Each Tuesday, we reverse-engineer a real SaaS company's revenue, profit, CAC, funnels, and its top growth tactic.
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In Vividly studio, we're changing the way you design. Working hand-in-hand with architects, we're building an easy & accessible web solution that allows integrating VR into your daily workflow and using it as a new medium for expanding the limits of imagination, teamwork and client communications.
Moreover, we have always enough passion to follow trends, experiment and support local & global brands with virtual reality projects, and serve as consultants for innovation strategy integration for your long-term business impact.
Last updated
In 2024, VIVIDLY's revenue reached $150K. The company previously reported $106K in 2024. Since its launch in 2016, VIVIDLY has shown consistent revenue growth.
VIVIDLY reached a $317.9K valuation in 2025, set during its M&A Offer round.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2025 | M&A Offer | - | $317.9K | - |
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We do not have customer count information for VIVIDLY yet.
VIVIDLY employs approximately 2 people as of 2026, down from 3 in 2023, including 1 sales reps that carry a quota.
VIVIDLY generates $150K in revenue.
VIVIDLY was founded by Gunita Kulikovsky.
The CEO of VIVIDLY is Gunita Kulikovsky.
VIVIDLY raised $0.
VIVIDLY has 2 employees.
VIVIDLY is headquartered in Riga, Latvia.
VIVIDLY operates across multiple industries. Browse revenue, funding, and growth data for VIVIDLY in each sector below.
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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Valuation
$317.9K
2024 Revenue
$150K
Funding
$0
Team
2
Founded
2016
| Year | Milestone | Source |
|---|---|---|
| 2024 | VIVIDLY Hit $150k revenue in November 2024 | vividlystudio.com |
| 2024 | VIVIDLY Hit $106k revenue in October 2024 | Estimated |
| 2023 | VIVIDLY Hit $83.8k revenue in December 2023 | Estimated |
| 2021 | VIVIDLY Hit $93.1k revenue in April 2021 | |
| 2016 | Launched with $0 revenue |
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 2 employees (October 2024) | |
| 2023 | Reached 3 employees (December 2023) | |
| 2022 | Reached 3 employees (December 2022) | |
| 2021 | Reached 4 employees (December 2021) | |
| 2021 | Reached 3 employees (April 2021) |
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