Valuation
$12M
2024 Revenue
$1.3M(Est.)
Customers · 2023
60
Funding
$1.5M
YOY
100%
Team
9
Founded
2019
Geeklab Revenue, Valuation & Funding (2024)
Geeklab is a Finnish software company founded in 2019 that helps mobile app developers optimize their App Store and Google Play Store pages to increase install conversion rates. The company's platform allows studios to test and refine store listings before launch, with the goal of lifting install conversion rates from an industry average of 20 to 30 percent up to as high as 80 percent.
As of February 2023, Geeklab reported approximately $60,000 in monthly recurring revenue across 60 paying customers, implying roughly $720,000 in annualized revenue. The company has been fully bootstrapped since its 2019 founding and confirmed profitability at the time of the interview, with a stated target of reaching $1,000,000 in ARR.
Geeklab was in the process of closing a pre-seed funding round targeting $1,500,000 at a $12,000,000 post-money valuation as of February 2023. Jesse Lempiäinen, CEO and one of four co-founders, stated that the company had signed a letter of intent and had multiple term sheets in hand at the time of the interview.
Last updated
Geeklab Revenue
Geeklab reported approximately $60,000 in monthly recurring revenue as of February 2023, equivalent to roughly $720,000 on an annualized basis across 60 paying customers. One year prior, in early 2022, the company was generating close to $30,000 per month in MRR, representing approximately 100 percent year-over-year growth. By the end of 2022, MRR had reached approximately $50,000 before climbing to the $60,000 level reported at the time of the interview.
Lempiäinen told Latka that the company's next near-term target was reaching $1,000,000 in ARR. Based on the trailing growth rate of approximately 100 percent, a GetLatka forward estimate for 2024 annualized revenue would range from roughly $1,000,000 on a deceleration-adjusted basis to approximately $1,440,000 if the prior growth rate were sustained. This is a GetLatka estimate; Lempiäinen did not provide a forward revenue figure.
Geeklab Valuation, Funding Rounds
Geeklab reached a $12M valuation in 2023, set during its Pre-Seed round.
Geeklab has raised $1.5M in total funding across 1 round, most recently a $1.5M Pre-Seed round in 2023.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2023 | Pre Seed | $1.5M | $12M | 13% |
Founder / CEO
Jesse Lempiäinen
CEO
Jesse Lempiäinen, CEO of Geeklab, was 27 years old at the time of the February 2023 interview. He is one of four co-founders who started the company in 2019. Prior to founding Geeklab, Lempiäinen worked at Rovio, the Finnish mobile gaming company, where he led the launch of Angry Birds Dream Blast and managed brand collaborations with Iron Maiden and the Super Bowl.
The idea for Geeklab originated from a problem Lempiäinen encountered at Rovio. While searching for a tool to test potential app names for a new game, he found only one competitor product, which charged $60,000 for a single test. He called a friend, recruited two additional co-founders, and the four-person founding team assembled in 2019, releasing a first MVP in 2020 during the COVID-19 pandemic. Lempiäinen noted that equity was not split evenly among the four founders and that allocations were based on responsibilities and time commitment, with some adjustments made after the initial split.
Lempiäinen stated he is married and has been for three years. Net worth was not discussed in the interview.
Q&A
| Question | Answer |
|---|---|
| What's your age? | 30 |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
Customers
Geeklab reported 60 paying customers as of February 2023, drawn primarily from the mobile gaming industry. Lempiäinen identified three customer segments: large enterprise gaming studios, including Rovio and companies he described as being among the top 10 mobile gaming companies globally; mid-sized studios requiring hands-on customer success support; and a self-serve segment the company had not yet fully optimized.
The company had accumulated more than 1,000 total sign-ups at the time of the interview, but Lempiäinen noted that over 90 percent of those sign-ups had browsed the tool without converting to paying accounts, leaving roughly 100 active users of whom 60 were paying customers. Pricing ranged from $300 per month at the low end to $5,000 or more per month at the high end, with an average contract value of approximately $1,200 per month. Higher-tier customers at the $5,000 level received hands-on strategic support in addition to platform access. The company also offered a monthly subscription with an optional three-month retainer structure for new customers.
Geeklab serves 60 customers.
