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Top 1 Augmented Reality (AR) Game Engine SaaS Companies With $10M–$100M Revenue (September 2026)

As of September 2026, Latka tracks 1 augmented reality (AR) game engine SaaS companies with $10M–$100M in annual revenue. They have combined revenues of $12.8M and employ 57 people. They have raised $1.7M and serve 20M customers combined.

Every company below sells augmented reality (AR) game engine software to other businesses and is ranked by its most recent annual revenue. Revenue, funding, headcount and customer figures come from CEO interviews on the Latka podcast, public company filings, and Latka estimates where a company has not disclosed a number.

What Augmented Reality (AR) Game Engine SaaS Companies do

Augmented Reality (AR) Game Engines are software platforms that enable developers to create immersive gaming experiences by blending digital content with the real world. These engines harness the capabilities of augmented reality technology to allow players to interact with virtual elements overlaid on their physical environment, enhancing engagement and immersion. Common use cases include mobile gaming applications that integrate AR features for puzzle games, educational experiences, and interactive storytelling. Typically, AR game engines provide features such as 3D rendering, real-time environment tracking, and user interaction capabilities. They may also include tools for asset management, animation, and physics simulation, enabling developers to build complex gaming experiences. Common buyers of AR game engines include game developers, software engineers, and entertainment companies seeking to innovate within the gaming space, often targeting consumers who are looking for novel, interactive gameplay forms.

Companies
1
Revenue
$12.8M
Funding
$1.7M
Employees
57

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Top Augmented Reality (AR) Game Engine SaaS Companies With $10M–$100M Revenue

Showing 1 of 1 companies ranked by annual revenue.

1EyeClick logo
EyeClick

Armonk, New York, United States

For nearly 2 decades, EyeClick has been the market leader in interactive technology, transforming spaces of all kinds into immersive play areas. Our award-winning interactive projectors - BEAM and Obie - offer a unique experience for millions of users in over 15,000 locations across the globe. Our tailored solutions for recreation, education, and senior care offer hundreds of high-quality games that never fail to excite and inspire.

Revenue
$12.8M
Customers
20M
Year founded
2004
Funding
$1.7M
Team size
57

Frequently asked questions about Augmented Reality (AR) Game Engine SaaS Companies With $10M–$100M Revenue

How many augmented reality (AR) game engine SaaS companies with $10M–$100M in annual revenue are there?

Latka tracks 1 augmented reality (AR) game engine SaaS companies with $10M–$100M in annual revenue. Together they generate $12.8M in annual revenue and employ 57 people.

Which augmented reality (AR) game engine SaaS company with $10M–$100M in annual revenue is the largest?

EyeClick is the largest, with $12.8M in annual revenue, founded in 2004.

How much revenue does a typical augmented reality (AR) game engine SaaS company with $10M–$100M in annual revenue make?

The average augmented reality (AR) game engine SaaS company in this list makes $12.8M a year, across 1 companies with reported revenue. They serve 20M customers combined.

Who are the leading Augmented Reality (AR) Game Engine vendors with $10M–$100M in annual revenue?

Ranked by annual revenue, the leaders are EyeClick.

How much funding have augmented reality (AR) game engine SaaS companies with $10M–$100M in annual revenue raised?

The 1 augmented reality (AR) game engine SaaS companies with $10M–$100M in annual revenue tracked here have raised $1.7M in disclosed funding between them.

Related AR/VR Software categories

Inclusion Criteria

- Supports the development of augmented reality experiences. - Provides tools for 3D modeling and rendering. - Enables real-time tracking of physical environments. - Offers built-in physics and animation capabilities. - Facilitates user interaction with both digital and physical elements. - Not just for simple 2D applications; must also support advanced 3D features.