Gravity Sketch
2024 Revenue
$21.6M(Est.)
Customers · 2022
20
Funding
$37.9M
Team
119
Founded
2014
Gravity Sketch Revenue & Funding (2024)
Gravity Sketch is a London-based 3D design software company founded in 2014 by three co-founders, including Daniela Paredes Fuentes, who serves as Co-Founder and Chief Experience Officer. The platform allows designers to create and collaborate on three-dimensional ideas inside virtual reality headsets, operating as a freemium product with enterprise contracts layered on top for large organizations requiring additional security and services.
The company reached 1.5 million downloads and approximately 1,000 daily active users as of May 2022, with 20 enterprise customers paying roughly $50,000 to $100,000 per year. Revenue grew from $300,000 in 2020 to $1.2 million in 2021, and the company was targeting $6 million for full-year 2022.
Gravity Sketch closed a $33 million Series A led by Accel in 2021, bringing total disclosed funding to approximately $37.9 million across three rounds. The company had 60 full-time employees as of May 2022, including 18 engineers, and was deploying the Series A capital toward go-to-market expansion and customer success.
Last updated
Gravity Sketch Revenue
Gravity Sketch reported revenue of $1.2 million in 2021, up from $300,000 in 2020, representing a fourfold increase year over year. Paredes Fuentes attributed part of that acceleration to the pandemic, which pushed organizations to find ways to bring distributed teams together in shared virtual spaces. The company was targeting $6 million in revenue for full-year 2022 as of the May 2022 interview.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Gravity Sketch Hit $21.6m revenue in October 2024 | Estimated |
| 2023 | Gravity Sketch Hit $11.9m revenue in November 2023 | Estimated |
| 2022 | Gravity Sketch Hit $6m revenue in May 2022 | |
| 2021 | Gravity Sketch Hit $1.2m revenue in May 2021 | |
| 2020 | Gravity Sketch Hit $300k revenue in January 2020 | Watch[1] |
| 2014 | Launched with $0 revenue |
Applying the 2020-to-2021 growth rate of roughly 300 percent as a ceiling and a substantially decelerated rate as a floor, a GetLatka forward estimate for 2022 revenue would range from approximately $3 million to $6 million. The company's own stated target of $6 million represents the high end of that range. This is a GetLatka estimate based on the trailing growth rate and the founder's stated target; actual results were not confirmed in this interview.
Gravity Sketch Valuation, Funding Rounds
Gravity Sketch has not publicly disclosed its valuation. The company has raised $37.9M in total funding to date.
Gravity Sketch has raised $37.9M in total funding across 3 rounds, most recently a $33M Series A round in 2022.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2022 | Series A | $33M | - | - | |
| 2020 | Seed | $3.2M | - | - | |
| 2018 | Seed | $1.7M | - | - |
Founder / CEO
Daniela Paredes Fuentes
Co-Founder & CXO
Gravity Sketch was founded in 2014 by three co-founders who were designers experiencing firsthand the difficulty of communicating three-dimensional ideas. Two of the co-founders, including Daniela Paredes Fuentes, met while pursuing a master's degree, and the company originated from that academic program. Paredes Fuentes holds the title of Co-Founder and Chief Experience Officer and was 36 years old at the time of the May 2022 interview. Oluwaseyi Sosanya is identified on the company's confirmed roster as Co-Founder and CEO.
The founding team worked part-time jobs and survived on grants and awards from 2014 until 2016, when they all joined full time and launched the VR application. The first paying customer was acquired in 2017. Net worth was not discussed in the interview.
Q&A
| Question | Answer |
|---|---|
| What's your age? | 39 |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
As of May 2022, Gravity Sketch had 20 enterprise customers. All enterprise accounts originated through a bottom-up motion: individual designers adopted the free product, brought it into their organizations, and the sales team then converted those accounts to paid enterprise contracts.
Enterprise contracts are priced at approximately $50,000 to $100,000 per year, with the average contract value cited at $50,000. Paredes Fuentes described the pricing as variable depending on the number of users and the scope of services, and declined to give a per-seat figure. The platform is free for all other users, with 1.5 million total downloads and approximately 1,000 daily active users recorded as of the interview date.
Gravity Sketch serves 20 customers.