Geeklab Business Model
Geeklab generates revenue through a monthly software subscription model, with pricing ranging from $300 to $5,000 or more per month and an average contract value of approximately $1,200 per month. At 60 paying customers and that average, the company was generating roughly $60,000 in MRR as of February 2023. Higher-tier customers receive hands-on strategic support alongside platform access, and the company has experimented with one-time consulting engagements as an initial sales hook before transitioning customers to ongoing billing. The current preferred structure is a three-month retainer followed by a recurring monthly subscription.
Lempiäinen confirmed that Geeklab was profitable as of February 2023. He noted that bootstrapping with existing margins created constraints on hiring ahead of growth, which was a primary motivation for pursuing outside capital. Gross margin, burn rate, churn rate, LTV, CAC, and net revenue retention were not discussed in the interview. Lempiäinen did reference a goal of making churn negative by driving customer success stories within the gaming community, but no specific churn figure was stated.
The platform's core value proposition is lifting App Store and Google Play install conversion rates from an industry average of 20 to 30 percent to as high as 80 percent. The company's growth tactics as of 2023 included live events participation within the gaming community and cold outreach.
Point-in-time figures shared on the GetLatka podcast, each linked to the exact moment it was said on camera.
Customers (2023)
60
“Jesse Lempiäinen: Currently today, we have around 60 paying customers at the moment. So we're talking about game developers mostly, 60 ish.”
WatchAverage revenue per user (2023)
$1,200
“Jesse Lempiäinen: On average, we're a bit over $1,000 a month, 1,200 ish. And it ranges from all the way up from like $300 a month to like 5,000 plus.”
WatchGeeklab Employees & Team Size
Geeklab had nine full-time employees as of February 2023. Lempiäinen initially cited 13 before correcting himself, noting that one team member had recently departed for student leave, bringing the confirmed full-time headcount to nine.
Geeklab employs approximately 9 people as of 2026. It serves 60 customers that rely on its solutions.
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 9 employees (October 2024) | |
| 2023 | Reached 9 employees (February 2023) | |
| 2022 | Reached 5 employees (November 2022) | |
| 2021 | Reached 3 employees (November 2021) |
Frequently Asked Questions about Geeklab
What is Geeklab's revenue?
Geeklab generates an estimated $1.3M in annual revenue.
Who founded Geeklab?
Geeklab was founded by Jesse Lempiäinen.
Who is the CEO of Geeklab?
The CEO of Geeklab is Jesse Lempiäinen.
How much funding does Geeklab have?
Geeklab raised $1.5M across 1 round.
How many employees does Geeklab have?
Geeklab has 9 employees.
Where is Geeklab headquarters?
Geeklab is headquartered in Helsinki, Finland.
Compare Geeklab to the industry
Geeklab operates across multiple industries. Browse revenue, funding, and growth data for Geeklab in each sector below.
Full Interview Transcripts
$720k in ARR SaaS Raising at $12m Valuation Right Now for App Install SaaSFeb 13, 2023
[00:00] He was in charge of getting installs done at his last mobile gaming company mobile app gaming company and said, you know what? There's no good tool for this. Let me build it. He launched geeklab.app in 2019. They're doing $60,000 a month today in revenue across 60 paid accounts, up from 27,000 a month just a year ago. They're looking right now at getting a round out round done targeting a 1,500,000 raise at somewhere near 12,000,000 post money [00:21] valuation. Hey, folks. My guest today is Jesse Lempiäinen. He's an experienced product manager, marketer previously at Rovio leading the launch for Angry Birds Dream Blast and successful collaborations with legends such as Iron Maiden and the Super Bowl. He founded geeklab to solve app marketing challenges, serving top mobile gaming studios and recipient of the best app marketing agency award. It's called geeklab.app. Jesse, you ready to take us to the top? [00:45] >> Hey, Nathan. Thanks for thanks for having me. [00:48] Yeah. So just to be clear, you're helping these mobile app developers get more installs. Are you doing this via software or consulting? [00:55] >> Yeah. Exactly. So so through software. So in other words, like, when you're scrolling on TikTok or Instagram or whatnot and you click an ad, so on average around like 20 to 30% of those people actually only end up installing the app. So we have a software that allows you to optimize that flow and actually make it all the way as high up to 80%. So truly multiply the amount of installs that you'll get. Interesting. [01:18] And so a lot of people use like a tool like Pendo for this on their website applications. You sort of help them do this, but inside a mobile app activation process? [01:26] >> Right. And we're actually one step step above even. So so we're actually at that exact moment when the users decide whether or not they hit the install button. So on the App Stores and Google Play Store. So that's kinda our sweet spot where we we tackle the the marketability issues. [01:42] Understood. And give me a