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Top 3 Virtual Classroom Software Companies With $1M–$5M Revenue (September 2026)

As of September 2026, Latka tracks 3 virtual classroom software companies with $1M–$5M in annual revenue. They have combined revenues of $4.4M and employ 38 people.

Every company below sells virtual classroom software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Classroom Software Companies do

Virtual Classroom Software refers to digital platforms that facilitate online learning and education. These solutions provide a range of features designed to create an interactive and engaging learning environment, allowing instructors and students to connect in real time from different locations. Primary use cases include remote teaching, training sessions, and webinars across educational institutions and corporate environments. Typical features of virtual classroom software include video conferencing tools, interactive whiteboards, chat functionalities, and content management systems. These platforms are commonly used by educators, corporate trainers, and students, enabling them to share resources, conduct assessments, and collaborate creatively. The software often integrates with Learning Management Systems (LMS) to streamline course management and enhance the overall educational experience.

Companies
3
Revenue
$4.4M
Funding
-
Employees
38

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Classroom Software Companies With $1M–$5M Revenue

Showing 3 of 3 companies ranked by annual revenue.

1MeritHub Technologies logo
MeritHub Technologies

Mohali, Chandigarh, India

>> Virtual classroom platform and an online whiteboard solution that is much better than Zoom, Google Meet Microsoft Team, or any other platform in the world. >> Course and batch management that is better than Google Classroom or Moodle. >> Rich quizzes/practice test creation with multimedia support. >> Teacher/tutor, Student, & Schedule Management with calendar, attendance tracking, and much more.

Revenue
$1.9M
Team size
17
2Jones Software Corp. logo
Jones Software Corp.

Raleigh, North Carolina, United States

Cloud-Based, SaaS, LMS, Go-Live Virtual Class Room Platform, for Primary, Secondary, Further Education Higher Adult-Learners.

Revenue
$1.3M
Year founded
2015
Team size
10
3Warp VR logo
Warp VR

Vreeland, Zuid-Holland, Netherlands

Warp VR is the easiest and most powerful way to create and scale interactive story-based VR training & onboarding scenarios for enterprise, training agencies and education. Companies like ASML, Erste Bank, KLM, Shell, and Tata Steel use Warp VR to train their workforce in safety, security and soft skills in a realistic and personalized way — showing results like a 75% increase in learning quality and retention, a 40% reduction in training time, and a 70% performance improvement.

Revenue
$1.2M
Year founded
2017
Team size
11

Frequently asked questions about Virtual Classroom Software Companies With $1M–$5M Revenue

How many virtual classroom software companies with $1M–$5M in annual revenue are there?

Latka tracks 3 virtual classroom software companies with $1M–$5M in annual revenue. Together they generate $4.4M in annual revenue and employ 38 people.

Which virtual classroom software company with $1M–$5M in annual revenue is the largest?

MeritHub Technologies is the largest, with $1.9M in annual revenue.

How much revenue does a typical virtual classroom software company with $1M–$5M in annual revenue make?

The average virtual classroom software company in this list makes $1.5M a year, across 3 companies with reported revenue.

Who are the leading Virtual Classroom software vendors with $1M–$5M in annual revenue?

Ranked by annual revenue, the leaders are MeritHub Technologies, Jones Software Corp. and Warp VR.

Related Vertical Industry Software categories

Inclusion Criteria

- Must provide real-time video and audio communication capabilities. - Should include interactive features such as whiteboards and chat. - Must allow for content sharing and resource management. - Should support integration with LMS and other educational tools. - Not just for presentations; must also support collaborative learning and assessments. - Should cater to a variety of users, including educators, corporate trainers, and students.