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Top 2 Virtual Classroom Software Companies Under $1M Revenue (September 2026)

As of September 2026, Latka tracks 2 virtual classroom software companies under $1M in annual revenue. They have combined revenues of $1.5M and employ 11 people. They serve 25 customers combined.

Every company below sells virtual classroom software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Virtual Classroom Software Companies do

Virtual Classroom Software refers to digital platforms that facilitate online learning and education. These solutions provide a range of features designed to create an interactive and engaging learning environment, allowing instructors and students to connect in real time from different locations. Primary use cases include remote teaching, training sessions, and webinars across educational institutions and corporate environments. Typical features of virtual classroom software include video conferencing tools, interactive whiteboards, chat functionalities, and content management systems. These platforms are commonly used by educators, corporate trainers, and students, enabling them to share resources, conduct assessments, and collaborate creatively. The software often integrates with Learning Management Systems (LMS) to streamline course management and enhance the overall educational experience.

Companies
2
Revenue
$1.5M
Funding
-
Employees
11

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Classroom Software Companies Under $1M Revenue

Showing 2 of 2 companies ranked by annual revenue.

1Ayotree logo
Ayotree

East Pasadena, California, United States

Helping schools manage scheduling, attendance, payments and virtual classrooms all in one secure cloud-based system, Ayotree is one powerful online software suite that combines all the tools needed to run schools, professional tutors, nonprofits, sports teams, small offices, and many other types of businesses offices, and many other types of businesses. Sign up to try Ayotree free for one month without any obligation to buy.

Revenue
$880K
Team size
8
2Playbook Five Inc logo
Playbook Five Inc

United States

Your virtual reality playbook for off-field installs so you can focus on what matters on the field. Playbook Five leverages virtual reality to provide coaches and athletes an instructional solution beyond the realm of any playbook tool. Your team's playbook is hosted on our secure network, allowing players to engage in a VR simulation of your installation anytime, anywhere from their smartphone. Make meetings more efficient, installs more detailed, and give coaches the ability to add that extra wrinkle for the next opponent with Playbook Five.

Revenue
$594.2K
Customers
25
Year founded
2016
Team size
3

Frequently asked questions about Virtual Classroom Software Companies Under $1M Revenue

How many virtual classroom software companies under $1M in annual revenue are there?

Latka tracks 2 virtual classroom software companies under $1M in annual revenue. Together they generate $1.5M in annual revenue and employ 11 people.

Which virtual classroom software company under $1M in annual revenue is the largest?

Ayotree is the largest, with $880K in annual revenue.

How much revenue does a typical virtual classroom software company under $1M in annual revenue make?

The average virtual classroom software company in this list makes $737.1K a year, across 2 companies with reported revenue. They serve 25 customers combined.

Who are the leading Virtual Classroom software vendors under $1M in annual revenue?

Ranked by annual revenue, the leaders are Ayotree and Playbook Five Inc.

Related Vertical Industry Software categories

Inclusion Criteria

- Must provide real-time video and audio communication capabilities. - Should include interactive features such as whiteboards and chat. - Must allow for content sharing and resource management. - Should support integration with LMS and other educational tools. - Not just for presentations; must also support collaborative learning and assessments. - Should cater to a variety of users, including educators, corporate trainers, and students.