Gravity Sketch Business Model
Gravity Sketch operates a freemium model in which the core VR design and collaboration product is available at no cost. Enterprise customers pay annual contracts in the $50,000 to $100,000 range for additional security and services. The company has been selling enterprise contracts for more than three years as of May 2022, and all 20 enterprise accounts were sourced through bottom-up adoption rather than outbound prospecting.
At 20 enterprise customers and an average contract value of $50,000, implied annualized enterprise revenue is approximately $1 million, consistent with the $1.2 million figure Paredes Fuentes confirmed for 2021. The company's primary usage metrics are exports per day and the number of collaborative sessions involving more than two participants, along with session duration. Paredes Fuentes noted that export volume figures were still being refined at the time of the interview and could not be disclosed. Profitability was not discussed in the interview. The company had four product designers working on the product itself as of May 2022, alongside footwear and automotive designers who joined from the user base to support customer success.
Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.
Customers (2022)
20
“Daniela Paredes Fuentes: Today [May 2022], enterprise customers, we have 20 enterprise customers at the moment.”
WatchFree users (2022)
1500000
“Daniela Paredes Fuentes: Today [May 2022], we have 1,000,000 and a half downloads, and we have about a thousand daily active users at the moment.”
WatchGravity Sketch Employees & Team Size
Gravity Sketch employed 60 full-time people as of May 2022. Of that total, 18 were engineers. The team also included four product designers working directly on the product, as well as footwear and automotive designers who were former Gravity Sketch users and joined to help enterprise customers extract value from the tool. Paredes Fuentes noted the company had not yet built a formal marketing team as of the interview date, describing prior marketing as entirely organic.
Gravity Sketch employs approximately 119 people as of 2026, including 11 sales reps that carry a quota. It serves 20 customers that rely on its solutions.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 119 employees (October 2024) | |
| 2023 | Reached 119 employees (November 2023) | |
| 2023 | Reached 119 employees (September 2023) | |
| 2023 | Reached 101 employees (January 2023) | |
| 2022 | Reached 60 employees (May 2022) | |
| 2021 | Reached 40 employees (November 2021) | |
| 2021 | Reached 40 employees (August 2021) | |
| 2020 | Reached 34 employees (November 2020) |
Frequently Asked Questions about Gravity Sketch
What is Gravity Sketch's revenue?
Gravity Sketch generates an estimated $21.6M in annual revenue.
Who founded Gravity Sketch?
Gravity Sketch was founded by Daniela Paredes Fuentes.
Who is the CEO of Gravity Sketch?
The CEO of Gravity Sketch is Daniela Paredes Fuentes.
How much funding does Gravity Sketch have?
Gravity Sketch raised $37.9M across 3 rounds.
How many employees does Gravity Sketch have?
Gravity Sketch has 119 employees.
Where is Gravity Sketch headquarters?
Gravity Sketch is headquartered in London, England, United Kingdom.
Compare Gravity Sketch to the industry
Gravity Sketch operates across multiple industries. Browse revenue, funding, and growth data for Gravity Sketch in each sector below.
Full Interview Transcripts
First B2B SaaS for VR Headsets Breaks 1.5m Downloads, $1m in ARR, $33m Round ClosedMay 26, 2022
[00:00] Hey, folks. My guest today is Daniela Paredes Fuentes. She's the co founder and chief executive officer of Gravity Sketch. She's a designer bringing science, design, and engineering to propose a more natural way to communicate three d ideas. Website's gravitysketch.com. Daniela, are you ready to take us to the top? [00:16] >> I am. I am. I'm the chief chief experience officer, but I'm sorry. [00:21] >> I may have said that wrong. Chief experience officer. [00:23] Now but you're also one of the co founders. Correct? [00:26] >> I am. [00:26] Yeah. How many co founders are are there? [00:28] >> We are three. [00:30] Three. Okay. Now, you guys nice and friendly at the beginning? You just split equity evenly at the start or what? Yeah. Ah, nice. Yeah. That's great. How'd you guys meet each other and how'd you discover this problem? [00:41] >> So we met, one of my co founders and myself studied together. So we went back to academia and started our master's degree, and that was actually where Gravity Sketch was created. So We were the people that were experiencing the pain, we're designers looking to bring three d ideas to life. We saw that there was a problem that you have an idea, have a three-dimensional idea in your head. It's kind of like really, really difficult to bring it [01:12] >> out to the world, communicate it to others, and to visualize it. So we thought, why not just try to tackle this problem? And we decided to create Gravity Sketch. [01:20] Very interesting. Okay. And what year was