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Top 5 Augmented Reality (AR) Game Engine SaaS Companies Under $1M Revenue (September 2026)

As of September 2026, Latka tracks 5 augmented reality (AR) game engine SaaS companies under $1M in annual revenue. They have combined revenues of $2.5M and employ 39 people. They have raised $3.6M and serve 2.1K customers combined.

Every company below sells augmented reality (AR) game engine software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Augmented Reality (AR) Game Engine SaaS Companies do

Augmented Reality (AR) Game Engines are software platforms that enable developers to create immersive gaming experiences by blending digital content with the real world. These engines harness the capabilities of augmented reality technology to allow players to interact with virtual elements overlaid on their physical environment, enhancing engagement and immersion. Common use cases include mobile gaming applications that integrate AR features for puzzle games, educational experiences, and interactive storytelling. Typically, AR game engines provide features such as 3D rendering, real-time environment tracking, and user interaction capabilities. They may also include tools for asset management, animation, and physics simulation, enabling developers to build complex gaming experiences. Common buyers of AR game engines include game developers, software engineers, and entertainment companies seeking to innovate within the gaming space, often targeting consumers who are looking for novel, interactive gameplay forms.

Companies
5
Revenue
$2.5M
Funding
$3.6M
Employees
39

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Top Augmented Reality (AR) Game Engine SaaS Companies Under $1M Revenue

Showing 5 of 5 companies ranked by annual revenue.

1PlayVisit logo
PlayVisit

Barcelona, Spain

PlayVisit is disrupting tours & activities market with gamified inmersive self-guided tours

Revenue
$985.9K
Customers
2K
Year founded
2019
Funding
$24.3K
Team size
3
2Notey Inc logo
Notey Inc

Cayce, South Carolina, United States

90% of people who try to learn an instrument don’t last more than a month. Notey's World is solving this issue by building a mobile music education game that users can play using any instrument lying around the house. This is done through utilization of an ML audio engine that translates pitch into game mechanics enabling gameplay through music practice. Currently there is an iOS and iPad app that has 3D worlds and educational overlays on a guitar mockup, to be continued with development into an AR experience highlighting where to play and how to play the guitar. This will also be extended into gameplay for other instruments as well, embedding free curricula to be used in-game by users' own contributions.

Revenue
$660K
Year founded
2021
Funding
$1.2M
Team size
6
3Nitrode logo
Nitrode

United States

AI game development engine & platform

Revenue
$440K
Year founded
2024
Team size
4
4WorldQL logo
WorldQL

Denver, Colorado, United States

Dreamlab.gg – AI-Native Multiplayer Game Engine for the Web

Revenue
$330K
Year founded
2021
Team size
3
5Lymb logo
Lymb

Munich, Bavaria, Germany

Lymb is a Munich-based sports technology company that combines proprietary interactive hardware with a SaaS subscription platform to deliver gamified physical fitness experiences. Founded by Markoss Kern, who wrote the first lines of code in late 2016, the company targets business-to-business customers including sports clubs, schools, offices, and kindergartens across 45 countries, while also preparing a consumer hardware launch. As of early 2022, Lymb had approximately 600 hardware systems installed globally, representing roughly 4.5 million dollars in cumulative hardware sales since its first commercial units shipped in 2017. The company switched on its SaaS revenue model in early 2021 and was generating approximately 6,500 euros per month in recurring software revenue from around 70 customers, with a reported gross revenue retention rate of 100 percent. Lymb had raised approximately 2.4 million dollars in total outside capital through a combination of small early tickets and a roughly 1 million dollar seed round in 2021, selling a cumulative 35 percent equity stake to investors. The company was preparing to raise a Series A at a target valuation in the low double-digit millions and was exploring a hardware-as-subscription bundled model to accelerate SaaS adoption.

Revenue
$93.3K
Customers
70
Year founded
2016
Funding
$2.4M
Team size
23

Frequently asked questions about Augmented Reality (AR) Game Engine SaaS Companies Under $1M Revenue

How many augmented reality (AR) game engine SaaS companies under $1M in annual revenue are there?

Latka tracks 5 augmented reality (AR) game engine SaaS companies under $1M in annual revenue. Together they generate $2.5M in annual revenue and employ 39 people.

Which augmented reality (AR) game engine SaaS company under $1M in annual revenue is the largest?

PlayVisit is the largest, with $985.9K in annual revenue, founded in 2019.

How much revenue does a typical augmented reality (AR) game engine SaaS company under $1M in annual revenue make?

The average augmented reality (AR) game engine SaaS company in this list makes $501.8K a year, across 5 companies with reported revenue. They serve 2.1K customers combined.

Who are the leading Augmented Reality (AR) Game Engine vendors under $1M in annual revenue?

Ranked by annual revenue, the leaders are PlayVisit, Notey Inc, Nitrode, WorldQL and Lymb.

How much funding have augmented reality (AR) game engine SaaS companies under $1M in annual revenue raised?

The 5 augmented reality (AR) game engine SaaS companies under $1M in annual revenue tracked here have raised $3.6M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Supports the development of augmented reality experiences. - Provides tools for 3D modeling and rendering. - Enables real-time tracking of physical environments. - Offers built-in physics and animation capabilities. - Facilitates user interaction with both digital and physical elements. - Not just for simple 2D applications; must also support advanced 3D features.