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2024 Revenue

$3M

Funding

$14.2M

YOY

46.3%

Team

23

Founded

2005

How Phizzle CEO Benjamin Davis grew to $3M revenue with a 23 person team in 2024.

Developer of an engagement automation platform designed to act on big data with applications in marketing. The company's engagement automation platform gathers, analyzes and uses digital and real-world customer actions to offer accurate information, enabling customer-driven organizations to deploy gamification, omni-channel communication, behavior and insights analysis and consumer management, delivering real-time results.

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Phizzle Revenue

In 2024, Phizzle's revenue reached $3M. The company previously reported $2.1M in 2023. Since its launch in 2005, Phizzle has shown consistent revenue growth.

Phizzle Revenue GrowthReported revenue / ARR over time$0$750K$1.5M$2.3M$3M$3.8M20052007200920112013201520172019202120232024$0$2M$3MSource: GetLatka.com
YearMilestoneQuote
2024Phizzle Hit $3m revenue in October 2024
2023Phizzle Hit $2.1m revenue in October 2023
2021Phizzle Hit $2m revenue in April 2021
2005Launched with $0 revenue

Phizzle Valuation, Funding Rounds

Phizzle has not publicly disclosed its valuation. The company has raised $14.2M in total funding to date.

Phizzle has raised $14.2M in total funding across 4 rounds, with its most recent round in 2017.

Phizzle Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$0$0.2$3M$0.4$6M$0.6$9M$0.8$12M$1$15M2005200720092011201320152017Source: GetLatka.com
YearRoundAmountValuation% SoldQuote
2017Funding round$4.6M--
2016Funding round$6.1M--
2013Funding round$450K--
2011Funding round$3M--

Founder / CEO

Benjamin Davis

CEO

After 10 years of enterprise sales with Xerox, Parametric Technology and EMC, Ben left the corporate world to follow his entrepreneurial spirit and passion for sports and technology. In 2003, Ben Co-Founded Pixiem, an early developer and publisher of mobile video games, where some of his customers included ESPN and Wimbledon. Pixiem was acquired by WinWin Gaming in 2005. Later that year, Ben Co-Founded Phizzle, Inc, an enterprise software company focused on IOT applications and consumer engagement. Specialties: Visionary business start-up development from inception through acquisition, biz/dev, B2B platform deployments, building strategic relationships and partnerships, high performance direct sales with major, national accounts, digital media, and participation entertainment, content/technology licensing. and marketing distribution.

Q&A

QuestionAnswer
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Customers

We do not have customer count information for Phizzle yet.

Phizzle Employees & Team Size

Phizzle employs approximately 23 people as of 2026, including 37 sales reps that carry a quota.

Phizzle Team GrowthReported headcount over time061218243020052007200920112013201520172019202120232024002323Source: GetLatka.com
YearMilestone
2024Reached 23 employees (October 2024)
2023Reached 23 employees (October 2023)
2022Reached 22 employees (October 2022)
2021Reached 27 employees (December 2021)
2021Reached 25 employees (April 2021)

Frequently Asked Questions about Phizzle

What is Phizzle's revenue?

Phizzle generates an estimated $3M in annual revenue.

Who founded Phizzle?

Phizzle was founded by Benjamin Davis.

Who is the CEO of Phizzle?

The CEO of Phizzle is Benjamin Davis.

How much funding does Phizzle have?

Phizzle raised $14.2M across 4 rounds.

How many employees does Phizzle have?

Phizzle has 23 employees.

Where is Phizzle headquarters?

Phizzle is headquartered in San Francisco, California, United States.

Data and Sources

All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.

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Phizzle Revenue 2024: $3M ARR, $14.2M Raised