that? When did you launch? [01:23] >> 2014. Long [01:25] Alright. Time Fair enough. And and help me understand today. So when someone signs up and pays for Gravity Sketch, what do they get? Is it a is it a browser UI they can do, like, Figma but for three d? [01:36] >> So actually, Gravity Sketch is free for everyone. Only, like, larger customers pay for it for security and so on. I mean, Sketch is secure for everyone, but they pay for extra, extra security and the services. And so, yeah, I mean, it's not, it is like Figma, but in three d, like you got it there, like in some way it's for collaboration in three d. The difference is that you need to be wearing a headset in most [02:03] >> cases. So you download the app on your headset, on the app. So there's multiple different app stores where you can download the software. [02:12] You're talking a VR headset? [02:14] >> Yeah. Like the one behind you. [02:16] Yeah. [02:17] >> Yeah. So, I mean, there's multiple ones. This one is usually the one that most people have, the Quest 2. And so you go in there, there's an app store, you download it, you make your account and you just jump in and start, start sketching in gravity sketch and you can start inviting other people to join the same environment with you. In a way, it allows people to be in the same space without necessarily being in the [02:42] >> same physical space. [02:43] And how many free users are on the platform today? [02:47] >> Today, we have 1,000,000 and a half downloads, and we have about a thousand daily active users at the moment. [02:58] And what when you look at the pattern behaviors of those daily active users, what makes like, what are they doing every day? What makes your tool addictive? [03:07] >> Yes, that's a very good question because there's multiple things that they're doing there. And addictive is, it's a good word because a lot of our users actually use that word. First of all, you jump into Gravity Sketch and you just get into this creative flow because you don't need to be worrying about, you know, a tool or like functions or perspective drawing or anything. You just go in there and start using kind of like the most natural [03:36] >> ways of creation. In a way, it just allows people to really dive deep into the idea that they have in their head and try to solve it, as opposed to trying to figure out how to actually make the thing possible. So that's one thing. They jump in, they start kind of like creating geometry. That's one of the use cases. Actually, it is pretty addictive for two reasons because it's awesome to use it and really fun. Also, [04:02] >> since you're immersed, you don't really see the light of the day. And so people lose the track of time quite often. We actually had to put a clock in one of the controllers, like inside [04:14] the environment. [04:15] >> That's the moment it's oh, damn. It's been like three hours that I'm still here. [04:19] Oh, what's going on there, YouTube? Good to see you guys. Now imagine this. You love watching these interviews with SaaS founders, but imagine if we took all of the valuation data out from over 2,807 interviews I've done manually saves you a lot of time. Well, we've done this, we've built it into the beautiful interface inside of Founderpath. Check this out. I'll show you how you can access this in a second. But you log in, you connect [04:43] your Stripe account, you see your valuation real time. You can see what it changed over the past eighty eight days and even set goals for valuation this year. Now the secret evaluation is there's many different ways to value a SaaS business. So the reason you're gonna see three or four different valuations inside of your Founderpath dashboard, this is all free by the way, is because depending on who's doing the buying of your SaaS company, you're gonna [05:07] get a different valuation. A VC is gonna pay a different valuation, Private equity firm is different. If you're gonna do a minority sale, that's different. And if you sell the whole business, that's a different valuation. You can see all those when I hover over here. Right? So the teal is what a VC would pay. Yellow is what private equity And red is if you sold the whole thing outright. Now what's cool about this is this is [05:29] not built off random data. Again, you guys hear these interviews on YouTube. All these datas are built from real time valuation data points founder share with us on the show. So traction 1,200,000 seed round 3.7 raise. They sold 22% of their business. Go in here and filter by the event. Maybe you only wanna see companies that have sold the whole business. Well, here are a bunch that have been acquired the valuation and the multiple. Maybe you're [05:55] going out right now and you're raising your seed round. We'll go in here and look at all this recent seed deals that went down, what they raised, what valuation they raised at, and what percent that they sold. There's never been a larger dataset of SaaS valuations than what you can get now inside of Founderpath. And we're thrilled to