general sense of economics here. How much do customers pay on average per month to use the technology? [01:49] >> Yeah. So on average, we're a bit over $1,000 a month, 1,200 ish. And it ranges from all the way up from like $300 a month to like 5,000 plus. So we asked earlier whether we're strictly software or also on the agency side of things. So we don't have an agency, but as you mentioned, we actually won the App Marketing Agency award this year. So how it goes is that with the very high end tiers that pay [02:21] >> us $5,000 a month ish. So we actually are very hands on in helping them not only use our tool, but also building the strategies around like how they can get the most out of our tool and and make successful campaigns. [02:33] Do you upsell the strategy, you know, a one time consulting fee of $50,000 or is that just included in their monthly plan? [02:39] >> We've actually, we've we've quite a lot like play around with this this strategy and so far we've found that in some use cases it's still like a good hook to to sell like a once off consultancy first and showcase what we can do and then like on that, based on that, like start the ongoing billing. Now these days, the best solution we found out is that we actually take three months retainer or so and then get [03:05] >> it from there. Typically then those like transfer it to like ongoing marketing. [03:10] Makes sense. Give me more of the background story here. When did you launch the company? What year? [03:15] >> Right. So it was actually 2019 when we got the idea. I was still working at Rovio back at that time and this was actually a problem that I had at Rovio. I was trying to find a tool that would allow me to actually, like, find out what would be the best app name for a new game that we were making. And I looked at the market, I saw one tool that didn't work and another one that [03:36] >> costed like $60,000 for this one test. I was like, okay, there's got to be an easy way to do this. Called my friend. I said, let's fix this. He said, yeah, we need two other guys to help us actually build this tool. And then we got our founding team together 2019 and got our, like, first sort of MVP out in 2020, right in the midst of of COVID actually. So another COVID like spawn. [04:03] There were four there were four co founders. Did you split equity evenly at the start? [04:08] >> Not not really. We've done some shifts after that as well. [04:12] Help I mean, it's a tough conversation. It's the first tough conversation you have as a founder. Right? So help our audience. How did you guys decide who gets what equity? [04:19] >> Like, so so basically, we we just looked at, like, what everyone's doing. So so what are responsibilities and how much time as well, like, because we we sort of split it between all the founders jumped in into it right away full time and so on. So like that that was kind of the everything, also part of our company culture from starting from us founders was like no bullshit and that's what we live by as founders and [04:45] >> we've lived by ever since. So that's how we got with with those tough conversations, just strictly talking about like things as they are and and putting things on the table and being honest about things. [04:56] Oh, what's going on there YouTube? Good to see you guys. Now imagine this, you love watching these interviews with SaaS founders, but imagine if we took all of the valuation data out from over 2,807 interviews I've done manually. Saves you a lot of time. Well, we've done this. We've built it into the beautiful interface inside of Founderpath. Check this out. I'll show you how you can access this in a second, but you log in, you connect [05:20] your Stripe account, you see your valuation real time. You can see what it changed over the past eighty eight days and even set goals for valuation this year. Now the secret evaluation is there's many different ways to value a SaaS business. So the reason you're gonna see three or four different valuations inside of your Founderpath dashboard, this is all free by the way, is because depending on who's doing the buying of your SaaS company, you're gonna [05:44] get a different valuation. A VC is gonna pay a different valuation. Private equity firm is different. If you're gonna do a minority sale, that's different. And if you sell the whole business, that's a different valuation. You can see all those when I hover over here. Right? So the teal is what a VC would pay. Yellow is what private equity And red is if you sold the whole thing outright. Now what's cool about this is this is [06:06] not built off random data. Again, you guys hear these interviews on YouTube. All these datas are built from real time valuation data points founder share with us on the show. So traction, 1,200,000 seed round, 3.7 raise. They sold 22% of their business. Go in here and filter by the event. Maybe you only wanna see companies that have sold the whole business. Well, here are a bunch that have been acquired the valuation and the multiple. Maybe you're [06:32] going out right now and you're raising your seed round. We'll go in here and look at all this recent seed deals that went down, what they raised, what valuation they raised at and what percent that they sold. There's never been a larger