Each Tuesday, we reverse-engineer a real SaaS company's revenue, profit, CAC, funnels, and its top growth tactic.
Sign up to access all features
Sign up with GoogleSign up with LinkedInAlready have an account? Log in
GetLatka is trusted by 200k+ founders, researchers, and marketers.
No contracts, cancel at any time
Germany
Madness is an esports startup that harnesses the power of big data to build tools and services.
Last updated
In 2020, DOJO Madness's revenue reached $1.4M. Since its launch in 2014, DOJO Madness has shown consistent revenue growth.
DOJO Madness reached a $4.1M valuation in 2025, set during its M&A Offer round.
DOJO Madness has raised $18.8M in total funding across 4 rounds, with its most recent round in 2020.
| Year | Round | Amount | Valuation | % Sold | Source |
|---|---|---|---|---|---|
| 2025 | M&A Offer | - | $4.1M | - | |
| 2020 | Funding round | $6M | - | - | |
| 2017 | Funding round | $6M |
CEO
I am a serial entrepreneur with my primary interest in esports, videogames and online technologies. Having build my first videogame online tournaments, lan-events and gameserver farms as early as 1998 I'd consider myself a veteran in the Esports industry. Building companies and making ideas become reality is what I really love. Outstanding user experience, agility, transparency and sustainability are the core principles of my daily work. I am a creative thinker, problem solver and quick learner. I team up with ambitious and smart people of upright character. For 23 years now i have been building and managing international games&tech companies in Central and Eastern Europe aswell as in Asia. Since 2012 i am actively investing in and supporting selected startups in the Games&Esports space, nowadays dominantly through my Venture Fund BITKRAFT Esports Ventures. Many of the most innovative and leading assets in the Esports space have been founded or supported by myself: ESL - Largest Esports tournament production and marketing, BITKRAFT - worlds first and only Esports VC, BAYES (formerly DOJO Madness) - leading esports big data company, G2 Esports - Leading Western Esports Team, The Esports Observer - Largest Esports Business platform, runtime.gg - first performance nutrition brand in esports, epics.gg - first and leading digital trading card game in esports.
| Question | Answer |
|---|---|
| What's your age? | - |
| Favorite online tool? | - |
| Favorite book? | - |
| Favorite CEO? | - |
| Advice for 20 year old self | - |
DOJO Madness serves 70K customers.
DOJO Madness employs approximately 15 people as of 2026. It serves 70K customers that rely on its solutions.
DOJO Madness generates $1.4M in revenue.
DOJO Madness was founded by Jens Hilgers.
The CEO of DOJO Madness is Jens Hilgers.
DOJO Madness raised $18.8M across 4 rounds.
DOJO Madness has 15 employees.
DOJO Madness is headquartered in Germany.
DOJO Madness operates across multiple industries. Browse revenue, funding, and growth data for DOJO Madness in each sector below.
All figures on this page are taken directly from interviews or are estimates from public sources and proprietary models. Not financial advice. Read full disclaimer.
Claim this profileLeal is a customer marketing platform for offline and omnichannel retailers, founded in 2016 in...
Developer of cloud-based collaboration software intended to promote the transformation of software...
High-altitude solar-powered aircraft
Industry-leading quality testing for mission critical AI
Valuation
$4.1M
2020 Revenue
$1.4M
Customers
70K
Funding
$18.8M
Avg ACV
$19
Team
15
Founded
2014
| Year | Milestone | Source |
|---|---|---|
| 2020 | DOJO Madness Hit $1.4m revenue in September 2020 | |
| 2014 | Launched with $0 revenue |
| - |
| - |
| 2016 | Funding round | $4.5M | - | - |
| 2015 | Funding round | $2.3M | - | - |
| Year | Milestone | Source |
|---|---|---|
| 2020 | Reached 15 employees (September 2020) |
If you're the CEO and would like to join the podcast, please DM Nathan Latka on LinkedIn.