bring it to you. All right, we're gonna go back to the YouTube video here in a second, but [06:17] if you wanna check this tool out, if you wanna jump in and sign up, you can check it out for free to get your valuation at this link, this link, founderpath.com/products/valuations. Or if you go to founderpath.com and hover over products, click on get your valuation here, and go ahead and sign up to give it a whirl. Again, all that valuation data live right inside the platform. I hope to see you there. Alright. Let's jump back into [06:43] the interview. So is that what's the key usage metric for you then? Is it like number of new three d's, like sketches done per day or what's the usage metric? [06:51] >> The usage metric that we measure most is exports. So for us, exports, and we're now starting to measure, this one is a bit of a newer one, but it's collaboration sessions with more than two people in there. And so those are kind like the two things that make people kind of like really go back to Gravity Sketch. One is finding it useful to be able to go into the platform, create something, and be able to export it [07:17] >> and bring it somewhere else. That's the thing that we value the most because we don't want people to be just creating something that they're not going to be able to use in their entire workflow. That's the biggest metric that we mentioned. And then the other one is, yeah, number of people having this kind of like collaborative sessions and the duration of those sessions, because that's the other really powerful thing about gravity sketches, having a lot of [07:42] >> people come in and have design reviews, presentations and just give feedback in this kind of like virtual space. [07:49] And Daniela, last month, how many total exports were created on the platform? [07:54] >> Right now, we are still kind of like in the midst of like tweaking the numbers. So, can't actually tell you that. [08:01] Okay. So you're still trying to figure out to measure that? [08:03] >> Yeah. I mean, we've already put some things together, but it's still kind of like, you know, going like this. [08:09] Okay, fair enough. Now we've talked about the sort of the freemium tool. Obviously, people switch on and turn to paid when they want extra, extra security. Help me understand what the pricing looks like. So what does the average paying company pay you per month to use Gravity Sketch? [08:23] >> That really depends on the number of people they're going to be using it and the types of services. So it varies a lot and it's kind of like a bit of a, yeah, a confidential thing per company that we can't actually Well, [08:35] don't obviously tell me the company name. I'm just asking for generally speaking, are we talking like a thousand bucks a month or like, you know, $10,000 a month or something different? What's the range? [08:44] >> No, it's about like, that's why I'm like, varies a lot. So it's hard to like, tell. [08:52] I know it varies Daniela, because you have a ton of different price points, but just, I'm trying to just get a sense of small, medium, large. Can you give me some sort of idea? [08:59] >> We really just sell to like large organizations. We don't sell to like medium. If there's like medium companies that want to be using it, they can be using the [09:08] Yeah. Sorry, Daniela. The reason I'm asking the question this way is because my audience doesn't know what your version of Medium is compared to their version of Medium. Right? So, like, are you talking like only You're only looking at $100,000 per year plus contracts or are there some people paying you for extra security at $1,000 a month? [09:22] >> No. Yeah. Mostly it's like about, yeah, $50,000 a year to $100,000 a year contract. [09:30] Yeah. I see. Okay. Got it. So that's sort of your enterprise motion. You been selling that a long time or is that a new product? [09:37] >> We've been selling that for about three years now, a bit more. [09:42] Oh, okay. So got it. So this is your main go to market strategy. Now, when did you you launched in 2014. When did you get your first paying customer? Do you remember? [09:50] >> Yes. 2017, actually. Was a 2017. [09:54] So how did you guys pay your bills between 2014 and 2017? [09:58] >> That's a good question. Yeah, it was pretty hard for us at the beginning to pay the bills because, you know, on one side, not a lot of people had VR headsets, so we couldn't actually sell the software, and not a lot of people wanted to invest in VR companies. So for a really long time, we survived out of grants and awards and also part time jobs. [10:20] I see. Okay, so when did you guys all officially join full time? [10:24] >> Full time was 2016, that was when we launched the app for actually people to be using it. Like the VR app before we launched an iPad app. Then in 2016, we launched the VR app and started kind like receiving a few like donations and like that, and with our savings, we were just keeping afloat until we were able to raise investment and close our first deals. [10:51] Okay, so you