dataset of SaaS valuations than what you can get now inside of Founderpath. And we're thrilled to bring it to you. All right. We're gonna go back to the YouTube video here in a second. But [06:53] if you wanna check this tool out, if you wanna jump in and sign up, you can check it out for free to get your valuation at this link, this link, founderpath.com/products/valuations. Or if you go to founderpath.com and hover over products, click on get your valuation here, and go ahead and sign up to give it a whirl. Again, all that valuation data live right inside the platform. I hope to see you there. Alright. Let's jump back into [07:20] the interview. So 2019, you get going. First customer that year. Walk us through how many customers you have now today. [07:27] >> So currently today, like we have around 60 paying customers at the moment. So we're talking about like game developers mostly, 60 ish. Then we have a lot of, we have a soft spot for indie developers and smaller studios trying to make it. So we have plenty of free users too that we How many? All in all, I mean, we've had over a thousand sign ups and an actual, like, users. But [07:59] Well, what does that mean? How many of the thousand sign ups have actually started, like, installed the software and started using it? [08:05] >> Exactly. So a lot of those, like, over 90% has just like kind of looked around the tool and not really had the use case for it. So thing is that with our tool you can actually create like app store pages and kind of these app pages without actually having the app. So we've had a lot of curiosity out of actual people who would want to use the tool for business purposes just to play around with it [08:28] >> and see how their own app could look like. [08:31] Jesse, just to say the numbers in a very clear way. A thousand have signed up today. 90% have played around but then left. So a 100 are still sticking around and 60 of the 100 are paying customers. [08:42] >> Around ish. Yeah. Those those numbers are [08:45] Okay. Interesting. So 60 customers at a thousand bucks a month would put you at $60,000 a month today in revenue. Where were you exactly one year ago? [08:53] >> Yeah. Exactly one year ago, we were a bit over close to 30 k around MRR. And then we hit like 50 k MRR by the end of last month, last year and been we're now on track on reaching like a million ARR quite soon. That's that's currently our next target. [09:16] And have you you bootstrapped or have you raised capital? [09:19] >> So far, a 100% bootstrapped. [09:21] Oh, great. [09:22] >> But I I will say though that like that will change this year for sure. For all the other founders as well, they definitely know the pain if they bootstrapped. [09:32] >> For us, we've sort of seen currently that it actually limits our growth quite a bit. Like say, have 60 customers now and one of the core things for us is to be very hands on on helping them to get the most out of the tool because when we can actually showcase the amount of value that our tool can bring, so then we make our churn negative because they share the growth stories everywhere. Gaming community is awesome. [10:01] >> But like, for us to be able to do that, we actually have to have like, people hands on helping them and having the expertise in them. And bootstrapping with our margins is making it so, with these economies where we want to have buffer for our employees and make sure that they have a job to go into months ahead. So it's just, it takes a lot of time to sort of build up that buffer and then to [10:29] >> kind of hire again to grow again. [10:31] Well, Jesse, I mean, using, [10:34] bootstrapping isn't holding your growth per se, because like everything you just articulated has nothing to do with growth. It just has to do it has to do with people that you think you wanna hire ahead of growth. Ultimately, if you hire the people, they've gotta be creative enough to go get new users. So where do you know you can spend money to go get new users and grow faster? [10:49] >> Right. And well, that's actually one of the things that we are now now like solving as well. Like currently, our sales pipeline is is quite focused on on founders as well and gaming community in general. So it's it's it's a lot about like outreach, participating on on on the gaming community, the events and everything. [11:12] Yeah. How does money solve that? You said bootstrapping is restricting you. I think, I mean, from what you're telling me, it's like, how do you know it's money restricting you versus creativity restricting you? [11:21] >> So, so like, we actually, by the end of last year, we we didn't take all the all the agreements in in December that we could have. So we actually put some agreements that we're just gonna start them in January where we knew that we were gonna get more people because we wanted to make sure that we actually have enough account managers to take care of them rather than us ending up on a situation where we actually [11:42] >> were a bit, like earlier last year where we had a lot of customers coming in and then, like, not clear enough processes, not enough people to then actually serve them in a level that we we wished to serve them. [11:56] Have served them. I mean, this sounds to me like a lot like agencies