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Top 10 Virtual Classroom Software SaaS Companies in May 2026

As of May 2026, there are 10 SaaS companies in Virtual Classroom Software. They have combined revenues of $129.1M and employ 946 people. They have raised $14M and serve 4.9M customers combined.

Virtual Classroom Software refers to digital platforms that facilitate online learning and education. These solutions provide a range of features designed to create an interactive and engaging learning environment, allowing instructors and students to connect in real time from different locations. Primary use cases include remote teaching, training sessions, and webinars across educational institutions and corporate environments. Typical features of virtual classroom software include video conferencing tools, interactive whiteboards, chat functionalities, and content management systems. These platforms are commonly used by educators, corporate trainers, and students, enabling them to share resources, conduct assessments, and collaborate creatively. The software often integrates with Learning Management Systems (LMS) to streamline course management and enhance the overall educational experience.

Companies
10
Revenue
$129.1M
Funding
$14M
Employees
946

Filters

Sorting: Highest -> Lowest

Filters

Top Virtual Classroom Software Companies

Showing 10 of 2 companies ranked by annual revenue.

1
Ayotree

East Pasadena, California, United States

Helping schools manage scheduling, attendance, payments and virtual classrooms all in one secure cloud-based system, Ayotree is one powerful online software suite that combines all the tools needed to run schools, professional tutors, nonprofits, sports teams, small offices, and many other types of businesses offices, and many other types of businesses. Sign up to try Ayotree free for one month without any obligation to buy.

Revenue
$880K
Customers
-
Year founded
-
Funding
-
Team size
8
Growth
-
2
Playbook Five Inc

United States

Your virtual reality playbook for off-field installs so you can focus on what matters on the field. Playbook Five leverages virtual reality to provide coaches and athletes an instructional solution beyond the realm of any playbook tool. Your team's playbook is hosted on our secure network, allowing players to engage in a VR simulation of your installation anytime, anywhere from their smartphone. Make meetings more efficient, installs more detailed, and give coaches the ability to add that extra wrinkle for the next opponent with Playbook Five.

Revenue
$594.2K
Customers
25
Year founded
2016
Funding
-
Team size
3
Growth
117.11%

Inclusion Criteria

- Must provide real-time video and audio communication capabilities. - Should include interactive features such as whiteboards and chat. - Must allow for content sharing and resource management. - Should support integration with LMS and other educational tools. - Not just for presentations; must also support collaborative learning and assessments. - Should cater to a variety of users, including educators, corporate trainers, and students.