
Team size
30
8Engage- Gamify Your Business logo
Engage- Gamify Your Business

Santo André, Sao Paulo, Brazil

Engage is an engagement platform that helps your audience take positive action in the same direction as their goals.

Revenue
$3.1M
Customers
1M
Year founded
2015
Team size
34
9kr3m. media logo
kr3m. media

Karlsruhe, Baden-wurttemberg, Germany

Provider of an online gaming platform designed to offer social media marketing games. The company's platform provides coverage for marketing campaigns using games as a marketing tool, enabling brands to attract users to certain websites.

Revenue
$3.1M
Year founded
1999
Team size
30
10Phizzle logo
Phizzle

San Francisco, California, United States

Developer of an engagement automation platform designed to act on big data with applications in marketing. The company's engagement automation platform gathers, analyzes and uses digital and real-world customer actions to offer accurate information, enabling customer-driven organizations to deploy gamification, omni-channel communication, behavior and insights analysis and consumer management, delivering real-time results.

Revenue
$3M
Year founded
2005
Funding
$14.2M
Team size
23

Frequently asked questions about Gamification Software Companies With $1M–$5M Revenue

How many gamification software companies with $1M–$5M in annual revenue are there?

Latka tracks 37 gamification software companies with $1M–$5M in annual revenue. Together they generate $86.4M in annual revenue and employ 706 people.

Which gamification software company with $1M–$5M in annual revenue is the largest?

Socxo is the largest, with $4M in annual revenue, founded in 2016.

How much revenue does a typical gamification software company with $1M–$5M in annual revenue make?

The average gamification software company in this list makes $2.3M a year, across 37 companies with reported revenue. They serve 1.5M customers combined.

Who are the leading Gamification software vendors with $1M–$5M in annual revenue?

Ranked by annual revenue, the leaders are Socxo, Smartico.ai, CreativeMinds, NEXD and Flarie.

How much funding have gamification software companies with $1M–$5M in annual revenue raised?

The 37 gamification software companies with $1M–$5M in annual revenue tracked here have raised $21.9M in disclosed funding between them.

Related Marketing Software categories

Inclusion Criteria

- Must incorporate game-like elements such as points, badges, and leaderboards - Should provide tools for tracking user engagement and performance metrics - Able to create challenges and competitions to motivate users - Designed for use in non-gaming contexts, such as training, marketing, or education - Not just a task management tool; must also include gamification features to enhance user experience