and agency margin. I mean, you haven't used the software to serve them at all. I mean, is this this is really I mean, this feels to me like an agency. [12:07] >> Well, I'll put it this way. Every every single, like, campaign that we run are are 100% using our platform. So you can't run a single campaign. Even our agency, if you will, can't run a single campaign without utilizing our platform. And on the other side, we have customers that only use our platform where we just solve, like, technical related issues with [12:30] Well, then why do you require hiring more account reps to onboard new people if they only use the technology? Why do you need more human why do have to throw humans at the problem? [12:39] >> I guess it comes down to also the fact on our main customer segments right now. So we have three main customer segments. We have bigger enterprise solutions where we talk about the giants in the gaming industry. If you take a look at on our side you can see multiple of these. Rovio being being one of the examples, like then out of the ones that we can't disclose, if you take a look at top 10 mobile gaming [13:04] >> companies, so we have plenty of those. And like with those, like they really, really want hands on help and someone from our team to actually help on the strategies as well. And then on the second tier, we have sort of a bit smaller companies that do like require that, like the hands on support, our customer success managers to help them. And then we have like the the self serve segment, which is currently the one that we [13:31] >> have not optimized as much as the [13:33] Understood. I guess we're running out of time here, I do wanna say, you said very definitively when I said, are you bootstrapped? You said yes, but that will change this year. Do you have a term sheet in hand already or why why do you say that so confidently? [13:45] >> Yeah. Yeah. So we've we've had plenty of discussions and and and actually multiple of those late last year and and now kinda just figuring out how to to move forward from here. [13:56] Well, you didn't answer my question. Do you have a signed term sheet? [13:59] >> Not yet. [14:00] Signed. Okay. So, like, how do you convert those conversations into real action? Because a lot of founders right now are having conversations but the VC market is closed, I mean effectively closed. [14:10] >> Yep. So where we found success is really by, well first of all, are profitable business so that puts us in a totally different situation than a lot of developers, companies just trying to make it. [14:29] >> And just how you can actually articulate the vision. Think that's kind of the learning that I did over a 100 calls last year with VCs to kind of get to a point where we have multiple term and we actually have the opportunity to decide where to go. So, yeah, just But you just said you [14:53] don't have but you don't have multiple term sheets right now? [14:57] >> Yeah, we do. So I I say we didn't we have we didn't sign sign one. [15:01] Oh, you do have term sheets, though? [15:03] >> Yeah. [15:04] Oh, I see. So I guess what are you waiting for? [15:09] >> We're we're waiting for, like, we we we could have had this conversation in in about two weeks or so, And and I I could have been able to answer a bit differently. But but, yeah. Anyways, I'm I'm sure, like, that funding situation is is about to change. [15:26] Jesse, the Sorry for being a prick. [15:28] >> Yeah. [15:30] It doesn't make doesn't make any sense what you're saying, and I'm trying to help my founders learn who are listening. You said you had a of calls last year. Macroeconomics are changing, things that are totally outside of your control. Right? Has nothing to with your business, but VC markets are shut down. You're saying, not for me, I'm gonna get a deal done and I'm gonna say it very confidently. My audience is gonna go, well, why is he so [15:48] confident? Every even even other profitable bootstrap companies can't raise right now. No one can raise equity right now. Why can you raise equity? [15:55] >> Yeah. Okay. So so I have some NDAs in place where where that prevents me from saying too much. But like like so we've actually signed, like, letter of intent already and and and so on, and and things are moving on on that front. [16:12] Again, what I'm the reason I'm asking these questions is because, like, there's there's tons of VCs right now that are still taking meetings with founders, and those VCs are not deploying money. They just take the meetings that feels good. That's what they're supposed to be doing as a as a core VC. They're not actually deploying. I mean, how do you make sure this LOI, the term whatever that you've signed, how do you make sure it actually [16:29] gets done and you you hedge yourself from these macroeconomic risks of the world economy going into a recession and impacting the VC you signed an LOI with? [16:40] >> Well, like one thing as well, like for us, it was like the hardest to get like that first term sheet. But as soon as we've got that, so then like all the other VCs got scared And and now we're in a situation where the one that we move forward with is going to be closed Yeah. Soon. [16:56] How much are you hoping to raise? [16:58] >> 1,500,000. Okay. [17:00] 1.5. Interesting. And this would be your I mean, most folks in their pre seed round are selling, you know, 20% of the company. Are you sort of in that range? [17:08] >> Yeah, yeah, a bit less than that, actually. So we were happy to make quite good terms. [17:14] Yeah, so that's what like a seven-eight million post money valuation selling under 15% of the company, something like that? [17:21] >> 12. 