Developer of an engagement automation platform designed to act on big data with applications in marketing. The company's engagement automation platform gathers, analyzes and uses digital and real-world customer actions to offer accurate information, enabling customer-driven organizations to deploy gamification, omni-channel communication, behavior and insights analysis and consumer management, delivering real-time results.
In 2022, Phizzle revenue run rate hit $2M in revenue.
Phizzle hit $2M in revenue in 2021
Phizzle launched in 2005 with $0 revenue
Phizzle Funding History
Why are so many SaaS founders taking money from Founderpath.com instead of VC`s?
Phizzle raised a of $4.6M
Phizzle raised a of $6.1M
Phizzle raised a of $450K
Phizzle raised a of $3M
Phizzle has 25 total employees and 37 sales reps that carry a quota.
Total team size
After 10 years of enterprise sales with Xerox, Parametric Technology and EMC, Ben left the corporate world to follow his entrepreneurial spirit and passion for sports and technology. In 2003, Ben Co-Founded Pixiem, an early developer and publisher of mobile video games, where some of his customers included ESPN and Wimbledon. Pixiem was acquired by WinWin Gaming in 2005. Later that year, Ben Co-Founded Phizzle, Inc, an enterprise software company focused on IOT applications and consumer engagement.
Specialties: Visionary business start-up development from inception through acquisition, biz/dev, B2B platform deployments, building strategic relationships and partnerships, high performance direct sales with major, national accounts, digital media, and participation entertainment, content/technology licensing. and marketing distribution.