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Top 26 VR Training Simulator Software SaaS Companies in May 2026

As of May 2026, there are 26 SaaS companies in VR Training Simulator Software. They have combined revenues of $101.5M and employ 923 people. They have raised $1.2M and serve 1.3K customers combined.

VR Training Simulator Software encompasses tools that use virtual reality technology to create immersive training experiences across various industries. These software solutions enable organizations to simulate real-world scenarios, allowing employees to practice skills and learn in a safe environment. Typical use cases include employee onboarding, skill development, safety training, and compliance training, particularly in sectors such as healthcare, manufacturing, and aviation. Key features of VR training simulators often include interactive scenarios, performance tracking, and customization options to tailor experiences to specific training needs. Users of this software typically include HR professionals, training and development teams, and department managers who are responsible for enhancing workforce skills and improving training efficiency. By engaging trainees through realistic simulations, organizations aim to increase retention rates and reduce the risks associated with traditional training methods.

Companies
26
Revenue
$101.5M
Funding
$1.2M
Employees
923

Filters

Sorting: Highest -> Lowest

Filters

Top VR Training Simulator Software Companies

Showing 10 of 6 companies ranked by annual revenue.

1
Illogic

Torino, Piedmont, Italy

Illogic è una realtà leader nello sviluppo di soluzioni di Realtà Virtuale, Realtà Aumentata e Computer Grafica 3D. Siamo disegnatori, ingegneri, artisti e programmatori volenterosi di lavorare insieme per perseguire una cultura dell’apprendimento attraverso la concreta sperimentazione, applicando approcci non tradizionali per immaginare l’impatto delle tecnologie emergenti sul mondo delle imprese. Creare innovazione - di prodotto, di processo e di business – sfruttando le molteplici opportunità offerte dal digitale: questa è la base del successo di Illogic. Le nostre Competenze: - Sviluppo di applicazioni e contenuti 3D real-time - Realizzazione di soluzioni multimediali in Computer Grafica - Capacità progettuali - Requirements Engineering - Program Management Office - Capacità di lavoro Cross-platform e Multi-Device Soluzioni di Virtual Reality: - Simulatori di impianti - Piattaforme di Training - 3D Visualization - Riproduzione della realtà per fini terapeutici - Installazioni museali - People Interactive Application Soluzioni di Augmented Reality: - Manuali operativi e di manutenzione - Training - Strumenti di assistenza all’uso - Marketing/Promozione Interfacce grafiche CGI: - Sistemi di informazioni per pubblico audioleso - Sistemi automatici di informazioni al pubblico (ferrovie, autobus, ecc.)

Revenue
$660K
Customers
-
Year founded
-
Funding
-
Team size
6
Growth
-
2
Discovr Labs

United States

DISCOVR delivers the ultimate cultural and educational experience through digitally immersive learning environments. Our mission is to challenge the ways in which we digest educational content. Our products are pioneer applications in what we believe will eventually become an entire market of educational content for the burgeoning virtual reality industry.

Revenue
$330K
Customers
-
Year founded
2015
Funding
-
Team size
3
Growth
-
3
Edumersive

Rotterdam, South Holland, Netherlands

Edumersive is a AR & VR training solution to enchance your training.

Revenue
$220K
Customers
-
Year founded
2019
Funding
-
Team size
2
Growth
-
4
We are NIDUM

Calgary, AB, Canada

NIDUM is a tech company dedicated to using immersive technology to change the way businesses recruit, onboard, and train their employees. We created a training method that is different from what we’ve all been using to date – and that we know does not work. Training is becoming more advanced, and people are learning differently. That’s why we decided to change up the “curriculum” and try the immersive approach. Since our inception we've... - Built a beautiful product that is industry and company size agnostic. - Continuously evolved our product with our clients' feedback - Brought on paid early adopters and initial clients that keep validating our business value proposition - Evolved our pricing model given how our clients' usage and interaction with our platform Wanna learn more? Let's talk immersive! https://calendly.com/nidum/call?month=2022-07

Revenue
$220K
Customers
-
Year founded
2020
Funding
-
Team size
2
Growth
-
5
emergeWorlds

Varsity Lakes, Queensland, Australia

We are emergeWorlds, an adventurous team specialising in the Unity game engine to create apps, games, exhibitions, and more. Get in touch to find out how we can help you with your next project.

Revenue
$220K
Customers
-
Year founded
2017
Funding
-
Team size
2
Growth
-
6
The-Parallel

London, England, United Kingdom

Top 10 disruptive technology company to watch in 2019 according to Forbes, The Parallel brings unparalleled XR expertise by delivering solutions to energy, healthcare, defence, utilities, AEC and entertainment sectors. We have over 3 years of proven track record of delivering immersive solutions to enterprise of all levels. Our flagship product CleverPoint is a VR integrated wearable technology that is designed to draw data analysis based on the end user’s biofeedback responses to immersive content. For its developments The Parallel has also been awarded as a TOP Pick Startup in Hardware, Robotics and IoT at TechCrunch Disrupt 2018 in Berlin.

Revenue
$220K
Customers
-
Year founded
2016
Funding
-
Team size
2
Growth
-

Inclusion Criteria

- The product must enable the creation of immersive virtual reality training scenarios. - It should support interactive learning experiences that engage users. - The software must include performance tracking and analytics features for assessing trainee progress. - It should allow for customization to address specific training objectives and contexts. - Not just a content delivery tool; it must also facilitate hands-on practice in simulated environments.