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Developer of an engagement automation platform designed to act on big data with applications in marketing. The company's engagement automation platform gathers, analyzes and uses digital and real-world customer actions to offer accurate information, enabling customer-driven organizations to deploy gamification, omni-channel communication, behavior and insights analysis and consumer management, delivering real-time results.
Last updated
In 2024, Phizzle's revenue reached $3M. The company previously reported $2.1M in 2023. Since its launch in 2005, Phizzle has shown consistent revenue growth.
Phizzle has not publicly disclosed its valuation. The company has raised $14.2M in total funding to date.
Phizzle has raised $14.2M in total funding across 4 rounds, with its most recent round in 2017.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2017 | Funding round | $4.6M | - | - | |
| 2016 | Funding round | $6.1M | - | - | |
| 2013 | Funding round | $450K | - |
CEO
After 10 years of enterprise sales with Xerox, Parametric Technology and EMC, Ben left the corporate world to follow his entrepreneurial spirit and passion for sports and technology. In 2003, Ben Co-Founded Pixiem, an early developer and publisher of mobile video games, where some of his customers included ESPN and Wimbledon. Pixiem was acquired by WinWin Gaming in 2005. Later that year, Ben Co-Founded Phizzle, Inc, an enterprise software company focused on IOT applications and consumer engagement. Specialties: Visionary business start-up development from inception through acquisition, biz/dev, B2B platform deployments, building strategic relationships and partnerships, high performance direct sales with major, national accounts, digital media, and participation entertainment, content/technology licensing. and marketing distribution.
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
We do not have customer count information for Phizzle yet.
Phizzle employs approximately 23 people as of 2026, including 37 sales reps that carry a quota.
Phizzle generates an estimated $3M in annual revenue.
Phizzle was founded by Benjamin Davis.
The CEO of Phizzle is Benjamin Davis.
Phizzle raised $14.2M across 4 rounds.
Phizzle has 23 employees.
Phizzle is headquartered in San Francisco, California, United States.
Phizzle operates across multiple industries. Browse revenue, funding, and growth data for Phizzle in each sector below.
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
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2024 Revenue
$3M(Est.)
Funding
$14.2M
Team
23
Founded
2005
| Year | Milestone | Source |
|---|---|---|
| 2024 | Phizzle Hit $3m revenue in October 2024 | Estimated |
| 2023 | Phizzle Hit $2.1m revenue in October 2023 | Estimated |
| 2021 | Phizzle Hit $2m revenue in April 2021 | |
| 2005 | Launched with $0 revenue |
| - |
| 2011 | Funding round | $3M | - | - |
| Year | Milestone | Source |
|---|---|---|
| 2024 | Reached 23 employees (October 2024) | |
| 2023 | Reached 23 employees (October 2023) | |
| 2022 | Reached 22 employees (October 2022) | |
| 2021 | Reached 27 employees (December 2021) | |
| 2021 | Reached 25 employees (April 2021) |
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