Valuation
$955.4K
2021 Revenue
$318.5K
Funding
$0
Team
5
Founded
2016
How AmbiensVR CEO Ennio Pirolo grew AmbiensVR to $318.5K revenue with a 5 person team in 2021.
Provider of a virtual reality based platform for architecture and design. The company's platform enables architects, engineers, real estate professionals and their clients to share virtual reality based designs by sending layouts on their smartphones and also helps them to build their own virtual reality models, enabling enterprises to reduce the communication gap between customers and designers.
Last updated
AmbiensVR Revenue
In 2021, AmbiensVR's revenue reached $318.5K. Since its launch in 2016, AmbiensVR has shown consistent revenue growth.
| Year | Milestone |
|---|---|
| 2021 | AmbiensVR Hit $318.5k revenue in April 2021 |
| 2016 | Launched with $0 revenue |
AmbiensVR Valuation, Funding Rounds
AmbiensVR's most recent disclosed valuation is $955.4K.
AmbiensVR is a bootstrapped Virtual Workspaces startup. Founded in 2016, AmbiensVR has grown to $318.5K in revenue without raising any venture capital or outside funding.
As a self-funded Virtual Workspaces SaaS company, AmbiensVR has built its business with no outside investment.
| Year | Round | Amount | Valuation | % Sold |
|---|
AmbiensVR Employees & Team Size
AmbiensVR employs approximately 5 people as of 2026.
AmbiensVR has 5 total employees in different roles and functions and 2 sales reps that carry a quota.
| Year | Milestone |
|---|---|
| 2021 | Reached 5 employees (April 2021) |
Founder / CEO
Ennio Pirolo
Ennio Pirolo is listed as Founder / CEO at AmbiensVR.
Q&A
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
We do not have customer count information for AmbiensVR yet.
Frequently Asked Questions about AmbiensVR
What is AmbiensVR's revenue?
AmbiensVR generates $318.5K in revenue.
Who founded AmbiensVR?
AmbiensVR was founded by Ennio Pirolo.
Who is the CEO of AmbiensVR?
The CEO of AmbiensVR is Ennio Pirolo.
How much funding does AmbiensVR have?
AmbiensVR raised $0.
How many employees does AmbiensVR have?
AmbiensVR has 5 employees.
Where is AmbiensVR headquarters?
AmbiensVR is headquartered in Roma, Italy.
People Also Viewed

Brainbi
Price Monitoring and Analytics as SaaS

Wabi
We are Shopify for the $15B creator economy in LATAM

Treebute.io
Developer of artificial intelligence (AI) cloud-based global platform designed to offer scientific knowledge navigation, discovery and trade. The company's platform tokenizes all the entries for copy-rights protection and stores them in a secure repository, providing clients with seamless traceability and collaboration with team members and global collaborators without the risk of rights theft.

The Happy Executive, Inc.
We help introverted professionals to be seen and get heard so that they earn more revenue and recognition for their company.

Texperia
Texperia is a SaaS platform that will empower HR to communicate, celebrate, engage and measure using experiential tech.

Simprosoft
Simprosoft develops professional XR training simulators for public services, operators of critical infrastructure, and private industries. We provide comprehensive training solutions that include software (VR/AR training simulators) and hardware (VR/AR goggles, haptic suits, eye-tracking tech, motion simulators, drones). We use advanced technology to recreate real-life environments and experiences (photogrammetry, voice recognition). Our simulators are developed in cooperation with industry experts and certifying institutions.
Compare AmbiensVR to the industry
AmbiensVR operates across multiple industries. Browse revenue, funding, and growth data for AmbiensVR in each sector below.
Source Attribution
Source: all data was collected from GetLatka company research and founder interviews. Revenue, funding, team, and customer figures are presented as company-reported or GetLatka-estimated metrics where the profile data identifies them that way.
Company data last updated .