decided to raise instead of bootstrap. When did you raise the first round of capital and about how much was that for? [10:58] >> It was 2018, and that was for 1,700,000. [11:03] Mhmm. And where did you guys wanna invest that money? [11:06] >> We just people. We started, like, growing the team. Yeah. [11:10] Yep. And have you raised more since then? [11:12] >> Yeah. So after that, we did a seed plus round, which was 3,200,000. And then end of last year, we were able to close a round of 33,000,000. [11:25] Okay. So that seed plus round, was that also in 2018? [11:29] >> That was 2020, beginning of the 2020. [11:34] 2020. Interesting. Okay. So and sorry, the one that you raised last year, said was for 22,000,000? [11:40] >> For 33,000,000. [11:41] Oh, '33. Got it. Was one of my digits off. Okay. Interesting. So talk about the most recent raise. Where do you plan to invest this capital to drive some growth? [11:50] >> We plan to invest it quite heavily on the go to market strategy. So really putting a a lot of resources in making sure that Gravity Sketch is known and its values, it's known in the industry. On top of that, making sure that our current customers are having everything that they need to be able to grow and use Gravity Sketch and see value. That's kind of like our most important focus at the moment. Along with marketing, marketing up until [12:22] >> now, have been doing it in a very organic way. We don't really have a marketing team so far. [12:28] How many people are on the team right now full time? [12:30] >> Right now, full time in the whole Gravity Sketch? [12:34] Whole team. Yeah. [12:34] >> 60 people. [12:36] Six zero? [12:37] >> Six zero. [12:38] Yeah. How many how many of those are engineers? [12:41] >> It keeps changing. I think on the last count, it was 18 people. [12:48] 18. Okay. And you guys probably do you build your own? Mean, do you have a lot of animators and designers on the team or no? [12:54] >> We have quite a few designers. Animators, we don't. Probably in the future we will. We have quite a few designers. They have different roles, though. So like we have some designers that are actually working on the product, and we have four designers working on the product. But then we also have footwear designers and automotive designers that were actually Gravity Sketch users before joining us. Amazing. Yeah, it's pretty cool. Now they're part of the team and they're helping [13:23] >> our customers get the most value out of the tool, so it's kind of interesting. [13:28] Yeah. Hire your customers. That's always a great strategy. Okay. Very cool. Now, the, you know, a lot of these sort of SaaS companies that go from free to paid, it's bottoms up, right? An employee starts off on free, then six other employees join. And then before you know, the enterprise is moving to like a paid plan. Do you guys see that same pattern happening or are your enterprise users coming on and directly paying from day one [13:49] with for 100 seats with extra security? [13:52] >> No, no, no. That pattern is happening all the time. Actually, all of the accounts that we have have come up from like bottom up. [13:59] Oh, I see. Interesting. So your your SDR AEs team, they're basically looking at your most active free users going. There more people from that same company using Gravity Sketch? Should we talk to their CIO and give them more security features? That's how they prospect. [14:13] >> Yeah. Exactly. [14:14] Exactly. Very interesting. Have you learned anything from that process that surprised you? [14:19] >> Well, I mean, the interesting part here is that there's normally designers that fall in love with Gravity Sketch, bring it to their workplace, and then it becomes kind of like a crazy, like navigating the corporate waters to figure out how to bring that tool into the ecosystem, which tends to be really hard. That's the part that we are looking to crack right now is like, how do you equip these people that normally don't- their job is not [14:49] >> to really go and look for software, right? And so how do we help them navigate those waters in the easiest way so that you can eventually get this software serving the majority of the people in that organization. [15:03] Yeah, that makes a ton of sense. All right. Before we wrap up here, said you mentioned you got, you guys went full time in 2016, got your first customer in 2017, which is a great moment. How many customers are you serving now today? [15:13] >> Today, enterprise customers, we have 20 enterprise customers at the moment. [15:17] That's nice. So it's a small group. You can really focus on them and just focus on selling them a lot of product. [15:23] >> Yeah, exactly. [15:24] All right. Fair enough. And you mentioned earlier, obviously, that you have those high ACV's usually above 50,000. So we can take 20 times 50,000. You guys are doing at least 1,000,000 in revenue at this point, correct? [15:36] >> 1.2 last year. Yeah. [15:38] Oh, wow. Congratulations. And what were you doing the year before that? Do you remember? [15:42] >> Way