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2020 Revenue

$1.4M

Customers

70K

Funding

$18.8M

Avg ACV

$19

Team

15

Founded

2014

DOJO Madness Revenue & Funding (2020)

DOJO Madness generated $1.4M in revenue in 2020.

Madness is an esports startup that harnesses the power of big data to build tools and services.

Last updated

DOJO Madness Revenue

In 2020, DOJO Madness's revenue reached $1.4M.

DOJO Madness Revenue GrowthReported revenue / ARR over time$0$300K$600K$900K$1.2M$1.5M2014201520162017201820192020$0$1.4MSource: GetLatka.com
YearMilestoneSource
2020DOJO Madness Hit $1.4m revenue in September 2020Not recorded
2014Launched with $0 revenue

DOJO Madness Valuation, Funding Rounds

DOJO Madness has not publicly disclosed its valuation. The company has raised $18.8M in total funding to date.

DOJO Madness has raised $18.8M in total funding across 4 rounds, with its most recent round in 2020.

DOJO Madness Capital Raised & ValuationCumulative capital raised and post-money valuation by roundCapital raised (cum.)Valuation$0$0$0.2$4M$0.4$8M$0.6$12M$0.8$16M$1$20M2014201520162017201820192020Source: GetLatka.com
YearRoundAmountValuation% SoldSource
2020Funding round$6M--Not recorded
2017Funding round$6M--Not recorded
2016Funding round$4.5M--Not recorded
2015Funding round$2.3M--Not recorded

Founder / CEO

Jens Hilgers

CEO

I am a serial entrepreneur with my primary interest in esports, videogames and online technologies. Having build my first videogame online tournaments, lan-events and gameserver farms as early as 1998 I'd consider myself a veteran in the Esports industry. Building companies and making ideas become reality is what I really love. Outstanding user experience, agility, transparency and sustainability are the core principles of my daily work. I am a creative thinker, problem solver and quick learner. I team up with ambitious and smart people of upright character. For 23 years now i have been building and managing international games&tech companies in Central and Eastern Europe aswell as in Asia. Since 2012 i am actively investing in and supporting selected startups in the Games&Esports space, nowadays dominantly through my Venture Fund BITKRAFT Esports Ventures. Many of the most innovative and leading assets in the Esports space have been founded or supported by myself: ESL - Largest Esports tournament production and marketing, BITKRAFT - worlds first and only Esports VC, BAYES (formerly DOJO Madness) - leading esports big data company, G2 Esports - Leading Western Esports Team, The Esports Observer - Largest Esports Business platform, runtime.gg - first performance nutrition brand in esports, epics.gg - first and leading digital trading card game in esports.

Customers

DOJO Madness serves 70K customers.

DOJO Madness Employees & Team Size

DOJO Madness employs approximately 15 people as of 2026. It serves 70K customers that rely on its solutions.

DOJO Madness Team GrowthReported headcount over time04812162014201520162017201820192020001515Source: GetLatka.com
YearMilestoneSource
2020Reached 15 employees (September 2020)Not recorded

Frequently Asked Questions about DOJO Madness

Is DOJO Madness still operating?

No. DOJO Madness has shut down.

What is DOJO Madness's revenue?

As of 2020, DOJO Madness generated $1.4M in revenue.

Who founded DOJO Madness?

DOJO Madness was founded by Jens Hilgers.

When was DOJO Madness founded?

DOJO Madness was founded in 2014.

How much funding does DOJO Madness have?

DOJO Madness raised $18.8M across 4 rounds.

How many employees does DOJO Madness have?

As of 2020, DOJO Madness had 15 employees.

Where is DOJO Madness headquartered?

DOJO Madness is headquartered in Germany.

Compare DOJO Madness to the industry

DOJO Madness operates across multiple industries. Browse revenue, funding, and growth data for DOJO Madness in each sector below.

Data and Sources

All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.

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