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Winday makes gamification accessible to everyone and helps businesses to improve customer experience with gamification. It's a ready-to-use platform to set up and integrate branded games into the customer journey without a technical team and in minutes.
Last updated
In 2025, Winday's revenue reached $1.7M. Since its launch in 2022, Winday has shown consistent revenue growth.
Winday reached a $5M valuation in 2025, set during its M&A Offer round.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2025 | M&A Offer | - | $5M | - |
| Question | Answer |
|---|---|
| What's your age? | 38 |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
We do not have customer count information for Winday yet.
Winday employs approximately 15 people as of 2026.
Winday generates an estimated $1.7M in annual revenue.
Winday was founded by Aleksandr Adamenko.
The CEO of Winday is Aleksandr Adamenko.
Winday raised $0.
Winday has 15 employees.
Winday is headquartered in Melbourne, Victoria, Australia.
Winday operates across multiple industries. Browse revenue, funding, and growth data for Winday in each sector below.
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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Valuation
$5M
2025 Revenue
$1.7M(Est.)
Funding
$0
Team · 2024
15
Founded
2022
| Year | Milestone | Source |
|---|---|---|
| 2025 | Winday Hit $1.7m revenue in September 2025 | Estimated |
| 2022 | Launched with $0 revenue |
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 15 employees (December 2024) |
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