less. We were at 300. [15:45] 300,000? [15:46] >> Yeah. The pandemic actually helped a lot because, yeah, people needed to figure out how to bring people together in the same space without- [15:54] That's remarkable. And what do you guys think you'll close this year at? [15:59] >> We're looking to close at probably 6,000,000. So, yeah, growing that That's incredible. [16:04] So you guys, I mean, listen, don't take this as a bad thing. Think it's a great thing. You're clearly really good storytellers about vision where you're headed because you raised 33,000,000 with about 1,600,000 or $2,000,000 run rate when you signed the initial term sheet, if I'm getting my timing right. So that's like a, that's a huge valuation multiplier. What did you put in your deck that made Accel go, oh my gosh, we'll give these guys $30,000,000 [16:28] today. They're worth it. [16:30] >> We just put them in front of our users and they were able to just, like, sell the dream better than us. [16:35] That's that's amazing. So it was a 1,500,000 install base and a thousand DAUs? [16:39] >> Yeah. Yeah. [16:40] Very interesting. Okay, Daniela. Anything I missed before we wrap up? [16:44] >> No. No, I don't think so. [16:46] Yeah. You Thank you so much for the bet. Alright. Let's wrap up here with the Famous Five. First one, favorite book. [16:52] >> Wow. [16:55] >> Brand Telling a Brand Story. [16:57] Number two, is there a CEO you're following or studying? [17:01] >> Not really. [17:02] Okay. Number three, besides Steve Jobs. [17:05] >> Steve [17:06] >> Jobs. [17:07] Okay. Number three, what's your favorite online tool for building Gravity Sketch? [17:11] >> Unity. Well, online tool, Figma actually. [17:14] Figma? Okay. Number four, how many hours of sleep do you get every night? [17:18] >> Eight. [17:19] >> Eight. [17:20] That's good. And what's your situation? Married, single, kids? [17:22] >> Married with one kid, 1.5 [17:25] Oh, wow. That's exciting. Alright. And do you mind me asking how old you are? [17:29] >> Yeah. 36. [17:30] >> 36. Last question. [17:31] Take us back sixteen years. What's something you wish you knew when you were 20? [17:35] >> Oh, wow. Really good question. I wish I knew that I didn't have to worry so much that I just needed to kind of like keep going, following my dreams and working hard, and things would happen. [17:49] Guys, one of the first stories of someone that's launched sort of a B2B application specifically for VR, where you have to have a headset actually gaining traction. Gravity Sketch now has over 1,500,000 downloads. They've got over a thousand daily active users. Daniela's measuring activation by how many exports are happening per day. That usage and those usage metrics have enabled them to go out and raise a competitive round, 33,000,000 just raised in their series A as they [18:12] look to scale past $6,000,000 in revenue this year with a team of, call it 60 people, 18 engineers to date. We're rooting for them. Daniela, thanks for taking us to the top. [18:20] >> Thank you. [18:23] One more thing before you go. We have a brand new show every Thursday at 1PM Central. It's called Shark Tank for SaaS. We call it deal or bust. One founder comes on, three hungry buyers, they try and do a deal live and the founder shares back end dashboards, their expenses, their revenue, ARPU, CAC, LTV, you name it, they share it and the buyers try and make a deal live. It is fun to watch every Thursday 1PM [18:48] Central. Additionally, remember these recorded founder interviews go live. We release them here on YouTube every day at 2PM Central. To make sure you don't miss any of that, make sure you click the subscribe button below here on YouTube, the big red button, and then click the little bell notification to make sure you get notifications when we do go live. I wouldn't want you to miss breaking news in the SaaS world, whether it's an acquisition, a big [19:10] fundraise, a big sale, a big profitability statement or something else. I don't want you to miss it. Additionally, if you want to take this conversation deeper and further, we have by far the largest private Slack community for B2B SaaS founders. You want to get in there. We've probably talked about your tool if you're running a company or your firm if you're investing. You can go in there and quickly search and see what people are saying. Sign [19:32] up for that at nathanlatka.com/slack. In the meantime, I'm hanging out with you here on YouTube. I'll be in the comments for the next thirty minutes. Feel free to let me know what you thought about this episode and if you enjoyed it, click the thumbs up. We get a lot of haters that are mad at how aggressive I am on these shows, but I do it so that we can all learn. We have to counter those people. [19:52] We got to push them away. Click the thumbs up below to counter them and know that I appreciate your guys'support. All right. I'll be in the comments. See you.
Data and Sources
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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