12 to be exact. [17:23] Oh, that that's great. I mean Yeah. Yeah. I mean, that's great. I mean, you're I mean, so that that would that would be more than a I mean, you can do the multiple on that. Right? But that's a good multiple in this market. You you're confident that multiple will hold up as you go through diligence and actually work towards the money being wired and closed? [17:39] >> Yep. Yep. [17:40] Okay. Alright. Cool. And what's the what's the team size [17:42] today? How many folks are full time? [17:44] >> 13. Sorry. Full time. So actually, nine. Just got one guy left for student leave. [17:52] Very cool. So yeah. Well, we hope you get everything closed. We're out of time though today. Let's wrap up with the famous five. Number one, what's your favorite book? [17:59] >> Monetizing Innovation. I would have said Lord of the Rings or something, business related, so monetizing innovation. [18:07] Number two, is there a CEO you're following or studying? [18:11] >> I have to say, even though this guy is a mainstream guy, so the Supercell CEO, Ilkka Pananen, us being heavily related, like heavily invested in gaming industry and and him, like, for two reasons. One, like [18:24] Sorry. What was his name, Jesse? [18:26] >> Ilkka Pananen. So he's the CEO of Supercell, the Finnish gaming giant. So [18:35] >> yeah, he's also like whenever we talk with startups, it's either him personally or Supercell that's kind of backed them here in Finland. So that's, I think, awesome as well that they put the the success back to the market. [18:47] Very cool. Number three, what's your favorite online tool for building geeklab? [18:53] >> Like, I would, people will hate me for this, but I have to say ChatGPT has like just made so many processes so much faster. [19:05] Great. [19:06] >> Number four. [19:07] >> Or or GitHub, GoHub. Yeah. [19:09] Number four. How many hours of sleep do you get every night? [19:12] >> Between five to six. [19:14] Okay. And what's your situation? Married? Single? Kids? [19:18] >> Married. Married for three three years now. [19:21] Any kids? [19:23] >> No. Not yet. [19:24] Alright. And Jesse, how old are you? [19:25] >> This company. [19:26] >> 27. [19:27] Last question. Something you wish you knew when you were 20. [19:33] >> Don't invest in cryptos. [19:35] Guys, there you have it. He was in charge of getting installs done at his last mobile gaming company, mobile app gaming company, and said, know what? There's no good tool for this. Let me build it. He launched geeklab.app in 2019. They're doing $60,000 a month today in revenue across 60 paid accounts, up from 27,000 a month just a year ago. They're looking right now at getting a round out round done targeting a 1,500,000 raise at somewhere near [19:57] 12,000,000 post money valuation. We're certainly, Jesse, rooting for you. Thanks for taking us to the top. [20:02] >> Thanks. Thank you. [20:04] One more thing before you go. We have a brand new show every Thursday at 1PM central. It's called Shark Tank for SaaS. We call it deal or bust. One founder comes on, three hungry buyers, they try and do a deal live and the founder shares back end dashboards, their expenses, their revenue, ARPU, CAC, LTV, you name it, they share it and the buyers try and make a deal live. It is fun to watch every Thursday 1PM [20:29] Central. Additionally, remember these recorded founder interviews go live. We release them here on YouTube every day at 2PM Central. To make sure you don't miss any of that, make sure you click the subscribe button below here on YouTube, the big red button and then click the little bell notification to make sure you get notifications when we do go live. I wouldn't want you to miss breaking news in the SaaS world, whether it's an acquisition, a big [20:51] fundraise, a big sale, a big profitability statement or else. I don't want you to miss it. Additionally, if you want to take this conversation deeper and further, we have by far the largest private Slack community for B2B SaaS founders. You want to get in there. We've probably talked about your tool if you're running a company or your firm if you're investing. You can go in there and quickly search and see what people are saying. Sign up [21:13] for that at nathanlatka.com/slack. In the meantime, I'm hanging out with you here on YouTube. I'll be in the comments for the next thirty minutes. Feel free to let me know what you thought about this episode. And if you enjoyed it, click the thumbs up. We get a lot of haters that are mad at how aggressive I am on these shows, I do it so that we can all learn. We have to counter those people. We got [21:33] to push them away. Click the thumbs up below to counter them and know that I appreciate your guys'support. Alright, I'll be in the comments. [21:39] See you.
Data and Sources
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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